Add user rating and last time played to game data

That should be about it...
This commit is contained in:
Bim Overbohm 2013-06-28 17:25:18 +02:00
parent d99134763f
commit c61a470694
6 changed files with 80 additions and 2 deletions

View file

@ -62,6 +62,17 @@ bool FolderData::compareRating(const FileData* file1, const FileData* file2)
return false; return false;
} }
bool FolderData::compareUserRating(const FileData* file1, const FileData* file2)
{
//we need game data. try to cast
const GameData * game1 = dynamic_cast<const GameData*>(file1);
const GameData * game2 = dynamic_cast<const GameData*>(file2);
if (game1 != nullptr && game2 != nullptr) {
return game1->getUserRating() < game2->getUserRating();
}
return false;
}
bool FolderData::compareTimesPlayed(const FileData* file1, const FileData* file2) bool FolderData::compareTimesPlayed(const FileData* file1, const FileData* file2)
{ {
//we need game data. try to cast //we need game data. try to cast
@ -73,6 +84,17 @@ bool FolderData::compareTimesPlayed(const FileData* file1, const FileData* file2
return false; return false;
} }
bool FolderData::compareLastPlayed(const FileData* file1, const FileData* file2)
{
//we need game data. try to cast
const GameData * game1 = dynamic_cast<const GameData*>(file1);
const GameData * game2 = dynamic_cast<const GameData*>(file2);
if (game1 != nullptr && game2 != nullptr) {
return game1->getLastPlayed() < game2->getLastPlayed();
}
return false;
}
//sort this folder and any subfolders //sort this folder and any subfolders
void FolderData::sort() void FolderData::sort()
{ {

View file

@ -28,7 +28,9 @@ public:
static bool compareFileName(const FileData* file1, const FileData* file2); static bool compareFileName(const FileData* file1, const FileData* file2);
static bool compareRating(const FileData* file1, const FileData* file2); static bool compareRating(const FileData* file1, const FileData* file2);
static bool compareUserRating(const FileData* file1, const FileData* file2);
static bool compareTimesPlayed(const FileData* file1, const FileData* file2); static bool compareTimesPlayed(const FileData* file1, const FileData* file2);
static bool compareLastPlayed(const FileData* file1, const FileData* file2);
private: private:
SystemData* mSystem; SystemData* mSystem;
std::string mPath; std::string mPath;

View file

@ -10,11 +10,13 @@ const std::string GameData::xmlTagPath = "path";
const std::string GameData::xmlTagDescription = "desc"; const std::string GameData::xmlTagDescription = "desc";
const std::string GameData::xmlTagImagePath = "image"; const std::string GameData::xmlTagImagePath = "image";
const std::string GameData::xmlTagRating = "rating"; const std::string GameData::xmlTagRating = "rating";
const std::string GameData::xmlTagUserRating = "userrating";
const std::string GameData::xmlTagTimesPlayed = "timesplayed"; const std::string GameData::xmlTagTimesPlayed = "timesplayed";
const std::string GameData::xmlTagLastPlayed = "lastplayed";
GameData::GameData(SystemData* system, std::string path, std::string name) GameData::GameData(SystemData* system, std::string path, std::string name)
: mSystem(system), mPath(path), mName(name), mRating(0.0f), mTimesPlayed(0) : mSystem(system), mPath(path), mName(name), mRating(0.0f), mUserRating(0.0f), mTimesPlayed(0), mLastPlayed(0)
{ {
} }
@ -73,6 +75,16 @@ void GameData::setRating(float rating)
mRating = rating; mRating = rating;
} }
float GameData::getUserRating() const
{
return mUserRating;
}
void GameData::setUserRating(float rating)
{
mUserRating = rating;
}
size_t GameData::getTimesPlayed() const size_t GameData::getTimesPlayed() const
{ {
return mTimesPlayed; return mTimesPlayed;
@ -83,6 +95,16 @@ void GameData::setTimesPlayed(size_t timesPlayed)
mTimesPlayed = timesPlayed; mTimesPlayed = timesPlayed;
} }
std::time_t GameData::getLastPlayed() const
{
return mLastPlayed;
}
void GameData::setLastPlayed(std::time_t lastPlayed)
{
mLastPlayed = lastPlayed;
}
std::string GameData::getBashPath() const std::string GameData::getBashPath() const
{ {
//a quick and dirty way to insert a backslash before most characters that would mess up a bash path //a quick and dirty way to insert a backslash before most characters that would mess up a bash path

View file

@ -2,6 +2,8 @@
#define _GAMEDATA_H_ #define _GAMEDATA_H_
#include <string> #include <string>
#include <ctime>
#include "FileData.h" #include "FileData.h"
#include "SystemData.h" #include "SystemData.h"
@ -18,7 +20,9 @@ public:
static const std::string xmlTagDescription; static const std::string xmlTagDescription;
static const std::string xmlTagImagePath; static const std::string xmlTagImagePath;
static const std::string xmlTagRating; static const std::string xmlTagRating;
static const std::string xmlTagUserRating;
static const std::string xmlTagTimesPlayed; static const std::string xmlTagTimesPlayed;
static const std::string xmlTagLastPlayed;
GameData(SystemData* system, std::string path, std::string name); GameData(SystemData* system, std::string path, std::string name);
@ -37,9 +41,15 @@ public:
float getRating() const; float getRating() const;
void setRating(float rating); void setRating(float rating);
float getUserRating() const;
void setUserRating(float rating);
size_t getTimesPlayed() const; size_t getTimesPlayed() const;
void setTimesPlayed(size_t timesPlayed); void setTimesPlayed(size_t timesPlayed);
std::time_t getLastPlayed() const;
void setLastPlayed(std::time_t lastPlayed);
std::string getBashPath() const; std::string getBashPath() const;
std::string getBaseName() const; std::string getBaseName() const;
@ -53,7 +63,9 @@ private:
std::string mDescription; std::string mDescription;
std::string mImagePath; std::string mImagePath;
float mRating; float mRating;
float mUserRating;
size_t mTimesPlayed; size_t mTimesPlayed;
std::time_t mLastPlayed;
}; };
#endif #endif

View file

@ -95,8 +95,9 @@ void SystemData::launchGame(Window* window, GameData* game)
VolumeControl::getInstance()->init(); VolumeControl::getInstance()->init();
AudioManager::getInstance()->init(); AudioManager::getInstance()->init();
//update number of times the game has been launched //update number of times the game has been launched and the time
game->setTimesPlayed(game->getTimesPlayed() + 1); game->setTimesPlayed(game->getTimesPlayed() + 1);
game->setLastPlayed(std::time(nullptr));
} }
void SystemData::populateFolder(FolderData* folder) void SystemData::populateFolder(FolderData* folder)

View file

@ -186,12 +186,24 @@ void parseGamelist(SystemData* system)
std::istringstream(gameNode.child(GameData::xmlTagRating.c_str()).text().get()) >> rating; std::istringstream(gameNode.child(GameData::xmlTagRating.c_str()).text().get()) >> rating;
game->setRating(rating); game->setRating(rating);
} }
if(gameNode.child(GameData::xmlTagUserRating.c_str()))
{
float userRating;
std::istringstream(gameNode.child(GameData::xmlTagUserRating.c_str()).text().get()) >> userRating;
game->setUserRating(userRating);
}
if(gameNode.child(GameData::xmlTagTimesPlayed.c_str())) if(gameNode.child(GameData::xmlTagTimesPlayed.c_str()))
{ {
size_t timesPlayed; size_t timesPlayed;
std::istringstream(gameNode.child(GameData::xmlTagTimesPlayed.c_str()).text().get()) >> timesPlayed; std::istringstream(gameNode.child(GameData::xmlTagTimesPlayed.c_str()).text().get()) >> timesPlayed;
game->setTimesPlayed(timesPlayed); game->setTimesPlayed(timesPlayed);
} }
if(gameNode.child(GameData::xmlTagLastPlayed.c_str()))
{
std::time_t lastPlayed;
std::istringstream(gameNode.child(GameData::xmlTagLastPlayed.c_str()).text().get()) >> lastPlayed;
game->setLastPlayed(lastPlayed);
}
} }
else{ else{
LOG(LogWarning) << "Game at \"" << path << "\" does not exist!"; LOG(LogWarning) << "Game at \"" << path << "\" does not exist!";
@ -223,8 +235,15 @@ void addGameDataNode(pugi::xml_node & parent, const GameData * game)
//all other values are added regardless of their value //all other values are added regardless of their value
pugi::xml_node ratingNode = newGame.append_child(GameData::xmlTagRating.c_str()); pugi::xml_node ratingNode = newGame.append_child(GameData::xmlTagRating.c_str());
ratingNode.text().set(std::to_string((long double)game->getRating()).c_str()); ratingNode.text().set(std::to_string((long double)game->getRating()).c_str());
pugi::xml_node userRatingNode = newGame.append_child(GameData::xmlTagUserRating.c_str());
userRatingNode.text().set(std::to_string((long double)game->getUserRating()).c_str());
pugi::xml_node timesPlayedNode = newGame.append_child(GameData::xmlTagTimesPlayed.c_str()); pugi::xml_node timesPlayedNode = newGame.append_child(GameData::xmlTagTimesPlayed.c_str());
timesPlayedNode.text().set(std::to_string((unsigned long long)game->getTimesPlayed()).c_str()); timesPlayedNode.text().set(std::to_string((unsigned long long)game->getTimesPlayed()).c_str());
pugi::xml_node lastPlayedNode = newGame.append_child(GameData::xmlTagLastPlayed.c_str());
lastPlayedNode.text().set(std::to_string((unsigned long long)game->getLastPlayed()).c_str());
} }
void updateGamelist(SystemData* system) void updateGamelist(SystemData* system)