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Old files cleanup
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiMenu.h
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//
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// Main menu.
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// Some submenus are covered in separate source files.
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//
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#ifndef ES_APP_GUIS_GUI_MENU_H
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#define ES_APP_GUIS_GUI_MENU_H
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#include "GuiComponent.h"
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#include "components/MenuComponent.h"
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#include "guis/GuiSettings.h"
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#include "views/ViewController.h"
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class GuiMenu : public GuiComponent
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{
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public:
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GuiMenu();
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~GuiMenu();
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bool input(InputConfig* config, Input input) override;
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void onSizeChanged() override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
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private:
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void close(bool closeAllWindows);
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void addEntry(const std::string& name,
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unsigned int color,
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bool add_arrow,
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const std::function<void()>& func);
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void addVersionInfo();
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void openScraperOptions();
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void openUIOptions();
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void openThemeDownloader(GuiSettings* settings);
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void openMediaViewerOptions();
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void openScreensaverOptions();
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void openSoundOptions();
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void openInputDeviceOptions();
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void openConfigInput(GuiSettings* settings);
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void openCollectionSystemOptions();
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void openOtherOptions();
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void openUtilities();
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void openQuitMenu();
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Renderer* mRenderer;
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MenuComponent mMenu;
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TextComponent mVersion;
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int mThemeDownloaderReloadCounter;
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};
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#endif // ES_APP_GUIS_GUI_MENU_H
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