mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Merge pull request #252 from zigurana/KidMode
UI modes part 2: Kid mode (File Filtering and system hiding)
This commit is contained in:
commit
c70acc88de
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@ -1,4 +1,6 @@
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#include "FileFilterIndex.h"
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#include "Settings.h"
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#include "views/ViewController.h"
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#include "FileData.h"
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#include "Log.h"
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@ -9,15 +11,18 @@
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#define INCLUDE_UNKNOWN false;
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FileFilterIndex::FileFilterIndex()
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: filterByGenre(false), filterByPlayers(false), filterByPubDev(false), filterByRatings(false), filterByFavorites(false)
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: filterByFavorites(false), filterByGenre(false), filterByHidden(false), filterByKidGame(false), filterByPlayers(false), filterByPubDev(false), filterByRatings(false)
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{
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clearAllFilters();
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FilterDataDecl filterDecls[] = {
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//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
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{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys,"favorite", false, "", "FAVORITES" },
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{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
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{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
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{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
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{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" }
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{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
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{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
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{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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};
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filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls + sizeof(filterDecls) / sizeof(filterDecls[0]));
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@ -46,7 +51,9 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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{ &playersIndexAllKeys, &(indexToImport->playersIndexAllKeys) },
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{ &pubDevIndexAllKeys, &(indexToImport->pubDevIndexAllKeys) },
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{ &ratingsIndexAllKeys, &(indexToImport->ratingsIndexAllKeys) },
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{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) }
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{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
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{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
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{ &kidGameIndexAllKeys, &(indexToImport->kidGameIndexAllKeys) },
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};
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std::vector<IndexImportStructure> indexImportDecl = std::vector<IndexImportStructure>(indexStructDecls, indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
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@ -75,6 +82,8 @@ void FileFilterIndex::resetIndex()
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clearIndex(pubDevIndexAllKeys);
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clearIndex(ratingsIndexAllKeys);
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clearIndex(favoritesIndexAllKeys);
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clearIndex(hiddenIndexAllKeys);
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clearIndex(kidGameIndexAllKeys);
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}
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std::string FileFilterIndex::getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary)
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@ -149,6 +158,20 @@ std::string FileFilterIndex::getIndexableKey(FileData* game, FilterIndexType typ
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key = strToUpper(game->metadata.get("favorite"));
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break;
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}
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case HIDDEN_FILTER:
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{
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if (game->getType() != GAME)
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return "FALSE";
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key = strToUpper(game->metadata.get("hidden"));
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break;
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}
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case KIDGAME_FILTER:
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{
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if (game->getType() != GAME)
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return "FALSE";
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key = strToUpper(game->metadata.get("kidgame"));
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break;
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}
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}
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boost::trim(key);
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if (key.empty() || (type == RATINGS_FILTER && key == "0 STARS")) {
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@ -164,6 +187,8 @@ void FileFilterIndex::addToIndex(FileData* game)
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managePubDevEntryInIndex(game);
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manageRatingsEntryInIndex(game);
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manageFavoritesEntryInIndex(game);
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manageHiddenEntryInIndex(game);
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manageKidGameEntryInIndex(game);
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}
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void FileFilterIndex::removeFromIndex(FileData* game)
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@ -173,6 +198,8 @@ void FileFilterIndex::removeFromIndex(FileData* game)
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managePubDevEntryInIndex(game, true);
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manageRatingsEntryInIndex(game, true);
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manageFavoritesEntryInIndex(game, true);
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manageHiddenEntryInIndex(game, true);
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manageKidGameEntryInIndex(game, true);
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}
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void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>* values)
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@ -213,6 +240,28 @@ void FileFilterIndex::clearAllFilters()
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return;
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}
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void FileFilterIndex::resetFilters()
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{
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clearAllFilters();
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setUIModeFilters();
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}
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void FileFilterIndex::setUIModeFilters()
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{
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if (!ViewController::get()->isUIModeFull())
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{
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filterByHidden = true;
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std::vector<std::string> val = { "FALSE" };
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setFilter(HIDDEN_FILTER, &val);
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}
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if (ViewController::get()->isUIModeKid())
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{
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filterByKidGame = true;
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std::vector<std::string> val = { "TRUE" };
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setFilter(KIDGAME_FILTER, &val);
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}
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}
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void FileFilterIndex::debugPrintIndexes()
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{
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LOG(LogInfo) << "Printing Indexes...";
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@ -231,6 +280,12 @@ void FileFilterIndex::debugPrintIndexes()
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for (auto x: favoritesIndexAllKeys) {
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LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
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for (auto x : hiddenIndexAllKeys) {
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LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
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}
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for (auto x : kidGameIndexAllKeys) {
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LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
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}
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}
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bool FileFilterIndex::showFile(FileData* game)
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@ -290,10 +345,10 @@ bool FileFilterIndex::showFile(FileData* game)
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bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
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{
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const FilterIndexType filterTypes[5] = { FAVORITES_FILTER, PLAYER_FILTER, RATINGS_FILTER, GENRE_FILTER, PUBDEV_FILTER };
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std::vector<std::string> filterKeysList[5] = { favoritesIndexFilteredKeys, playersIndexFilteredKeys, ratingsIndexFilteredKeys, genreIndexFilteredKeys, pubDevIndexFilteredKeys };
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const FilterIndexType filterTypes[7] = { FAVORITES_FILTER, GENRE_FILTER, PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER,HIDDEN_FILTER, KIDGAME_FILTER };
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std::vector<std::string> filterKeysList[7] = { favoritesIndexFilteredKeys, genreIndexFilteredKeys, playersIndexFilteredKeys, pubDevIndexFilteredKeys, ratingsIndexFilteredKeys, hiddenIndexFilteredKeys, kidGameIndexFilteredKeys };
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 7; i++)
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{
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if (filterTypes[i] == type)
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{
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@ -416,6 +471,32 @@ void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
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manageIndexEntry(&favoritesIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
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{
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// flag for including unknowns
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, HIDDEN_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL) {
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// no valid hidden info found
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return;
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}
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manageIndexEntry(&hiddenIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
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{
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// flag for including unknowns
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL) {
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// no valid kidgame info found
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return;
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}
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manageIndexEntry(&kidGameIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove) {
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bool includeUnknown = INCLUDE_UNKNOWN;
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if (!includeUnknown && key == UNKNOWN_LABEL)
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@ -14,7 +14,9 @@ enum FilterIndexType
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PLAYER_FILTER,
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PUBDEV_FILTER,
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RATINGS_FILTER,
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FAVORITES_FILTER
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FAVORITES_FILTER,
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HIDDEN_FILTER,
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KIDGAME_FILTER
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};
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struct FilterDataDecl
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@ -40,12 +42,15 @@ public:
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev || filterByRatings || filterByFavorites); };
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bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev || filterByRatings || filterByFavorites || filterByHidden || filterByKidGame); };
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl>& getFilterDataDecls();
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void importIndex(FileFilterIndex* indexToImport);
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void resetIndex();
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void resetFilters();
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void setUIModeFilters();
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private:
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std::vector<FilterDataDecl> filterDataDecl;
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std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
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@ -55,6 +60,8 @@ private:
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void managePubDevEntryInIndex(FileData* game, bool remove = false);
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void manageRatingsEntryInIndex(FileData* game, bool remove = false);
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void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
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void manageHiddenEntryInIndex(FileData* game, bool remove = false);
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void manageKidGameEntryInIndex(FileData* game, bool remove = false);
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void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
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@ -65,18 +72,24 @@ private:
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bool filterByPubDev;
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bool filterByRatings;
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bool filterByFavorites;
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bool filterByHidden;
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bool filterByKidGame;
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std::map<std::string, int> genreIndexAllKeys;
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std::map<std::string, int> playersIndexAllKeys;
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std::map<std::string, int> pubDevIndexAllKeys;
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std::map<std::string, int> ratingsIndexAllKeys;
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std::map<std::string, int> favoritesIndexAllKeys;
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std::map<std::string, int> hiddenIndexAllKeys;
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std::map<std::string, int> kidGameIndexAllKeys;
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std::vector<std::string> genreIndexFilteredKeys;
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std::vector<std::string> playersIndexFilteredKeys;
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std::vector<std::string> pubDevIndexFilteredKeys;
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std::vector<std::string> ratingsIndexFilteredKeys;
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std::vector<std::string> favoritesIndexFilteredKeys;
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std::vector<std::string> hiddenIndexFilteredKeys;
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std::vector<std::string> kidGameIndexFilteredKeys;
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FileData* mRootFolder;
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@ -21,6 +21,8 @@ MetaDataDecl gameDecls[] = {
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
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{"players", MD_INT, "1", false, "players", "enter number of players"},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on"},
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{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on" },
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{"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on" },
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{"playcount", MD_INT, "0", true, "play count", "enter number of times played"},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"}
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};
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@ -340,6 +340,33 @@ std::string SystemData::getConfigPath(bool forWrite)
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return "/etc/emulationstation/es_systems.cfg";
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}
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SystemData* SystemData::getNext() const
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{
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std::vector<SystemData*>::const_iterator it = getIterator();
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do {
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it++;
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if (it == sSystemVector.end())
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it = sSystemVector.begin();
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} while ((*it)->getDisplayedGameCount() == 0);
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// as we are starting in a valid gamelistview, this will always succeed, even if we have to come full circle.
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return *it;
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}
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SystemData* SystemData::getPrev() const
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{
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auto it = getRevIterator();
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do {
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it++;
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if (it == sSystemVector.rend())
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it = sSystemVector.rbegin();
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} while ((*it)->getDisplayedGameCount() == 0);
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// as we are starting in a valid gamelistview, this will always succeed, even if we have to come full circle.
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return *it;
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}
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std::string SystemData::getGamelistPath(bool forWrite) const
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{
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fs::path filePath;
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@ -56,22 +56,9 @@ public:
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inline std::vector<SystemData*>::const_reverse_iterator getRevIterator() const { return std::find(sSystemVector.rbegin(), sSystemVector.rend(), this); };
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inline bool isCollection() { return mIsCollectionSystem; };
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inline bool isGameSystem() { return mIsGameSystem; }
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inline SystemData* getNext() const
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{
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auto it = getIterator();
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it++;
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if(it == sSystemVector.end()) it = sSystemVector.begin();
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return *it;
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}
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inline SystemData* getPrev() const
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{
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auto it = getRevIterator();
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it++;
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if(it == sSystemVector.rend()) it = sSystemVector.rbegin();
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return *it;
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}
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SystemData* getNext() const;
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SystemData* getPrev() const;
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static SystemData* getRandomSystem();
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FileData* getRandomGame();
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@ -1,6 +1,7 @@
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#include "guis/GuiGamelistFilter.h"
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#include "components/OptionListComponent.h"
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#include "views/ViewController.h"
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#include "SystemData.h"
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GuiGamelistFilter::GuiGamelistFilter(Window* window, SystemData* system) : GuiComponent(window), mMenu(window, "FILTER GAMELIST BY"), mSystem(system)
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@ -34,7 +35,7 @@ void GuiGamelistFilter::initializeMenu()
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void GuiGamelistFilter::resetAllFilters()
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{
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mFilterIndex->clearAllFilters();
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mFilterIndex->resetFilters();
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for (std::map<FilterIndexType, std::shared_ptr< OptionListComponent<std::string> >>::iterator it = mFilterOptions.begin(); it != mFilterOptions.end(); ++it ) {
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std::shared_ptr< OptionListComponent<std::string> > optionList = it->second;
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optionList->selectNone();
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@ -49,7 +50,14 @@ GuiGamelistFilter::~GuiGamelistFilter()
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void GuiGamelistFilter::addFiltersToMenu()
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{
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std::vector<FilterDataDecl> decls = mFilterIndex->getFilterDataDecls();
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for (std::vector<FilterDataDecl>::iterator it = decls.begin(); it != decls.end(); ++it ) {
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int skip = 0;
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if (!ViewController::get()->isUIModeFull())
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skip = 1;
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if (ViewController::get()->isUIModeKid())
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skip = 2;
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for (std::vector<FilterDataDecl>::iterator it = decls.begin(); it != decls.end()-skip; ++it ) {
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FilterIndexType type = (*it).type; // type of filter
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std::map<std::string, int>* allKeys = (*it).allIndexKeys; // all possible filters for this type
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|
|
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@ -38,6 +38,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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if (!(ViewController::get()->isUIModeKid() && Settings::getInstance()->getBool("hideQuitMenuOnKidUI")))
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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@ -422,7 +423,6 @@ void GuiMenu::openQuitMenu()
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s->addRow(row);
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}
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}
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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|
@ -455,7 +455,6 @@ void GuiMenu::addVersionInfo()
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mVersion.setText("EMULATIONSTATION V" + strToUpper(PROGRAM_VERSION_STRING));
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mVersion.setHorizontalAlignment(ALIGN_CENTER);
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addChild(&mVersion);
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}
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void GuiMenu::openScreensaverOptions() {
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|
|
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@ -86,7 +86,12 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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else if (strcmp(argv[i], "--force-kiosk") == 0)
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{
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Settings::getInstance()->setBool("ForceKiosk", true);
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}else if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
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}
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else if (strcmp(argv[i], "--force-kid") == 0)
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{
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Settings::getInstance()->setBool("ForceKid", true);
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}
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else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
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{
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#ifdef WIN32
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// This is a bit of a hack, but otherwise output will go to nowhere
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|
|
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@ -1,6 +1,7 @@
|
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#include "views/SystemView.h"
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|
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#include "animations/LambdaAnimation.h"
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#include "guis/GuiMsgBox.h"
|
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#include "views/ViewController.h"
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#include "Log.h"
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#include "Renderer.h"
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|
@ -35,6 +36,8 @@ void SystemView::populate()
|
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if(mViewNeedsReload)
|
||||
getViewElements(theme);
|
||||
|
||||
if((*it)->getDisplayedGameCount() > 0)
|
||||
{
|
||||
Entry e;
|
||||
e.name = (*it)->getName();
|
||||
e.object = *it;
|
||||
|
@ -51,7 +54,6 @@ void SystemView::populate()
|
|||
ImageComponent* logo = new ImageComponent(mWindow, false, false);
|
||||
logo->setMaxSize(mCarousel.logoSize * mCarousel.logoScale);
|
||||
logo->applyTheme(theme, "system", "logo", ThemeFlags::PATH | ThemeFlags::COLOR);
|
||||
|
||||
e.data.logo = std::shared_ptr<GuiComponent>(logo);
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +94,6 @@ void SystemView::populate()
|
|||
|
||||
Vector2f denormalized = mCarousel.logoSize * e.data.logo->getOrigin();
|
||||
e.data.logo->setPosition(denormalized.x(), denormalized.y(), 0.0);
|
||||
|
||||
// delete any existing extras
|
||||
for (auto extra : e.data.backgroundExtras)
|
||||
delete extra;
|
||||
|
@ -109,6 +110,16 @@ void SystemView::populate()
|
|||
this->add(e);
|
||||
}
|
||||
}
|
||||
if (mEntries.size() == 0)
|
||||
{
|
||||
// Something is wrong, there is not a single system to show, check if UI mode is not full
|
||||
if (!ViewController::get()->isUIModeFull())
|
||||
{
|
||||
Settings::getInstance()->setString("UIMode", "Full");
|
||||
mWindow->pushGui(new GuiMsgBox(mWindow, "The selected UI mode has nothing to show,\n returning to UI mode: FULL", "OK", nullptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SystemView::goToSystem(SystemData* system, bool animate)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/VideoGameListView.h"
|
||||
#include "views/SystemView.h"
|
||||
#include "FileFilterIndex.h"
|
||||
#include "Log.h"
|
||||
#include "Settings.h"
|
||||
#include "SystemData.h"
|
||||
|
@ -411,6 +412,7 @@ void ViewController::preload()
|
|||
{
|
||||
for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
|
||||
{
|
||||
(*it)->getIndex()->resetFilters();
|
||||
getGameListView(*it);
|
||||
}
|
||||
}
|
||||
|
@ -448,6 +450,7 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
|
|||
|
||||
void ViewController::reloadAll()
|
||||
{
|
||||
// clear all gamelistviews
|
||||
std::map<SystemData*, FileData*> cursorMap;
|
||||
for(auto it = mGameListViews.begin(); it != mGameListViews.end(); it++)
|
||||
{
|
||||
|
@ -455,12 +458,16 @@ void ViewController::reloadAll()
|
|||
}
|
||||
mGameListViews.clear();
|
||||
|
||||
|
||||
// load themes, create gamelistviews and reset filters
|
||||
for(auto it = cursorMap.begin(); it != cursorMap.end(); it++)
|
||||
{
|
||||
it->first->loadTheme();
|
||||
it->first->getIndex()->resetFilters();
|
||||
getGameListView(it->first)->setCursor(it->second);
|
||||
}
|
||||
|
||||
// Rebuild SystemListView
|
||||
mSystemListView.reset();
|
||||
getSystemListView();
|
||||
|
||||
|
@ -486,6 +493,7 @@ void ViewController::monitorUIMode()
|
|||
std::string uimode = Settings::getInstance()->getString("UIMode");
|
||||
if (uimode != mCurUIMode) // UIMODE HAS CHANGED
|
||||
{
|
||||
mWindow->renderLoadingScreen();
|
||||
mCurUIMode = uimode;
|
||||
reloadAll();
|
||||
goToStart();
|
||||
|
@ -497,6 +505,12 @@ bool ViewController::isUIModeFull()
|
|||
return ((mCurUIMode == "Full") && ! Settings::getInstance()->getBool("ForceKiosk"));
|
||||
}
|
||||
|
||||
bool ViewController::isUIModeKid()
|
||||
{
|
||||
return (Settings::getInstance()->getBool("ForceKid") ||
|
||||
((mCurUIMode == "Kid") && !Settings::getInstance()->getBool("ForceKiosk")));
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> ViewController::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
|
|
|
@ -11,7 +11,7 @@ class IGameListView;
|
|||
class SystemData;
|
||||
class SystemView;
|
||||
|
||||
const std::vector<std::string> UIModes = { "Full", "Kiosk" };
|
||||
const std::vector<std::string> UIModes = { "Full", "Kiosk", "Kid" };
|
||||
|
||||
// Used to smoothly transition the camera between multiple views (e.g. from system to system, from gamelist to gamelist).
|
||||
class ViewController : public GuiComponent
|
||||
|
@ -33,8 +33,9 @@ public:
|
|||
void reloadAll(); // Reload everything with a theme. Used when the "ThemeSet" setting changes.
|
||||
|
||||
void monitorUIMode();
|
||||
bool isUIModeFull();
|
||||
inline std::vector<std::string> getUIModes() { return UIModes; };
|
||||
bool isUIModeFull();
|
||||
bool isUIModeKid();
|
||||
|
||||
// Navigation.
|
||||
void goToNextGameList();
|
||||
|
|
|
@ -141,7 +141,7 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
|||
prompts.push_back(HelpPrompt("b", "back"));
|
||||
prompts.push_back(HelpPrompt("select", "options"));
|
||||
prompts.push_back(HelpPrompt("x", "random"));
|
||||
if(mRoot->getSystem()->isGameSystem())
|
||||
if(mRoot->getSystem()->isGameSystem() && !ViewController::get()->isUIModeKid())
|
||||
{
|
||||
std::string prompt = CollectionSystemManager::get()->getEditingCollection();
|
||||
prompts.push_back(HelpPrompt("y", prompt));
|
||||
|
|
|
@ -142,7 +142,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
setCursor(randomGame);
|
||||
}
|
||||
return true;
|
||||
}else if (config->isMappedTo("y", input))
|
||||
}else if (config->isMappedTo("y", input) && !(ViewController::get()->isUIModeKid()))
|
||||
{
|
||||
if(mRoot->getSystem()->isGameSystem())
|
||||
{
|
||||
|
|
|
@ -14,6 +14,7 @@ std::vector<const char*> settings_dont_save = boost::assign::list_of
|
|||
("Debug")
|
||||
("DebugGrid")
|
||||
("DebugText")
|
||||
("ForceKid")
|
||||
("ForceKiosk")
|
||||
("IgnoreGamelist")
|
||||
("HideConsole")
|
||||
|
@ -124,6 +125,8 @@ void Settings::setDefaults()
|
|||
mStringMap["UIMode"] = "Full";
|
||||
mStringMap["UIMode_passkey"] = "uuddlrlrba";
|
||||
mBoolMap["ForceKiosk"] = false;
|
||||
mBoolMap["ForceKid"] = false;
|
||||
mBoolMap["hideQuitMenuOnKidUI"] = false;
|
||||
}
|
||||
|
||||
template <typename K, typename V>
|
||||
|
|
Loading…
Reference in a new issue