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https://github.com/RetroDECK/ES-DE.git
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Added PlatformId to SystemData.
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@ -148,6 +148,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
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@ -2,53 +2,52 @@
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namespace PlatformIds
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{
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enum PlatformId
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enum PlatformId : unsigned int
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{
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PLATFORM_UNKNOWN,
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THREEDO, //can't start with a constant
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AMIGA,
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ARCADE,
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ATARI_2600,
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ATARI_5200,
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ATARI_7800,
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ATARI_JAGUAR,
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ATARI_JAGUAR_CD,
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ATARI_XE,
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COLECOVISION,
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COMMODORE_64,
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INTELLIVISION,
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MAC_OS,
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XBOX,
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XBOX_360,
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NEOGEO,
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NINTENDO_3DS,
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NINTENDO_64,
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NINTENDO_DS,
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NINTENDO_ENTERTAINMENT_SYSTEM,
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GAME_BOY,
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GAME_BOY_ADVANCE,
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GAME_BOY_COLOR,
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NINTENDO_GAMECUBE,
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NINTENDO_WII,
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NINTENDO_WII_U,
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PC,
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SEGA_32X,
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SEGA_CD,
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SEGA_DREAMCAST,
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SEGA_GAME_GEAR,
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SEGA_GENESIS,
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SEGA_MASTER_SYSTEM,
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SEGA_MEGA_DRIVE,
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SEGA_SATURN,
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PLAYSTATION,
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PLAYSTATION_2,
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PLAYSTATION_3,
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PLAYSTATION_4,
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PLAYSTATION_VITA,
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PLAYSTATION_PORTABLE,
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SUPER_NINTENDO,
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TURBOGRAFX_16,
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PLATFORM_COUNT
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PLATFORM_UNKNOWN = 0,
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THREEDO = 1, //can't start with a constant
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AMIGA = 2,
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ARCADE = 3,
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ATARI_2600 = 4,
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ATARI_5200 = 5,
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ATARI_7800 = 6,
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ATARI_JAGUAR = 7,
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ATARI_JAGUAR_CD = 8,
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ATARI_XE = 9,
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COLECOVISION = 10,
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COMMODORE_64 = 11,
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INTELLIVISION = 12,
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MAC_OS = 13,
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XBOX = 14,
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XBOX_360 = 15,
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NEOGEO = 16,
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NINTENDO_3DS = 17,
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NINTENDO_64 = 18,
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NINTENDO_DS = 19,
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NINTENDO_ENTERTAINMENT_SYSTEM = 20,
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GAME_BOY = 21,
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GAME_BOY_ADVANCE = 22,
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GAME_BOY_COLOR = 23,
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NINTENDO_GAMECUBE = 24,
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NINTENDO_WII = 25,
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NINTENDO_WII_U = 26,
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PC = 27,
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SEGA_32X = 28,
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SEGA_CD = 29,
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SEGA_DREAMCAST = 30,
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SEGA_GAME_GEAR = 31,
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SEGA_GENESIS = 32,
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SEGA_MASTER_SYSTEM = 33,
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SEGA_MEGA_DRIVE = 34,
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SEGA_SATURN = 35,
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PLAYSTATION = 36,
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PLAYSTATION_2 = 37,
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PLAYSTATION_3 = 38,
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PLAYSTATION_4 = 39,
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PLAYSTATION_VITA = 40,
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PLAYSTATION_PORTABLE = 41,
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SUPER_NINTENDO = 42,
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TURBOGRAFX_16 = 43,
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PLATFORM_COUNT = 44
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};
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}
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@ -20,7 +20,8 @@ namespace fs = boost::filesystem;
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std::string SystemData::getStartPath() { return mStartPath; }
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std::string SystemData::getExtension() { return mSearchExtension; }
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SystemData::SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::string& extension, const std::string& command)
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SystemData::SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::string& extension,
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const std::string& command, PlatformIds::PlatformId platformId)
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{
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mName = name;
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mFullName = fullName;
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@ -35,6 +36,7 @@ SystemData::SystemData(const std::string& name, const std::string& fullName, con
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mSearchExtension = extension;
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mLaunchCommand = command;
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mPlatformId = platformId;
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mRootFolder = new FolderData(this, mStartPath, "Search Root");
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@ -217,11 +219,14 @@ bool SystemData::loadConfig(const std::string& path, bool writeExample)
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for(pugi::xml_node system = systemList.child("system"); system; system = system.next_sibling("system"))
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{
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std::string name, fullname, path, ext, cmd;
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PlatformIds::PlatformId platformId = PlatformIds::PLATFORM_UNKNOWN;
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name = system.child("name").text().get();
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fullname = system.child("fullname").text().get();
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path = system.child("path").text().get();
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ext = system.child("extension").text().get();
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cmd = system.child("command").text().get();
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platformId = (PlatformIds::PlatformId)system.child("platformid").text().as_uint(PlatformIds::PLATFORM_UNKNOWN);
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//validate
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if(name.empty() || path.empty() || ext.empty() || cmd.empty())
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@ -234,7 +239,7 @@ bool SystemData::loadConfig(const std::string& path, bool writeExample)
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boost::filesystem::path genericPath(path);
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path = genericPath.generic_string();
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SystemData* newSys = new SystemData(name, fullname, path, ext, cmd);
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SystemData* newSys = new SystemData(name, fullname, path, ext, cmd, platformId);
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if(newSys->getRootFolder()->getFileCount() == 0)
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{
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LOG(LogWarning) << "System \"" << name << "\" has no games! Ignoring it.";
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@ -339,3 +344,8 @@ std::vector<MetaDataDecl> SystemData::getGameMDD()
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{
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return MetaDataList::getDefaultGameMDD();
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}
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PlatformIds::PlatformId SystemData::getPlatformId()
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{
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return mPlatformId;
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}
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@ -13,7 +13,8 @@ class GameData;
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class SystemData
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{
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public:
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SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::string& extension, const std::string& command);
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SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::string& extension,
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const std::string& command, PlatformIds::PlatformId platformId = PlatformIds::PLATFORM_UNKNOWN);
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~SystemData();
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FolderData* getRootFolder();
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@ -22,6 +23,7 @@ public:
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std::string getStartPath();
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std::string getExtension();
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std::string getGamelistPath();
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PlatformIds::PlatformId getPlatformId();
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bool hasGamelist();
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std::vector<MetaDataDecl> getGameMDD();
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