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Fixed a missed code path for a previous crash fix.
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@ -100,12 +100,10 @@ GuiGameScraper::GuiGameScraper(Window* window,
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] {
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] {
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if (mSearch->getSavedNewMedia()) {
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if (mSearch->getSavedNewMedia()) {
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// If the user aborted the scraping but there was still some media downloaded,
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// If the user aborted the scraping but there was still some media downloaded,
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// then force an unload of the textures for the game image and marquee, and make
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// then flag to GuiMetaDataEd that the image and marquee textures need to be
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// an update of the game entry. Otherwise the images would not get updated until
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// manually unloaded and that the gamelist needs to be reloaded. Otherwise the
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// the user scrolls up and down the gamelist.
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// images would not get updated until the user scrolls up and down the gamelist.
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TextureResource::manualUnload(mSearchParams.game->getImagePath(), false);
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mSavedMediaAndAborted = true;
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TextureResource::manualUnload(mSearchParams.game->getMarqueePath(), false);
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ViewController::get()->onFileChanged(mSearchParams.game, true);
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}
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}
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delete this;
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delete this;
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}));
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}));
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