mirror of
https://github.com/RetroDECK/ES-DE.git
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Merge pull request #295 from zigurana/UIModeController
[Ready to Merge] UIModeController Class
This commit is contained in:
commit
ca046f75f1
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@ -50,6 +50,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.h
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# Animations
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${CMAKE_CURRENT_SOURCE_DIR}/src/animations/LaunchAnimation.h
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@ -106,6 +107,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp
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)
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#-------------------------------------------------------------------------------
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@ -1,9 +1,9 @@
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#include "FileFilterIndex.h"
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#include "Settings.h"
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#include "views/ViewController.h"
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#include "views/UIModeController.h"
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#include "FileData.h"
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#include "Log.h"
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#include "Settings.h"
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#include "Util.h"
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#include <boost/algorithm/string/trim.hpp>
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@ -248,13 +248,13 @@ void FileFilterIndex::resetFilters()
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void FileFilterIndex::setUIModeFilters()
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{
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if (!ViewController::get()->isUIModeFull())
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if (!UIModeController::getInstance()->isUIModeFull())
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{
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filterByHidden = true;
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std::vector<std::string> val = { "FALSE" };
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setFilter(HIDDEN_FILTER, &val);
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}
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if (ViewController::get()->isUIModeKid())
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if (UIModeController::getInstance()->isUIModeKid())
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{
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filterByKidGame = true;
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std::vector<std::string> val = { "TRUE" };
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@ -1,7 +1,7 @@
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#include "guis/GuiGamelistFilter.h"
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#include "components/OptionListComponent.h"
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#include "views/ViewController.h"
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#include "views/UIModeController.h"
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#include "SystemData.h"
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GuiGamelistFilter::GuiGamelistFilter(Window* window, SystemData* system) : GuiComponent(window), mMenu(window, "FILTER GAMELIST BY"), mSystem(system)
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@ -52,9 +52,9 @@ void GuiGamelistFilter::addFiltersToMenu()
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std::vector<FilterDataDecl> decls = mFilterIndex->getFilterDataDecls();
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int skip = 0;
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if (!ViewController::get()->isUIModeFull())
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if (!UIModeController::getInstance()->isUIModeFull())
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skip = 1;
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if (ViewController::get()->isUIModeKid())
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if (UIModeController::getInstance()->isUIModeKid())
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skip = 2;
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for (std::vector<FilterDataDecl>::const_iterator it = decls.cbegin(); it != decls.cend()-skip; ++it ) {
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@ -3,6 +3,7 @@
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#include "guis/GuiGamelistFilter.h"
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#include "scrapers/Scraper.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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#include "FileFilterIndex.h"
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@ -84,7 +85,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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std::map<std::string, CollectionSystemData> customCollections = CollectionSystemManager::get()->getCustomCollectionSystems();
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if(ViewController::get()->isUIModeFull() &&
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if(UIModeController::getInstance()->isUIModeFull() &&
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((customCollections.find(system->getName()) != customCollections.cend() && CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
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CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() == system->getName()))
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{
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@ -94,7 +95,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addRow(row);
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}
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if(ViewController::get()->isUIModeFull() && CollectionSystemManager::get()->isEditing())
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if(UIModeController::getInstance()->isUIModeFull() && CollectionSystemManager::get()->isEditing())
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + strToUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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@ -102,7 +103,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addRow(row);
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}
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if (ViewController::get()->isUIModeFull() && !fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER))
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if (UIModeController::getInstance()->isUIModeFull() && !fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER))
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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@ -9,6 +9,7 @@
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperStart.h"
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#include "guis/GuiSettings.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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#include "EmulationStation.h"
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@ -18,7 +19,7 @@
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GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
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{
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bool isFullUI = ViewController::get()->isUIModeFull();
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
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@ -38,7 +39,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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if (!(ViewController::get()->isUIModeKid() && Settings::getInstance()->getBool("hideQuitMenuOnKidUI")))
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if (!(UIModeController::getInstance()->isUIModeKid() && Settings::getInstance()->getBool("hideQuitMenuOnKidUI")))
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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@ -92,7 +93,7 @@ void GuiMenu::openSoundSettings()
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s->addWithLabel("SYSTEM VOLUME", volume);
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s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)Math::round(volume->getValue())); });
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if (ViewController::get()->isUIModeFull())
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if (UIModeController::getInstance()->isUIModeFull())
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{
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#ifdef _RPI_
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// volume control device
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@ -161,7 +162,7 @@ void GuiMenu::openUISettings()
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//UI mode
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auto UImodeSelection = std::make_shared< OptionListComponent<std::string> >(mWindow, "UI MODE", false);
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std::vector<std::string> UImodes = ViewController::get()->getUIModes();
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std::vector<std::string> UImodes = UIModeController::getInstance()->getUIModes();
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for (auto it = UImodes.cbegin(); it != UImodes.cend(); it++)
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UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
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s->addWithLabel("UI MODE", UImodeSelection);
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@ -174,14 +175,14 @@ void GuiMenu::openUISettings()
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std::string msg = "You are changing the UI to a restricted mode:\n" + selectedMode + "\n";
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msg += "This will hide most menu-options to prevent changes to the system.\n";
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msg += "To unlock and return to the full UI, enter this code: \n";
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msg += "Up, up, down, down, left, right, left, right, B, A. \n\n";
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msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
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msg += "Do you want to proceed?";
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window->pushGui(new GuiMsgBox(window, msg, "YES",
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[selectedMode] {
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LOG(LogDebug) << "Setting UI mode to" << selectedMode;
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window->pushGui(new GuiMsgBox(window, msg,
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"YES", [selectedMode] {
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LOG(LogDebug) << "Setting UI mode to " << selectedMode;
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Settings::getInstance()->setString("UIMode", selectedMode);
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}, "NO", nullptr));
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Settings::getInstance()->saveFile();
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}, "NO",nullptr));
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}
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});
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@ -407,7 +408,7 @@ void GuiMenu::openQuitMenu()
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Window* window = mWindow;
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ComponentListRow row;
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if (ViewController::get()->isUIModeFull())
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if (UIModeController::getInstance()->isUIModeFull())
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{
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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@ -2,6 +2,7 @@
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#include "animations/LambdaAnimation.h"
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#include "guis/GuiMsgBox.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "Log.h"
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#include "Renderer.h"
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@ -113,7 +114,7 @@ void SystemView::populate()
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if (mEntries.size() == 0)
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{
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// Something is wrong, there is not a single system to show, check if UI mode is not full
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if (!ViewController::get()->isUIModeFull())
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if (!UIModeController::getInstance()->isUIModeFull())
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{
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Settings::getInstance()->setString("UIMode", "Full");
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mWindow->pushGui(new GuiMsgBox(mWindow, "The selected UI mode has nothing to show,\n returning to UI mode: FULL", "OK", nullptr));
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162
es-app/src/views/UIModeController.cpp
Normal file
162
es-app/src/views/UIModeController.cpp
Normal file
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@ -0,0 +1,162 @@
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#include "UIModeController.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include "Log.h"
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#include "Window.h"
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UIModeController * UIModeController::sInstance = NULL;
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UIModeController * UIModeController::getInstance()
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{
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if (sInstance == NULL)
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sInstance = new UIModeController();
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return sInstance;
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}
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UIModeController::UIModeController()
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:mPassKeyCounter(0)
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{
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mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
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mCurrentUIMode = Settings::getInstance()->getString("UIMode");
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}
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void UIModeController::monitorUIMode()
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{
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std::string uimode = Settings::getInstance()->getString("UIMode");
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if (uimode != mCurrentUIMode) // UIMODE HAS CHANGED
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{
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mCurrentUIMode = uimode;
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ViewController::get()->ReloadAndGoToStart();
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}
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}
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bool UIModeController::listen(InputConfig * config, Input input)
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{
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// Reads the current input to listen for the passkey
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// sequence to unlock the UI mode. The progress is saved in mPassKeyCounter
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if (Settings::getInstance()->getBool("Debug"))
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{
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logInput(config, input);
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}
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if ((Settings::getInstance()->getString("UIMode") == "Full") || !isValidInput(config, input))
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{
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return false; // Already unlocked, or invalid input, nothing to do here.
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}
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if (!inputIsMatch(config, input))
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{
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mPassKeyCounter = 0; // current input is incorrect, reset counter
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}
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if (mPassKeyCounter == (mPassKeySequence.length()))
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{
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unlockUIMode();
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return true;
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}
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return false;
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}
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bool UIModeController::inputIsMatch(InputConfig * config, Input input)
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{
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for (auto valstring : mInputVals)
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{
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if (config->isMappedTo(valstring, input) &&
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(mPassKeySequence[mPassKeyCounter] == valstring[0]))
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{
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mPassKeyCounter++;
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return true;
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}
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}
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return false;
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}
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// When we have reached the end of the list, trigger UI_mode unlock
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void UIModeController::unlockUIMode()
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{
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LOG(LogDebug) << " UIModeController::listen(): Passkey sequence completed, switching UIMode to full";
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Settings::getInstance()->setString("UIMode", "Full");
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Settings::getInstance()->saveFile();
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mPassKeyCounter = 0;
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}
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bool UIModeController::isUIModeFull()
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{
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return ((mCurrentUIMode == "Full") && !Settings::getInstance()->getBool("ForceKiosk"));
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}
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bool UIModeController::isUIModeKid()
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{
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return (Settings::getInstance()->getBool("ForceKid") ||
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((mCurrentUIMode == "Kid") && !Settings::getInstance()->getBool("ForceKiosk")));
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}
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std::string UIModeController::getFormattedPassKeyStr()
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{
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// supported sequence-inputs: u (up), d (down), l (left), r (right), a, b, x, y
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std::string out = "";
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for (auto c : mPassKeySequence)
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{
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out += (out == "") ? "" : ", "; // add a comma after the first entry
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switch (c)
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{
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case 'u':
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out += Utils::String::unicode2Chars(0x2191); // arrow pointing up
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break;
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case 'd':
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out += Utils::String::unicode2Chars(0x2193); // arrow pointing down
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break;
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case 'l':
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out += Utils::String::unicode2Chars(0x2190); // arrow pointing left
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break;
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case 'r':
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out += Utils::String::unicode2Chars(0x2192); // arrow pointing right
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break;
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case 'a':
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out += "A";
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break;
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case 'b':
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out += "B";
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break;
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case 'x':
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out += "X";
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break;
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case 'y':
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out += "Y";
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break;
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}
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}
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return out;
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}
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void UIModeController::logInput(InputConfig * config, Input input)
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{
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std::string mapname = "";
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std::vector<std::string> maps = config->getMappedTo(input);
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for( auto mn : maps)
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{
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mapname += mn;
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mapname += ", ";
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}
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LOG(LogDebug) << "UIModeController::logInput( " << config->getDeviceName() <<" ):" << input.string() << ", isMappedTo= " << mapname << ", value=" << input.value;
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}
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bool UIModeController::isValidInput(InputConfig * config, Input input)
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{
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if((config->getMappedTo(input).size() == 0) || // not a mapped input, so ignore.
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(input.type == TYPE_HAT) || // ignore all HAT inputs
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(!input.value)) // not a key-down event
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{
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return false;
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}
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else
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{
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return true;
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}
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}
|
50
es-app/src/views/UIModeController.h
Normal file
50
es-app/src/views/UIModeController.h
Normal file
|
@ -0,0 +1,50 @@
|
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#pragma once
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#ifndef ES_APP_VIEWS_UI_MODE_CONTROLLER_H
|
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#define ES_APP_VIEWS_UI_MODE_CONTROLLER_H
|
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|
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//#include "InputConfig.h"
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#include <vector>
|
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#include <string>
|
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|
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class FileData;
|
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class InputConfig;
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class ViewController;
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|
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struct Input;
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|
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class UIModeController {
|
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public:
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static UIModeController* getInstance();
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|
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// Monitor input for UI mode change, returns true (consumes input) when UI mode change is triggered.
|
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bool listen(InputConfig* config, Input input);
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// Get the current Passphrase as a (unicode) formatted, comma-separated, string.
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std::string getFormattedPassKeyStr();
|
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|
||||
// Check for change in UI mode.
|
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void monitorUIMode();
|
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|
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bool isUIModeFull();
|
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bool isUIModeKid();
|
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inline std::vector<std::string> getUIModes() { return mUIModes; };
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private:
|
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UIModeController();
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bool inputIsMatch(InputConfig * config, Input input);
|
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bool isValidInput(InputConfig * config, Input input);
|
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void logInput(InputConfig * config, Input input);
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|
||||
// Return UI mode to 'FULL'
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void unlockUIMode();
|
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|
||||
static UIModeController * sInstance;
|
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const std::vector<std::string> mUIModes = { "Full", "Kiosk", "Kid" };
|
||||
|
||||
// default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
|
||||
std::string mPassKeySequence;
|
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int mPassKeyCounter;
|
||||
const std::vector<std::string> mInputVals = { "up", "down", "left", "right", "a", "b", "x", "y" };
|
||||
std::string mCurrentUIMode;
|
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};
|
||||
|
||||
#endif // ES_APP_VIEWS_UI_MODE_CONTROLLER_H
|
|
@ -9,6 +9,7 @@
|
|||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/VideoGameListView.h"
|
||||
#include "views/SystemView.h"
|
||||
#include "views/UIModeController.h"
|
||||
#include "FileFilterIndex.h"
|
||||
#include "Log.h"
|
||||
#include "Settings.h"
|
||||
|
@ -33,7 +34,6 @@ ViewController::ViewController(Window* window)
|
|||
: GuiComponent(window), mCurrentView(nullptr), mCamera(Transform4x4f::Identity()), mFadeOpacity(0), mLockInput(false)
|
||||
{
|
||||
mState.viewing = NOTHING;
|
||||
mCurUIMode = Settings::getInstance()->getString("UIMode");
|
||||
}
|
||||
|
||||
ViewController::~ViewController()
|
||||
|
@ -59,6 +59,13 @@ void ViewController::goToStart()
|
|||
goToSystemView(SystemData::sSystemVector.at(0));
|
||||
}
|
||||
|
||||
void ViewController::ReloadAndGoToStart()
|
||||
{
|
||||
mWindow->renderLoadingScreen();
|
||||
ViewController::get()->reloadAll();
|
||||
ViewController::get()->goToStart();
|
||||
}
|
||||
|
||||
int ViewController::getSystemId(SystemData* system)
|
||||
{
|
||||
std::vector<SystemData*>& sysVec = SystemData::sSystemVector;
|
||||
|
@ -353,6 +360,11 @@ bool ViewController::input(InputConfig* config, Input input)
|
|||
return true;
|
||||
}
|
||||
|
||||
if(UIModeController::getInstance()->listen(config, input)) // check if UI mode has changed due to passphrase completion
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if(mCurrentView)
|
||||
return mCurrentView->input(config, input);
|
||||
|
||||
|
@ -380,7 +392,7 @@ void ViewController::render(const Transform4x4f& parentTrans)
|
|||
Vector3f viewEnd = transInverse * Vector3f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight(), 0);
|
||||
|
||||
// Keep track of UI mode changes.
|
||||
monitorUIMode();
|
||||
UIModeController::getInstance()->monitorUIMode();
|
||||
|
||||
// draw systemview
|
||||
getSystemListView()->render(trans);
|
||||
|
@ -488,29 +500,6 @@ void ViewController::reloadAll()
|
|||
updateHelpPrompts();
|
||||
}
|
||||
|
||||
void ViewController::monitorUIMode()
|
||||
{
|
||||
std::string uimode = Settings::getInstance()->getString("UIMode");
|
||||
if (uimode != mCurUIMode) // UIMODE HAS CHANGED
|
||||
{
|
||||
mWindow->renderLoadingScreen();
|
||||
mCurUIMode = uimode;
|
||||
reloadAll();
|
||||
goToStart();
|
||||
}
|
||||
}
|
||||
|
||||
bool ViewController::isUIModeFull()
|
||||
{
|
||||
return ((mCurUIMode == "Full") && ! Settings::getInstance()->getBool("ForceKiosk"));
|
||||
}
|
||||
|
||||
bool ViewController::isUIModeKid()
|
||||
{
|
||||
return (Settings::getInstance()->getBool("ForceKid") ||
|
||||
((mCurUIMode == "Kid") && !Settings::getInstance()->getBool("ForceKiosk")));
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> ViewController::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
|
|
|
@ -11,8 +11,6 @@ class IGameListView;
|
|||
class SystemData;
|
||||
class SystemView;
|
||||
|
||||
const std::vector<std::string> UIModes = { "Full", "Kiosk", "Kid" };
|
||||
|
||||
// Used to smoothly transition the camera between multiple views (e.g. from system to system, from gamelist to gamelist).
|
||||
class ViewController : public GuiComponent
|
||||
{
|
||||
|
@ -32,17 +30,13 @@ public:
|
|||
inline void reloadGameListView(SystemData* system, bool reloadTheme = false) { reloadGameListView(getGameListView(system).get(), reloadTheme); }
|
||||
void reloadAll(); // Reload everything with a theme. Used when the "ThemeSet" setting changes.
|
||||
|
||||
void monitorUIMode();
|
||||
inline std::vector<std::string> getUIModes() { return UIModes; };
|
||||
bool isUIModeFull();
|
||||
bool isUIModeKid();
|
||||
|
||||
// Navigation.
|
||||
void goToNextGameList();
|
||||
void goToPrevGameList();
|
||||
void goToGameList(SystemData* system);
|
||||
void goToSystemView(SystemData* system);
|
||||
void goToStart();
|
||||
void ReloadAndGoToStart();
|
||||
|
||||
void onFileChanged(FileData* file, FileChangeType change);
|
||||
|
||||
|
@ -107,7 +101,6 @@ private:
|
|||
bool mLockInput;
|
||||
|
||||
State mState;
|
||||
std::string mCurUIMode;
|
||||
};
|
||||
|
||||
#endif // ES_APP_VIEWS_VIEW_CONTROLLER_H
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "views/gamelist/BasicGameListView.h"
|
||||
|
||||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
#include "CollectionSystemManager.h"
|
||||
#include "Settings.h"
|
||||
|
@ -141,7 +142,7 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
|||
prompts.push_back(HelpPrompt("b", "back"));
|
||||
prompts.push_back(HelpPrompt("select", "options"));
|
||||
prompts.push_back(HelpPrompt("x", "random"));
|
||||
if(mRoot->getSystem()->isGameSystem() && !ViewController::get()->isUIModeKid())
|
||||
if(mRoot->getSystem()->isGameSystem() && !UIModeController::getInstance()->isUIModeKid())
|
||||
{
|
||||
std::string prompt = CollectionSystemManager::get()->getEditingCollection();
|
||||
prompts.push_back(HelpPrompt("y", prompt));
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "views/gamelist/ISimpleGameListView.h"
|
||||
|
||||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
#include "CollectionSystemManager.h"
|
||||
#include "Settings.h"
|
||||
|
@ -142,7 +143,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
setCursor(randomGame);
|
||||
}
|
||||
return true;
|
||||
}else if (config->isMappedTo("y", input) && !(ViewController::get()->isUIModeKid()))
|
||||
}else if (config->isMappedTo("y", input) && !(UIModeController::getInstance()->isUIModeKid()))
|
||||
{
|
||||
if(mRoot->getSystem()->isGameSystem())
|
||||
{
|
||||
|
|
|
@ -146,6 +146,7 @@ void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
|
|||
|
||||
void Settings::saveFile()
|
||||
{
|
||||
LOG(LogDebug) << "Settings::saveFile() : Saving Settings to file.";
|
||||
const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg";
|
||||
|
||||
pugi::xml_document doc;
|
||||
|
|
|
@ -14,7 +14,6 @@ Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCoun
|
|||
{
|
||||
mHelp = new HelpComponent(this);
|
||||
mBackgroundOverlay = new ImageComponent(this);
|
||||
mPassKeyListener = new PassKeyListener;
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
|
@ -171,8 +170,7 @@ void Window::input(InputConfig* config, Input input)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!mPassKeyListener->isUIModeChanged(config, input, this) && // check if UI mode has changed due to passphrase completion
|
||||
peekGui())
|
||||
if (peekGui())
|
||||
{
|
||||
this->peekGui()->input(config, input); // this is where the majority of inputs will be consumed: the GuiComponent Stack
|
||||
}
|
||||
|
@ -438,44 +436,3 @@ void Window::startScreenSaver()
|
|||
if (mScreenSaver)
|
||||
mScreenSaver->renderScreenSaver();
|
||||
}
|
||||
|
||||
bool Window::PassKeyListener::isUIModeChanged(InputConfig * config, Input input, Window* /*window*/)
|
||||
{
|
||||
// This function reads the current input to listen for the passkey
|
||||
// sequence to unlock the UI mode. The progress is saved in mPassKeyCounter
|
||||
// supported sequence-inputs: u (up), d (down), l (left), r (right), a, b, x, y
|
||||
// default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
|
||||
|
||||
if ((Settings::getInstance()->getString("UIMode") == "Full") || (!input.value))
|
||||
{
|
||||
return false; // Already unlocked, or no keydown, nothing to do here.
|
||||
}
|
||||
|
||||
bool foundMatch = false;
|
||||
|
||||
for (auto valstring : mInputVals)
|
||||
{
|
||||
if (config->isMappedTo(valstring, input) &&
|
||||
(this->mPassKeySequence[this->mPassKeyCounter] == valstring[0]))
|
||||
{
|
||||
this->mPassKeyCounter ++;
|
||||
foundMatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundMatch)
|
||||
{
|
||||
this->mPassKeyCounter = 0; // current input is incorrect, reset counter
|
||||
}
|
||||
|
||||
if (this->mPassKeyCounter == (int)(this->mPassKeySequence.length()))
|
||||
{
|
||||
// When we have reached the end of the list, trigger UI_mode unlock
|
||||
LOG(LogDebug) << " Window::PassKeyListener::isUIModeChanged(): Passkey sequence completed, switching UIMode to full";
|
||||
Settings::getInstance()->setString("UIMode", "Full");
|
||||
Settings::getInstance()->saveFile();
|
||||
this->mPassKeyCounter = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -41,20 +41,6 @@ public:
|
|||
virtual ~InfoPopup() {};
|
||||
};
|
||||
|
||||
class PassKeyListener {
|
||||
public:
|
||||
bool isUIModeChanged(InputConfig* config, Input input, Window* window);
|
||||
PassKeyListener()
|
||||
{
|
||||
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
||||
mPassKeyCounter = 0;
|
||||
}
|
||||
private:
|
||||
std::string mPassKeySequence;
|
||||
int mPassKeyCounter;
|
||||
const std::vector<std::string> mInputVals = { "up", "down", "left", "right", "a", "b", "x", "y" };
|
||||
};
|
||||
|
||||
Window();
|
||||
~Window();
|
||||
|
||||
|
@ -102,7 +88,6 @@ private:
|
|||
ScreenSaver* mScreenSaver;
|
||||
InfoPopup* mInfoPopup;
|
||||
bool mRenderScreenSaver;
|
||||
PassKeyListener* mPassKeyListener;
|
||||
|
||||
std::vector<GuiComponent*> mGuiStack;
|
||||
|
||||
|
|
|
@ -257,8 +257,9 @@ std::vector<std::string> getFallbackFontPaths()
|
|||
#else
|
||||
// Linux
|
||||
|
||||
// TODO
|
||||
const char* paths[] = {
|
||||
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
|
||||
"/usr/share/fonts/truetype/freefont/FreeMono.ttf",
|
||||
"/usr/share/fonts/truetype/droid/DroidSansFallbackFull.ttf" // japanese, chinese, present on Debian
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue