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Removed some noexcept operators.
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parent
f6dd49071e
commit
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@ -21,8 +21,7 @@ class VideoGameListView : public BasicGameListView
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{
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public:
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VideoGameListView(Window* window, FileData* root);
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virtual ~VideoGameListView() noexcept;
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virtual ~VideoGameListView();
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virtual void onShow() override;
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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@ -39,7 +39,7 @@ class GuiComponent
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public:
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GuiComponent(Window* window);
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virtual ~GuiComponent() noexcept;
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virtual ~GuiComponent();
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virtual void textInput(const std::string& text);
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@ -46,7 +46,7 @@ BadgesComponent::BadgesComponent(Window* window)
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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}
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BadgesComponent::~BadgesComponent() noexcept
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BadgesComponent::~BadgesComponent()
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{
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for (GuiComponent* c : mChildren)
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c->clearChildren();
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@ -28,7 +28,7 @@ class BadgesComponent : public FlexboxComponent
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{
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public:
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BadgesComponent(Window* window);
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~BadgesComponent() noexcept;
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~BadgesComponent();
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std::string getValue() const override;
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// Should be a list of strings.
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@ -18,8 +18,7 @@ class ImageComponent : public GuiComponent
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{
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public:
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ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
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virtual ~ImageComponent() noexcept {};
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virtual ~ImageComponent() {};
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void setDefaultImage(std::string path) { mDefaultPath = path; }
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@ -49,7 +49,7 @@ public:
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void rasterizeAt(size_t width, size_t height);
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glm::vec2 getSourceImageSize() const { return mSourceSize; }
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virtual ~TextureResource() noexcept;
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virtual ~TextureResource();
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bool isInitialized() const { return true; }
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bool isTiled() const;
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