mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Changed input type 'select' to 'back' to align with the SDL naming conventions.
This commit is contained in:
parent
881ee1647f
commit
ccb4c19d78
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@ -499,11 +499,11 @@ void GuiGamelistOptions::jumpToFirstRow()
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bool GuiGamelistOptions::input(InputConfig* config, Input input)
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{
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if (input.value != 0 && config->isMappedTo("select", input))
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if (input.value != 0 && config->isMappedTo("back", input))
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mCancelled = true;
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if (input.value != 0 && (config->isMappedTo("b", input) ||
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config->isMappedTo("select", input))) {
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config->isMappedTo("back", input))) {
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delete this;
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return true;
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}
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@ -527,11 +527,11 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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prompts.push_back(HelpPrompt("a", "select"));
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if (mSystem->getRootFolder()->getChildren().size() > 0 && mSystem->getName() != "recent") {
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prompts.push_back(HelpPrompt("b", "close (apply)"));
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prompts.push_back(HelpPrompt("select", "close (cancel)"));
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prompts.push_back(HelpPrompt("back", "close (cancel)"));
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}
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else {
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prompts.push_back(HelpPrompt("b", "close"));
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prompts.push_back(HelpPrompt("select", "close"));
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prompts.push_back(HelpPrompt("back", "close"));
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}
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return prompts;
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}
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@ -242,7 +242,7 @@ bool SystemView::input(InputConfig* config, Input input)
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}
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if (!UIModeController::getInstance()->isUIModeKid() &&
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config->isMappedTo("select", input) &&
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config->isMappedTo("back", input) &&
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Settings::getInstance()->getBool("ScreensaverControls")) {
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if (!mWindow->isScreensaverActive()) {
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ViewController::get()->stopScrolling();
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@ -431,7 +431,7 @@ std::vector<HelpPrompt> SystemView::getHelpPrompts()
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if (!UIModeController::getInstance()->isUIModeKid() &&
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Settings::getInstance()->getBool("ScreensaverControls"))
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prompts.push_back(HelpPrompt("select", "toggle screensaver"));
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prompts.push_back(HelpPrompt("back", "toggle screensaver"));
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return prompts;
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}
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@ -324,7 +324,7 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("x", "view media"));
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if (!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("select", "options"));
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prompts.push_back(HelpPrompt("back", "options"));
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if (mRoot->getSystem()->isGameSystem() && Settings::getInstance()->getBool("RandomAddButton"))
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prompts.push_back(HelpPrompt("thumbstickclick", "random"));
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@ -717,7 +717,7 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("x", "view media"));
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if (!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("select", "options"));
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prompts.push_back(HelpPrompt("back", "options"));
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if (mRoot->getSystem()->isGameSystem() &&
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Settings::getInstance()->getBool("RandomAddButton"))
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prompts.push_back(HelpPrompt("thumbstickclick", "random"));
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@ -19,7 +19,7 @@ bool IGameListView::input(InputConfig* config, Input input)
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{
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// Select button opens GuiGamelistOptions.
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if (!UIModeController::getInstance()->isUIModeKid() &&
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config->isMappedTo("select", input) && input.value) {
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config->isMappedTo("back", input) && input.value) {
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ViewController::get()->cancelViewTransitions();
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stopListScrolling();
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// HelpPrompt.h
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//
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// Definition of the pair used by help prompts to display a button and its mapped function.
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// Definition of the pair used by help prompts to display an icon and its mapped function.
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//
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#ifndef ES_CORE_HELP_PROMPT_H
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@ -534,29 +534,29 @@ void InputManager::loadDefaultKBConfig()
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return;
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cfg->clear();
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cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
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cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
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cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
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cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
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cfg->mapInput("Up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
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cfg->mapInput("Down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
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cfg->mapInput("Left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
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cfg->mapInput("Right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
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cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
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cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_BACKSPACE, 1, true));
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cfg->mapInput("x", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DELETE, 1, true));
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cfg->mapInput("A", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
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cfg->mapInput("B", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_BACKSPACE, 1, true));
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cfg->mapInput("X", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DELETE, 1, true));
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#if defined(__APPLE__)
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cfg->mapInput("y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PRINTSCREEN, 1, true));
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cfg->mapInput("Y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PRINTSCREEN, 1, true));
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#else
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cfg->mapInput("y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_INSERT, 1, true));
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cfg->mapInput("Y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_INSERT, 1, true));
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#endif
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cfg->mapInput("start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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cfg->mapInput("Start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("Back", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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cfg->mapInput("leftshoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEUP, 1, true));
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cfg->mapInput("rightshoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEDOWN, 1, true));
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cfg->mapInput("lefttrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_HOME, 1, true));
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cfg->mapInput("righttrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_END, 1, true));
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cfg->mapInput("LeftShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEUP, 1, true));
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cfg->mapInput("RightShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEDOWN, 1, true));
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cfg->mapInput("LeftTrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_HOME, 1, true));
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cfg->mapInput("RightTrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_END, 1, true));
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cfg->mapInput("leftthumbstickclick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
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cfg->mapInput("rightthumbstickclick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F3, 1, true));
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cfg->mapInput("LeftThumbstickClick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
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cfg->mapInput("RightThumbstickClick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F3, 1, true));
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}
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void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
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@ -566,12 +566,12 @@ void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
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if (cfg->isConfigured())
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return;
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cfg->mapInput("up", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_UP, 1, true));
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cfg->mapInput("down", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_DOWN, 1, true));
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cfg->mapInput("left", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_LEFT, 1, true));
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cfg->mapInput("right", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 1, true));
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cfg->mapInput("Up", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_UP, 1, true));
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cfg->mapInput("Down", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_DOWN, 1, true));
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cfg->mapInput("Left", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_LEFT, 1, true));
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cfg->mapInput("Right", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 1, true));
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cfg->mapInput("Start", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_START, 1, true));
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cfg->mapInput("Select", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_BACK, 1, true));
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cfg->mapInput("Back", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_BACK, 1, true));
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cfg->mapInput("A", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_A, 1, true));
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cfg->mapInput("B", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_B, 1, true));
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cfg->mapInput("X", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_X, 1, true));
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@ -621,7 +621,7 @@ void Window::setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpSt
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}
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}
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// Sort prompts so it goes [dpad_all] [dpad_u/d] [dpad_l/r] [a/b/x/y/l/r] [start/select].
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// Sort prompts so it goes [dpad_all] [dpad_u/d] [dpad_l/r] [a/b/x/y/l/r] [start/back].
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std::sort(addPrompts.begin(), addPrompts.end(),
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[](const HelpPrompt& a, const HelpPrompt& b) -> bool {
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@ -630,7 +630,7 @@ void Window::setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpSt
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"up/down",
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"left/right",
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"a", "b", "x", "y", "l", "r",
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"start", "select"
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"start", "back"
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};
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int i = 0;
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@ -51,7 +51,7 @@ void HelpComponent::assignIcons()
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sIconPathMap["x"] = ":/help/button_x_SNES.svg";
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sIconPathMap["y"] = ":/help/button_y_SNES.svg";
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sIconPathMap["start"] = ":/help/button_start_SNES.svg";
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sIconPathMap["select"] = ":/help/button_back_SNES.svg";
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sIconPathMap["back"] = ":/help/button_back_SNES.svg";
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}
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else if (controllerType == "ps4") {
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sIconPathMap["a"] = ":/help/button_a_PS.svg";
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@ -59,7 +59,7 @@ void HelpComponent::assignIcons()
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sIconPathMap["x"] = ":/help/button_x_PS.svg";
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sIconPathMap["y"] = ":/help/button_y_PS.svg";
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sIconPathMap["start"] = ":/help/button_start_PS4.svg";
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sIconPathMap["select"] = ":/help/button_back_PS4.svg";
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sIconPathMap["back"] = ":/help/button_back_PS4.svg";
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}
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else if (controllerType == "ps5") {
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sIconPathMap["a"] = ":/help/button_a_PS.svg";
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@ -67,7 +67,7 @@ void HelpComponent::assignIcons()
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sIconPathMap["x"] = ":/help/button_x_PS.svg";
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sIconPathMap["y"] = ":/help/button_y_PS.svg";
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sIconPathMap["start"] = ":/help/button_start_PS5.svg";
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sIconPathMap["select"] = ":/help/button_back_PS5.svg";
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sIconPathMap["back"] = ":/help/button_back_PS5.svg";
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}
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else if (controllerType == "xbox360") {
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sIconPathMap["a"] = ":/help/button_a_XBOX.svg";
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@ -75,7 +75,7 @@ void HelpComponent::assignIcons()
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sIconPathMap["x"] = ":/help/button_x_XBOX.svg";
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sIconPathMap["y"] = ":/help/button_y_XBOX.svg";
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sIconPathMap["start"] = ":/help/button_start_XBOX360.svg";
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sIconPathMap["select"] = ":/help/button_back_XBOX360.svg";
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sIconPathMap["back"] = ":/help/button_back_XBOX360.svg";
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}
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else {
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// Xbox One and later.
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@ -84,7 +84,7 @@ void HelpComponent::assignIcons()
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sIconPathMap["x"] = ":/help/button_x_XBOX.svg";
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sIconPathMap["y"] = ":/help/button_y_XBOX.svg";
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sIconPathMap["start"] = ":/help/button_start_XBOX.svg";
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sIconPathMap["select"] = ":/help/button_back_XBOX.svg";
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sIconPathMap["back"] = ":/help/button_back_XBOX.svg";
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}
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}
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@ -194,7 +194,7 @@ GuiInputConfig::GuiInputConfig(
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// "PLEASE ANSWER YES TO USE SELECT OR NO TO NOT SET A HOTKEY ENABLE BUTTON.",
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// "YES", [this, okFunction] {
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// Input input;
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// mTargetConfig->getInputByName("Select", &input);
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// mTargetConfig->getInputByName("Back", &input);
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// mTargetConfig->mapInput("HotKeyEnable", input);
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// okFunction();
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// },
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@ -241,7 +241,7 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[4] =
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{ "Start", false, "START", ":/help/button_start_SNES.svg" };
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sGuiInputConfigList[5] =
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{ "Select", false, "SELECT", ":/help/button_back_SNES.svg" };
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{ "Back", false, "SELECT", ":/help/button_back_SNES.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "B", ":/help/mbuttons_a_SNES.svg" };
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sGuiInputConfigList[7] =
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@ -255,7 +255,7 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[4] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS4.svg" };
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sGuiInputConfigList[5] =
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{ "Select", false, "SHARE", ":/help/button_back_PS4.svg" };
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{ "Back", false, "SHARE", ":/help/button_back_PS4.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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@ -269,7 +269,7 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[4] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS5.svg" };
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sGuiInputConfigList[5] =
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{ "Select", false, "CREATE", ":/help/button_back_PS5.svg" };
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{ "Back", false, "CREATE", ":/help/button_back_PS5.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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@ -283,7 +283,7 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[4] =
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{ "Start", false, "START", ":/help/button_start_XBOX360.svg" };
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sGuiInputConfigList[5] =
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{ "Select", false, "BACK", ":/help/button_back_XBOX360.svg" };
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{ "Back", false, "BACK", ":/help/button_back_XBOX360.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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@ -298,7 +298,7 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[4] =
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{ "Start", false, "MENU", ":/help/button_start_XBOX.svg" };
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sGuiInputConfigList[5] =
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{ "Select", false, "VIEW", ":/help/button_back_XBOX.svg" };
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{ "Back", false, "VIEW", ":/help/button_back_XBOX.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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