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properly render carousel for system configured with only 1 system
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@ -466,8 +466,15 @@ void SystemView::renderCarousel(const Eigen::Affine3f& trans)
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// Adding texture loading buffers depending on scrolling speed and status
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// Adding texture loading buffers depending on scrolling speed and status
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int bufferIndex = getScrollingVelocity() + 1;
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int bufferIndex = getScrollingVelocity() + 1;
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int bufferLeft = logoBuffersLeft[bufferIndex];
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int bufferRight = logoBuffersRight[bufferIndex];
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if (logoCount == 1)
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{
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bufferLeft = 0;
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bufferRight = 0;
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}
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for (int i = center - logoCount / 2 + logoBuffersLeft[bufferIndex]; i <= center + logoCount / 2 + logoBuffersRight[bufferIndex]; i++)
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for (int i = center - logoCount / 2 + bufferLeft; i <= center + logoCount / 2 + bufferRight; i++)
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{
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{
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int index = i;
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int index = i;
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while (index < 0)
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while (index < 0)
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