mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Changed Window to use TextComponent instead of using Font facilities directly
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parent
8ff6f50635
commit
ccf680b433
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@ -179,7 +179,11 @@ bool Window::init()
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mPostprocessedBackground = TextureResource::get("", false, false, false, false, false);
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mListScrollFont = Font::get(FONT_SIZE_LARGE);
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mListScrollText = std::make_unique<TextComponent>("", Font::get(FONT_SIZE_LARGE));
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mGPUStatisticsText = std::make_unique<TextComponent>(
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"", Font::get(FONT_SIZE_SMALL), 0xFF00FFFF, ALIGN_LEFT, ALIGN_CENTER,
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glm::vec3 {mRenderer->getScreenWidth() * 0.02f, mRenderer->getScreenHeight() * 0.02f, 0.0f},
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glm::vec2 {0.0f, 0.0f}, 0x00000000, 1.3f);
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// Update our help because font sizes probably changed.
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if (peekGui())
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@ -378,9 +382,9 @@ void Window::update(int deltaTime)
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ss << "\nFont VRAM: " << fontVramUsageMiB
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<< " MiB\nTexture VRAM: " << textureVramUsageMiB
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<< " MiB\nMax Texture VRAM: " << textureTotalUsageMiB << " MiB";
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mFrameDataText = std::unique_ptr<TextCache>(mDefaultFonts.at(0)->buildTextCache(
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ss.str(), mRenderer->getScreenWidth() * 0.02f, mRenderer->getScreenHeight() * 0.02f,
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0xFF00FFFF, 1.3f));
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mGPUStatisticsText->setText(ss.str());
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// Setting the Y size to zero makes the text area expand vertically as needed.
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mGPUStatisticsText->setSize(mGPUStatisticsText->getSize().x, 0.0f);
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}
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mFrameTimeElapsed = 0;
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@ -613,15 +617,13 @@ void Window::render()
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0x00000000 | static_cast<unsigned char>(mListScrollOpacity * 255.0f),
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0x00000000 | static_cast<unsigned char>(mListScrollOpacity * 255.0f));
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glm::vec2 offset {mListScrollFont->sizeText(mListScrollText)};
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glm::vec2 offset {mListScrollText->getSize()};
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offset.x = (mRenderer->getScreenWidth() - offset.x) * 0.5f;
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offset.y = (mRenderer->getScreenHeight() - offset.y) * 0.5f;
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TextCache* cache {mListScrollFont->buildTextCache(
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mListScrollText, offset.x, offset.y,
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0xFFFFFF00 | static_cast<unsigned char>(mListScrollOpacity * 255.0f))};
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mListScrollFont->renderTextCache(cache);
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delete cache;
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mListScrollText->setPosition(offset.x, offset.y);
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mListScrollText->setColor(0xFFFFFF00 |
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static_cast<unsigned char>(mListScrollOpacity * 255.0f));
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mListScrollText->render(mRenderer->getIdentity());
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}
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unsigned int screensaverTimer {
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@ -659,31 +661,29 @@ void Window::render()
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InputOverlay::getInstance().render(mRenderer->getIdentity());
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#endif
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if (Settings::getInstance()->getBool("DisplayGPUStatistics") && mFrameDataText) {
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mRenderer->setMatrix(mRenderer->getIdentity());
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mDefaultFonts.at(1)->renderTextCache(mFrameDataText.get());
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}
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if (Settings::getInstance()->getBool("DisplayGPUStatistics"))
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mGPUStatisticsText->render(mRenderer->getIdentity());
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}
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void Window::updateSplashScreenText()
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{
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mSplashTextScanning = std::unique_ptr<TextCache>(
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mDefaultFonts.at(1)->buildTextCache(_("Searching for games..."), 0.0f, 0.0f, 0x777777FF));
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mSplashTextPopulating = std::unique_ptr<TextCache>(
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mDefaultFonts.at(1)->buildTextCache(_("Loading systems..."), 0.0f, 0.0f, 0x777777FF));
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mSplashTextReloading = std::unique_ptr<TextCache>(
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mDefaultFonts.at(1)->buildTextCache(_("Reloading..."), 0.0f, 0.0f, 0x777777FF));
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mSplashTextResourceCopy = std::unique_ptr<TextCache>(
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mDefaultFonts.at(1)->buildTextCache(_("Copying resources..."), 0.0f, 0.0f, 0x777777FF));
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mSplashTextDirCreation = std::unique_ptr<TextCache>(mDefaultFonts.at(1)->buildTextCache(
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_("Creating system directories..."), 0.0f, 0.0f, 0x777777FF));
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mSplashTextScanning = std::make_unique<TextComponent>(_("Searching for games..."),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mSplashTextPopulating = std::make_unique<TextComponent>(
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_("Loading systems..."), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mSplashTextReloading =
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std::make_unique<TextComponent>(_("Reloading..."), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mSplashTextResourceCopy = std::make_unique<TextComponent>(
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_("Copying resources..."), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mSplashTextDirCreation = std::make_unique<TextComponent>(
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_("Creating system directories..."), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mSplashTextPositions.x =
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(mRenderer->getScreenWidth() - mSplashTextScanning->metrics.size.x) / 2.0f;
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(mRenderer->getScreenWidth() - mSplashTextScanning->getSize().x) / 2.0f;
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mSplashTextPositions.z =
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(mRenderer->getScreenWidth() - mSplashTextPopulating->metrics.size.x) / 2.0f;
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(mRenderer->getScreenWidth() - mSplashTextPopulating->getSize().x) / 2.0f;
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mSplashTextPositions.w =
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(mRenderer->getScreenWidth() - mSplashTextReloading->metrics.size.x) / 2.0f;
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(mRenderer->getScreenWidth() - mSplashTextReloading->getSize().x) / 2.0f;
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mSplashTextPositions.y =
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mRenderer->getScreenHeight() * (mRenderer->getIsVerticalOrientation() ? 0.620f : 0.745f);
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}
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@ -723,25 +723,24 @@ void Window::renderSplashScreen(SplashScreenState state, float progress)
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textPosY += mDefaultFonts.at(1)->getLetterHeight();
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}
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else if (state == SplashScreenState::RESOURCE_COPY) {
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textPosX = (mRenderer->getScreenWidth() - mSplashTextResourceCopy->metrics.size.x) / 2.0f;
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textPosX = (mRenderer->getScreenWidth() - mSplashTextResourceCopy->getSize().x) / 2.0f;
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}
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else if (state == SplashScreenState::DIR_CREATION) {
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textPosX = (mRenderer->getScreenWidth() - mSplashTextDirCreation->metrics.size.x) / 2.0f;
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textPosX = (mRenderer->getScreenWidth() - mSplashTextDirCreation->getSize().x) / 2.0f;
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}
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trans = glm::translate(trans, glm::round(glm::vec3 {textPosX, textPosY, 0.0f}));
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mRenderer->setMatrix(trans);
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if (state == SplashScreenState::SCANNING)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextScanning.get());
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mSplashTextScanning->render(trans);
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else if (state == SplashScreenState::POPULATING)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextPopulating.get());
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mSplashTextPopulating->render(trans);
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else if (state == SplashScreenState::RELOADING)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextReloading.get());
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mSplashTextReloading->render(trans);
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else if (state == SplashScreenState::RESOURCE_COPY)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextResourceCopy.get());
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mSplashTextResourceCopy->render(trans);
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else if (state == SplashScreenState::DIR_CREATION)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextDirCreation.get());
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mSplashTextDirCreation->render(trans);
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mRenderer->swapBuffers();
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}
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@ -749,7 +748,7 @@ void Window::renderSplashScreen(SplashScreenState state, float progress)
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void Window::renderListScrollOverlay(const float opacity, const std::string& text)
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{
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mListScrollOpacity = opacity * 0.6f;
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mListScrollText = text;
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mListScrollText->setText(text);
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}
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void Window::renderHelpPromptsEarly()
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@ -10,9 +10,16 @@
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#ifndef ES_CORE_WINDOW_H
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#define ES_CORE_WINDOW_H
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#include "GuiComponent.h"
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#include "HelpPrompt.h"
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#include "HelpStyle.h"
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#include "InputConfig.h"
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#include "Settings.h"
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#include "components/HelpComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiInfoPopup.h"
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#include "resources/Font.h"
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#include "resources/TextureResource.h"
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#include <atomic>
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@ -20,14 +27,6 @@
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#include <queue>
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class FileData;
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class Font;
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class GuiComponent;
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class GuiInfoPopup;
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class HelpComponent;
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class ImageComponent;
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class InputConfig;
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class TextCache;
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struct HelpStyle;
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class Window
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{
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@ -189,18 +188,19 @@ private:
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std::unique_ptr<HelpComponent> mHelp;
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std::unique_ptr<ImageComponent> mBackgroundOverlay;
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std::unique_ptr<ImageComponent> mSplash;
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std::unique_ptr<TextCache> mSplashTextScanning;
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std::unique_ptr<TextCache> mSplashTextPopulating;
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std::unique_ptr<TextCache> mSplashTextReloading;
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std::unique_ptr<TextCache> mSplashTextResourceCopy;
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std::unique_ptr<TextCache> mSplashTextDirCreation;
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std::unique_ptr<TextComponent> mSplashTextScanning;
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std::unique_ptr<TextComponent> mSplashTextPopulating;
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std::unique_ptr<TextComponent> mSplashTextReloading;
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std::unique_ptr<TextComponent> mSplashTextResourceCopy;
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std::unique_ptr<TextComponent> mSplashTextDirCreation;
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glm::vec4 mSplashTextPositions;
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std::vector<ProgressBarRectangle> mProgressBarRectangles;
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float mBackgroundOverlayOpacity;
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std::vector<GuiComponent*> mGuiStack;
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std::vector<std::shared_ptr<Font>> mDefaultFonts;
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std::unique_ptr<TextCache> mFrameDataText;
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std::unique_ptr<TextComponent> mGPUStatisticsText;
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Screensaver* mScreensaver;
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MediaViewer* mMediaViewer;
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@ -212,8 +212,7 @@ private:
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std::shared_ptr<TextureResource> mPostprocessedBackground;
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std::vector<std::string> mGameEndEventParams;
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std::string mListScrollText;
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std::shared_ptr<Font> mListScrollFont;
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std::unique_ptr<TextComponent> mListScrollText;
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float mListScrollOpacity;
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int mFrameTimeElapsed;
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