mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Fixed a lot of MSVC compiler warnings.
This commit is contained in:
parent
53bb5bb2ea
commit
c95334756d
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@ -727,7 +727,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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std::string desc = "This collection is empty.";
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std::vector<FileData*> gamesList = rootFolder->getChildren();
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std::vector<FileData*> gamesListRandom;
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unsigned int gameCount = gamesList.size();
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unsigned int gameCount = static_cast<unsigned int>(gamesList.size());
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// If there is more than 1 game in the collection, then randomize the example game names.
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if (gameCount > 1) {
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@ -167,7 +167,7 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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// been used for scraping the ratings, or if the gamelist.xml file
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// has been manually edited.
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ratingNumber = static_cast<int>(
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(ceilf(stof(ratingString) / 0.1) / 10) * 5);
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(ceilf(stof(ratingString) / 0.1f) / 10) * 5);
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if (ratingNumber < 0)
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ratingNumber = 0;
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@ -107,9 +107,9 @@ GuiMetaDataEd::GuiMetaDataEd(
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case MD_BOOL: {
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ed = std::make_shared<SwitchComponent>(window);
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// Make the switches slightly smaller.
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auto switchSize = ed->getSize() * 0.9;
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auto switchSize = ed->getSize() * 0.9f;
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ed->setResize(switchSize.x(), switchSize.y());
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ed->setOrigin(-0.05, -0.09);
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ed->setOrigin(-0.05f, -0.09f);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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row.addElement(ed, false, true);
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@ -327,7 +327,7 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
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if (game.child("note")) {
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float ratingVal = (game.child("note").text().as_int() / 20.0f);
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// Round up to the closest .1 value, i.e. to the closest half-star.
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ratingVal = ceilf(ratingVal / 0.1) / 10;
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ratingVal = ceilf(ratingVal / 0.1f) / 10;
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std::stringstream ss;
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ss << ratingVal;
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if (ratingVal > 0) {
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@ -713,14 +713,14 @@ void ViewController::render(const Transform4x4f& parentTrans)
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if (mFadeOpacity) {
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unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mFadeOpacity * 255);
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Renderer::setMatrix(parentTrans);
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Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
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Renderer::getScreenHeight(), fadeColor, fadeColor);
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Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()), fadeColor, fadeColor);
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}
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}
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void ViewController::preload()
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{
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unsigned int systemCount = SystemData::sSystemVector.size();
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unsigned int systemCount = static_cast<int>(SystemData::sSystemVector.size());
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for (auto it = SystemData::sSystemVector.cbegin();
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it != SystemData::sSystemVector.cend(); it ++) {
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@ -230,7 +230,6 @@ bool GridGameListView::input(InputConfig* config, Input input)
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const std::string GridGameListView::getImagePath(FileData* file)
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{
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ImageSource src = mGrid.getImageSource();
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FileData* returnFile;
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if (src == ImageSource::IMAGE)
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return file->getImagePath();
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@ -396,11 +396,13 @@ void ISimpleGameListView::generateGamelistInfo(FileData* cursor, FileData* first
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if (idx->isFiltered()) {
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mIsFiltered = true;
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mFilteredGameCount = rootFolder->getFilesRecursive(GAME, true, false).size();
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mFilteredGameCount = static_cast<unsigned int>(rootFolder->
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getFilesRecursive(GAME, true, false).size());
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// Also count the games that are set to not be counted as games, as the filter may
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// apply to such entries as well and this will be indicated with a separate '+ XX'
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// in the GamelistInfo field.
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mFilteredGameCountAll = rootFolder->getFilesRecursive(GAME, true, true).size();
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mFilteredGameCountAll = static_cast<unsigned int>(rootFolder->
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getFilesRecursive(GAME, true, true).size());
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}
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if (firstEntry->getParent() && firstEntry->getParent()->getType() == FOLDER)
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@ -151,8 +151,8 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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}
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// Mix sample into stream.
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SDL_MixAudioFormat(stream, &(sound->getData()[sound->getPosition()]),
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sAudioFormat.format, restLength,
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Settings::getInstance()->getInt("SoundVolumeNavigation") * 1.28f);
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sAudioFormat.format, restLength, static_cast<int>(Settings::getInstance()->
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getInt("SoundVolumeNavigation") * 1.28f));
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if (sound->getPosition() + restLength < sound->getLength()) {
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// Sample hasn't ended yet.
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stillPlaying = true;
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@ -204,7 +204,8 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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if (processedLength > 0)
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SDL_MixAudioFormat(stream, converted, sAudioFormat.format, processedLength,
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Settings::getInstance()->getInt("SoundVolumeVideos") * 1.28);
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static_cast<int>(Settings::getInstance()->
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getInt("SoundVolumeVideos") * 1.28f));
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}
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delete[] converted;
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@ -354,7 +354,7 @@ void ComponentGrid::render(const Transform4x4f& parentTrans)
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if (mLines.size()) {
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Renderer::setMatrix(trans);
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Renderer::bindTexture(0);
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Renderer::drawLines(&mLines[0], mLines.size());
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Renderer::drawLines(&mLines[0], static_cast<const unsigned int>(mLines.size()));
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}
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}
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@ -101,7 +101,7 @@ bool ComponentList::input(InputConfig* config, Input input)
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}
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else if (config->isMappedLike("righttrigger", input)) {
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if (input.value != 0) {
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mSelectorBarOffset = mEntries.size() - 1;
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mSelectorBarOffset = mEntries.size() - 1.0f;
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return listLastRow();
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}
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}
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@ -254,7 +254,7 @@ void ComponentList::render(const Transform4x4f& parentTrans)
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// Custom rendering.
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Renderer::setMatrix(trans);
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float opacity = mOpacity / 255.0;
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float opacity = mOpacity / 255.0f;
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// Draw selector bar.
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if (mFocused) {
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@ -213,7 +213,7 @@ void GridTileComponent::setSelected(bool selected, bool allowAnimation,
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auto func = [this](float t) {
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t -= 1; // Cubic ease out.
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float pct = Math::lerp(0, 1, t*t*t + 1);
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this->setSelectedZoom(1.0 - pct);
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this->setSelectedZoom(1.0f - pct);
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};
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cancelAnimation(3);
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@ -271,7 +271,7 @@ void GridTileComponent::calcCurrentProperties()
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{
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mCurrentProperties = mSelected ? mSelectedProperties : mDefaultProperties;
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float zoomPercentInverse = 1.0 - mSelectedZoomPercent;
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float zoomPercentInverse = 1.0f - mSelectedZoomPercent;
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if (mSelectedZoomPercent != 0.0f && mSelectedZoomPercent != 1.0f) {
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if (mDefaultProperties.mSize != mSelectedProperties.mSize)
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@ -235,7 +235,7 @@ protected:
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bool listLastRow()
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{
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mCursor = mEntries.size() - 1;
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mCursor = static_cast<int>(mEntries.size()) - 1;
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onCursorChanged(CURSOR_STOPPED);
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onScroll();
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return true;
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@ -337,7 +337,7 @@ void ImageComponent::updateVertices()
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void ImageComponent::updateColors()
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{
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const float opacity = (mOpacity * (mFading ? mFadeOpacity / 255.0 : 1.0)) / 255.0;
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const float opacity = (mOpacity * (mFading ? mFadeOpacity / 255.0f : 1.0f)) / 255.0f;
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const unsigned int color = Renderer::convertRGBAToABGR((mColorShift & 0xFFFFFF00) |
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static_cast<unsigned char>((mColorShift & 0xFF) * opacity));
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const unsigned int colorEnd = Renderer::convertRGBAToABGR((mColorShiftEnd & 0xFFFFFF00) |
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@ -399,7 +399,7 @@ void ImageGridComponent<T>::onCursorChanged(const CursorState& state)
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int oldCol = (mLastCursor / dimOpposite);
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int col = (mCursor / dimOpposite);
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int lastCol = ((mEntries.size() - 1) / dimOpposite);
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int lastCol = static_cast<int>((mEntries.size() - 1) / dimOpposite);
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int lastScroll = std::max(0, (lastCol + 1 - dimScrollable));
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@ -423,9 +423,9 @@ void ImageGridComponent<T>::onCursorChanged(const CursorState& state)
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int newIdx = mCursor - mStartPosition + (dimOpposite * EXTRAITEMS);
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if (isScrollLoop()) {
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if (newIdx < 0)
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newIdx += mEntries.size();
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newIdx += static_cast<int>(mEntries.size());
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else if (newIdx >= mTiles.size())
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newIdx -= mEntries.size();
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newIdx -= static_cast<int>(mEntries.size());
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}
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if (newIdx >= 0 && newIdx < mTiles.size())
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@ -626,9 +626,9 @@ void ImageGridComponent<T>::updateTileAtPos(int tilePos, int imgPos,
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if (isScrollLoop()) {
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if (imgPos < 0)
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imgPos += mEntries.size();
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imgPos += static_cast<int>(mEntries.size());
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else if (imgPos >= size())
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imgPos -= mEntries.size();
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imgPos -= static_cast<int>(mEntries.size());
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}
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// If we have more tiles than we have to display images on screen, hide them.
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@ -686,7 +686,8 @@ void ImageGridComponent<T>::calcGridDimension()
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mLastRowPartial = floorf(gridDimension.y()) != gridDimension.y();
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// Ceil y dim so we can display partial last row.
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mGridDimension = Vector2i(gridDimension.x(), ceilf(gridDimension.y()));
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mGridDimension = Vector2i(static_cast<const int>(gridDimension.x()),
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static_cast<const int>(ceilf(gridDimension.y())));
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// Grid dimension validation.
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if (mGridDimension.x() < 1) {
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@ -116,7 +116,7 @@ void NinePatchComponent::render(const Transform4x4f& parentTrans)
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Renderer::setMatrix(trans);
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if (mOpacity < 255) {
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mVertices[0].shaders = Renderer::SHADER_OPACITY;
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mVertices[0].opacity = mOpacity / 255.0;
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mVertices[0].opacity = mOpacity / 255.0f;
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}
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else if (mVertices[0].shaders & Renderer::SHADER_OPACITY) {
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// We have reached full opacity, so disable the opacity shader and set
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@ -136,17 +136,6 @@ void NinePatchComponent::onSizeChanged()
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buildVertices();
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}
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const Vector2f& NinePatchComponent::getCornerSize() const
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{
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return mCornerSize;
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}
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void NinePatchComponent::setCornerSize(int sizeX, int sizeY)
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{
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mCornerSize = Vector2f(sizeX, sizeY);
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buildVertices();
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}
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void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
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{
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size += padding;
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@ -49,9 +49,12 @@ public:
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virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
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const std::string& element, unsigned int properties) override;
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const Vector2f& getCornerSize() const;
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void setCornerSize(int sizeX, int sizeY);
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inline void setCornerSize(const Vector2f& size) { setCornerSize(size.x(), size.y()); }
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inline const Vector2f& getCornerSize() const { return mCornerSize; };
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inline void setCornerSize(const Vector2f& size)
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{
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mCornerSize = size;
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buildVertices();
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};
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private:
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void buildVertices();
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@ -39,7 +39,7 @@ void RatingComponent::setValue(const std::string& value)
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}
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else {
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// Round up to the closest .1 value, i.e. to the closest half-icon.
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mValue = ceilf(stof(value) / 0.1) / 10;
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mValue = ceilf(stof(value) / 0.1f) / 10;
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mOriginalValue = static_cast<int>(mValue * 10);
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// If the argument to colorize the rating icons has been passed, set the
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@ -93,7 +93,7 @@ void ScrollableContainer::update(int deltaTime)
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const float widthMod = contentSize.x() / AUTO_WIDTH_MOD;
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if (mAutoScrollSpeed != 0) {
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mAutoScrollAccumulator += deltaTime / widthMod;
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mAutoScrollAccumulator += deltaTime / static_cast<int>(widthMod);
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while (mAutoScrollAccumulator >= mAutoScrollSpeed) {
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mScrollPos += mScrollDir;
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@ -236,7 +236,8 @@ void TextListComponent<T>::render(const Transform4x4f& parentTrans)
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offset[0] = mHorizontalMargin;
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break;
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case ALIGN_CENTER:
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offset[0] = static_cast<int>((mSize.x() - entry.data.textCache->metrics.size.x()) / 2);
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offset[0] = static_cast<float>((mSize.x() -
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entry.data.textCache->metrics.size.x()) / 2);
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if (offset[0] < mHorizontalMargin)
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offset[0] = mHorizontalMargin;
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break;
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@ -174,7 +174,7 @@ void VideoVlcComponent::render(const Transform4x4f& parentTrans)
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if (mIsPlaying && mContext.valid && mIsActuallyPlaying) {
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unsigned int color;
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if (mFadeIn < 1) {
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const unsigned int fadeIn = mFadeIn * 255.0f;
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const unsigned int fadeIn = static_cast<int>(mFadeIn * 255.0f);
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color = Renderer::convertRGBAToABGR((fadeIn << 24) |
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(fadeIn << 16) | (fadeIn << 8) | 255);
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}
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@ -300,7 +300,6 @@ void VideoVlcComponent::startVideo()
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if (mMedia) {
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unsigned track_count;
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int parseResult;
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libvlc_event_t vlcEvent;
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// Asynchronous media parsing.
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libvlc_event_attach(libvlc_media_event_manager(mMedia),
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@ -80,7 +80,7 @@ GuiComplexTextEditPopup::GuiComplexTextEditPopup(
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mGrid.setEntry(mText, Vector2i(0, 3), true, false, Vector2i(1, 1),
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GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false);
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mGrid.setRowHeightPerc(1, 0.15, true);
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mGrid.setRowHeightPerc(1, 0.15f, true);
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float textHeight = mText->getFont()->getHeight();
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@ -89,7 +89,7 @@ GuiComplexTextEditPopup::GuiComplexTextEditPopup(
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mText->setSize(0, textHeight);
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setSize(Renderer::getScreenWidth() * 0.75f, mTitle->getFont()->getHeight() +
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textHeight + mButtonGrid->getSize().y() + mButtonGrid->getSize().y() * 1.85);
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textHeight + mButtonGrid->getSize().y() + mButtonGrid->getSize().y() * 1.85f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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(Renderer::getScreenHeight() - mSize.y()) / 2);
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mText->startEditing();
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@ -229,7 +229,8 @@ namespace Renderer
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viewport.y = screenOffsetY;
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viewport.w = screenWidth;
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viewport.h = screenHeight;
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projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
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projection.orthoProjection(0.0f, static_cast<float>(screenWidth),
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static_cast<float>(screenHeight), 0.0f, -1.0f, 1.0f);
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}
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break;
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case 1: {
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@ -237,7 +238,8 @@ namespace Renderer
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viewport.y = screenOffsetX;
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viewport.w = screenHeight;
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viewport.h = screenWidth;
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projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
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projection.orthoProjection(0.0f, static_cast<float>(screenHeight),
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static_cast<float>(screenWidth), 0.0f, -1.0f, 1.0f);
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projection.rotate(static_cast<float>(ES_DEG_TO_RAD(90)), {0, 0, 1});
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projection.translate({0, screenHeight * -1.0f, 0});
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}
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@ -247,7 +249,8 @@ namespace Renderer
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viewport.y = windowHeight - screenOffsetY - screenHeight;
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viewport.w = screenWidth;
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viewport.h = screenHeight;
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projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
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projection.orthoProjection(0.0f, static_cast<float>(screenWidth),
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static_cast<float>(screenHeight), 0.0f, -1.0f, 1.0f);
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projection.rotate(static_cast<float>(ES_DEG_TO_RAD(180)), {0, 0, 1});
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projection.translate({screenWidth * -1.0f, screenHeight * -1.0f, 0});
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}
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@ -257,7 +260,8 @@ namespace Renderer
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viewport.y = windowHeight - screenOffsetX - screenWidth;
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viewport.w = screenHeight;
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viewport.h = screenWidth;
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projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
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projection.orthoProjection(0.0f, static_cast<float>(screenHeight),
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static_cast<float>(screenWidth), 0.0f, -1.0f, 1.0f);
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projection.rotate(static_cast<float>(ES_DEG_TO_RAD(270)), {0, 0, 1});
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projection.translate({screenWidth * -1.0f, 0, 0});
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}
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@ -177,11 +177,11 @@ namespace Renderer
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GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ?
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GL_REPEAT : GL_CLAMP_TO_EDGE));
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static_cast<GLfloat>(GL_REPEAT) : static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ?
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GL_REPEAT : GL_CLAMP_TO_EDGE));
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static_cast<GLfloat>(GL_REPEAT) : static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ?
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GL_LINEAR : GL_NEAREST));
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static_cast<GLfloat>(GL_LINEAR) : static_cast<GLfloat>(GL_NEAREST)));
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||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
|
||||
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type,
|
||||
|
@ -323,10 +323,10 @@ namespace Renderer
|
|||
|
||||
if (_vertices->shaders & SHADER_SCANLINES) {
|
||||
Shader* runShader = getShaderProgram(SHADER_SCANLINES);
|
||||
float shaderWidth = width * 1.2;
|
||||
float shaderWidth = width * 1.2f;
|
||||
// Workaround to get the scanlines to render somehow proportional to the
|
||||
// resolution. A better solution is for sure needed.
|
||||
float shaderHeight = height + height / (static_cast<int>(height) >> 7) * 2.0;
|
||||
float shaderHeight = height + height / (static_cast<int>(height) >> 7) * 2.0f;
|
||||
if (runShader) {
|
||||
runShader->activateShaders();
|
||||
runShader->setModelViewProjectionMatrix(getProjectionMatrix() * _trans);
|
||||
|
|
|
@ -379,7 +379,8 @@ void Font::renderTextCache(TextCache* cache)
|
|||
auto vertexList = *it;
|
||||
|
||||
Renderer::bindTexture(*it->textureIdPtr);
|
||||
Renderer::drawTriangleStrips(&it->verts[0], it->verts.size());
|
||||
Renderer::drawTriangleStrips(&it->verts[0],
|
||||
static_cast<const unsigned int>(it->verts.size()));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -192,7 +192,8 @@ bool TextureData::uploadAndBind()
|
|||
|
||||
// Upload texture.
|
||||
mTextureID = Renderer::createTexture(Renderer::Texture::RGBA, true,
|
||||
mTile, mWidth, mHeight, mDataRGBA.data());
|
||||
mTile, static_cast<const unsigned int>(mWidth),
|
||||
static_cast<const unsigned int>(mHeight), mDataRGBA.data());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -177,8 +177,6 @@ namespace Utils
|
|||
|
||||
std::string getCWDPath()
|
||||
{
|
||||
char temp[512];
|
||||
|
||||
// Return current working directory.
|
||||
#if defined(_WIN64)
|
||||
wchar_t tempWide[512];
|
||||
|
|
Loading…
Reference in a new issue