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The game launch screen now uses the same menu opening effect setting as the menus.
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@ -172,6 +172,12 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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mMarquee->setPosition(currentPos);
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}
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setOrigin({0.5f, 0.5f});
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// Center on the X axis and keep slightly off-center on the Y axis.
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setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
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static_cast<float>(Renderer::getScreenHeight()) / 2.25f);
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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mBackground.setEdgeColor(0xEEEEEEFF);
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}
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@ -202,20 +208,17 @@ void GuiLaunchScreen::onSizeChanged()
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void GuiLaunchScreen::update(int deltaTime)
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{
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if (mScaleUp < 1.0f)
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if (Settings::getInstance()->getString("MenuOpeningEffect") == "none")
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mScaleUp = 1.0f;
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else if (mScaleUp < 1.0f)
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mScaleUp = Math::clamp(mScaleUp + 0.07f, 0.0f, 1.0f);
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}
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void GuiLaunchScreen::render()
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{
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// Scale up animation.
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if (mScaleUp < 1.0f) {
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setOrigin({0.5f, 0.5f});
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// Center on the X axis and keep slightly off-center on the Y axis.
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setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
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static_cast<float>(Renderer::getScreenHeight()) / 2.25f);
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if (mScaleUp < 1.0f)
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setScale(mScaleUp);
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}
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Transform4x4f trans = Transform4x4f::Identity() * getTransform();
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Renderer::setMatrix(trans);
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