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Documentation update
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* Added the .neo file extension to the arcade, mame and neogeo systems
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* Added the .chd file extension to the sega32x, sega32xjp and sega32xna systems
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* (Android) Changed the required filename for the Fake-08 RetroArch core from libfake08-arm64.so to fake08_libretro_android.so
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* Improved the layout for the miximage generator interface for some unusual display resolutions and aspect ratios
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* (Android) Increased the maximum waiting time for the storage mount retry loop from 3 to 4 seconds
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* Improved resilience to empty gamelist.xml files (they can now be updated instead of generating an error)
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* (Linux and Unix) Made it possible to change the application data directory using the ESDE_APPDATA_DIR environment variable
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* (Android) Removed symlink support
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* Removed the "v" before the version number from the version printout on application startup and from the main menu
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* Updated SDL to 2.30.1 on Android, Windows, macOS and the Linux AppImage builds
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* Eliminated some deprecation warnings when building against FFmpeg 6.1 or higher
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### Bug fixes
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* (Android) The supergrafx system had the Beetle SuperGrafx and Beetle PCE RetroArch cores mixed up
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* (Windows) The MAME standalone emulator entry for the atari7800 system had the wrong machine type defined
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* The Orphaned data cleanup interface didn't display the complete description text at some unusual display resolutions
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* (linear-es-de) Creating custom collections named "now-playing" or "completed" could lead to them being unthemed
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## Version 3.0.0-17 (Android intermediate)
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@ -1065,6 +1065,20 @@ As well, passing the option --ignore-gamelist will disable the ParseGamelistOnly
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The --ignore-gamelist option is only active during the program session and is not saved to es_settings.xml. But --gamelist-only is however saved, so in order to return to the normal operation of parsing the gamelist.xml files after starting ES-DE with the --gamelist-only option, you will need to disable the setting _Only show games from gamelist.xml files_ in the _Other settings_ menu (or manually change the ParseGamelistOnly entry in es_settings.xml).
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## Changing the application data directory
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On all platforms except Android and Windows it's possible to change the application data directory to something else than ~/ES-DE if you prefer that. This is accomplished using the ESDE_APPDATA_DIR environment variable, for example like the following:
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```
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ESDE_APPDATA_DIR=~/.config/ES-DE ./ES-DE_x64.AppImage
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```
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Or like this:
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```
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export ESDE_APPDATA_DIR=~/.config/ES-DE
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./ES-DE_x64.AppImage
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```
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## Settings not configurable via the GUI
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There are some settings which are not configurable via the GUI as modifying these should normally not be required. To still change these, edit the es_settings.xml file directly.
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14
INSTALL.md
14
INSTALL.md
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@ -1063,6 +1063,20 @@ As well, passing the option --ignore-gamelist will disable the ParseGamelistOnly
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The --ignore-gamelist option is only active during the program session and is not saved to es_settings.xml. But --gamelist-only is however saved, so in order to return to the normal operation of parsing the gamelist.xml files after starting ES-DE with the --gamelist-only option, you will need to disable the setting _Only show games from gamelist.xml files_ in the _Other settings_ menu (or manually change the ParseGamelistOnly entry in es_settings.xml).
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## Changing the application data directory
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On all platforms except Android and Windows it's possible to change the application data directory to something else than ~/ES-DE if you prefer that. This is accomplished using the ESDE_APPDATA_DIR environment variable, for example like the following:
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```
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ESDE_APPDATA_DIR=~/.config/ES-DE ./ES-DE_x64.AppImage
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```
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Or like this:
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```
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export ESDE_APPDATA_DIR=~/.config/ES-DE
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./ES-DE_x64.AppImage
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```
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## Settings not configurable via the GUI
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There are some settings which are not configurable via the GUI as modifying these should normally not be required. To still change these, edit the es_settings.xml file directly.
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@ -22,7 +22,7 @@ To test whether your theme includes support for all ES-DE systems, download one
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[ROMs_ALL_macOS.zip](tools/system-dirs-dummy-files/ROMs_ALL_macOS.zip)\
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[ROMs_ALL_Windows.zip](tools/system-dirs-dummy-files/ROMs_ALL_Windows.zip)
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If you unzip and temporarily replace your ROMs directory with one of these, every system will be enabled on startup.
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If you unzip and temporarily replace your ROMs directory with one of these, every system will be enabled on startup. Just make sure to use 7-Zip if you are using Windows as there is a bug in the built-in compression utility which leads to extensionless files not getting unpacked.
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It's recommended to use a proper code editor for theme development, such as [VSCode](https://code.visualstudio.com) with the [Red Hat XML extension](https://github.com/redhat-developer/vscode-xml).
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@ -20,7 +20,7 @@ To test whether your theme includes support for all ES-DE systems, download one
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[ROMs_ALL_macOS.zip](tools/system-dirs-dummy-files/ROMs_ALL_macOS.zip)\
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[ROMs_ALL_Windows.zip](tools/system-dirs-dummy-files/ROMs_ALL_Windows.zip)
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If you unzip and temporarily replace your ROMs directory with one of these, every system will be enabled on startup.
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If you unzip and temporarily replace your ROMs directory with one of these, every system will be enabled on startup. Just make sure to use 7-Zip if you are using Windows as there is a bug in the built-in compression utility which leads to extensionless files not getting unpacked.
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It's recommended to use a proper code editor for theme development, such as [VSCode](https://code.visualstudio.com) with the [Red Hat XML extension](https://github.com/redhat-developer/vscode-xml).
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