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Properly fixed the white screen flash seen on application startup.
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@ -224,18 +224,6 @@ namespace Renderer
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return false;
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}
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// TEMPORARY: This was an attempt to get rid of the annoying white screen flashing seen
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// on some systems when starting the application. However it caused other adverse
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// effects on Linux such as crashes if attempting to start the application with the
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// --resolution flag in full screen mode and when attempting to launch games that changes
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// the screen resolution. It may still be usable on other operating systems so I'm
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// keeping the code for now.
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// // Create a black surface which will avoid the white screen that would otherwise flash
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// // by briefly before the splash screen is rendered when using some graphics drivers.
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// SDL_Surface* blackSurface = SDL_GetWindowSurface(sdlWindow);
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// SDL_FillRect(blackSurface, nullptr, SDL_MapRGB(blackSurface->format, 0x00, 0x00, 0x00));
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// SDL_UpdateWindowSurface(sdlWindow);
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LOG(LogInfo) << "Setting up OpenGL...";
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if (!createContext())
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@ -243,6 +231,7 @@ namespace Renderer
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setIcon();
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setSwapInterval();
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swapBuffers();
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#if defined(USE_OPENGL_21)
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LOG(LogInfo) << "Loading shaders...";
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@ -349,6 +338,11 @@ namespace Renderer
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setViewport(viewport);
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setProjection(projection);
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// This is required to avoid a brief white screen flash seen on some systems.
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Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
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swapBuffers();
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return true;
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}
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