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Fixed a use-after-free in GameSelectorComponent.
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@ -25,6 +25,13 @@ public:
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mSystem->getRootFolder()->setUpdateListCallback([&]() { mNeedsRefresh = true; });
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mSystem->getRootFolder()->setUpdateListCallback([&]() { mNeedsRefresh = true; });
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}
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}
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~GameSelectorComponent()
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{
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if (std::find(SystemData::sSystemVector.cbegin(), SystemData::sSystemVector.cend(),
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mSystem) != SystemData::sSystemVector.cend())
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mSystem->getRootFolder()->setUpdateListCallback(nullptr);
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}
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enum class GameSelection {
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enum class GameSelection {
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RANDOM, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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RANDOM, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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LAST_PLAYED,
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LAST_PLAYED,
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