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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Changed the RPi preprocessor name from _RPI_ to RASPBERRY_PI.
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954f1aa4f8
commit
cad06bd841
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@ -289,7 +289,7 @@ if(STEAM_DECK)
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endif()
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if(RPI)
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add_compile_definitions(_RPI_)
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add_compile_definitions(RASPBERRY_PI)
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endif()
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if(BUNDLED_CERTS)
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@ -17,13 +17,13 @@
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#include <SDL2/SDL_events.h>
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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extern "C" {
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#include <interface/vmcs_host/vc_cecservice.h>
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#include <interface/vmcs_host/vc_tvservice.h>
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#include <interface/vmcs_host/vchost.h>
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}
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#endif // _RPI_
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#endif // RASPBERRY_PI
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#endif // HAVE_LIBCEC
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// Hack for CEC support.
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@ -59,7 +59,7 @@ static void onLogMessage(void* /*cbParam*/, const CEC::cec_log_message* message)
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LOG(LogDebug) << "CECInput::onLogMessage message: " << message->message;
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}
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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static void vchi_tv_and_cec_init()
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{
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VCHI_INSTANCE_T vchi_instance;
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@ -75,18 +75,18 @@ static void vchi_tv_and_cec_deinit()
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vc_vchi_cec_stop();
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vc_vchi_tv_stop();
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}
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#endif // _RPI_
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#endif // RASPBERRY_PI
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#endif // HAVE_LIBCEC
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CECInput::CECInput()
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: mlibCEC(nullptr)
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{
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#if defined(HAVE_LIBCEC)
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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// Restart vchi tv and CEC in case we just came back from another app using CEC (like Kodi).
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vchi_tv_and_cec_deinit();
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vchi_tv_and_cec_init();
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#endif // _RPI_
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#endif // RASPBERRY_PI
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CEC::ICECCallbacks callbacks;
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CEC::libcec_configuration config;
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@ -147,10 +147,10 @@ CECInput::~CECInput()
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mlibCEC = nullptr;
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}
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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// Deinit vchi tv and CEC in case we are going to launch another app using CEC (like Kodi).
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vchi_tv_and_cec_deinit();
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#endif // _RPI_
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#endif // RASPBERRY_PI
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#endif // HAVE_LIBCEC
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}
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@ -144,7 +144,7 @@ void Settings::setDefaults()
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// UI settings -> media viewer settings.
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mBoolMap["MediaViewerKeepVideoRunning"] = {true, true};
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mBoolMap["MediaViewerStretchVideos"] = {false, false};
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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mBoolMap["MediaViewerVideoScanlines"] = {false, false};
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#else
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mBoolMap["MediaViewerVideoScanlines"] = {true, true};
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@ -171,7 +171,7 @@ void Settings::setDefaults()
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mIntMap["ScreensaverSwapVideoTimeout"] = {0, 0};
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mBoolMap["ScreensaverStretchVideos"] = {false, false};
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mBoolMap["ScreensaverVideoGameInfo"] = {true, true};
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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mBoolMap["ScreensaverVideoScanlines"] = {false, false};
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#else
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mBoolMap["ScreensaverVideoScanlines"] = {true, true};
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@ -217,7 +217,7 @@ void Settings::setDefaults()
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mStringMap["MediaDirectory"] = {"", ""};
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#if defined(STEAM_DECK)
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mIntMap["MaxVRAM"] = {512, 512};
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#elif defined(_RPI_)
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#elif defined(RASPBERRY_PI)
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mIntMap["MaxVRAM"] = {184, 184};
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#else
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mIntMap["MaxVRAM"] = {256, 256};
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@ -105,7 +105,7 @@ namespace Utils
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returnValue = pclose(commandPipe);
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#if defined(_RPI_)
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#if defined(RASPBERRY_PI)
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// Hack to avoid that the application window occasionally loses focus when returning
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// from a game, which only seems to happen on Raspberry Pi OS 10.
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SDL_Delay(50);
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