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Fixed an issue where clearing a game and reactivating some collections could lead to a crash.
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@ -363,7 +363,7 @@ void GuiGamelistOptions::openMetaDataEd()
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// Update all collections where the game is present.
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if (file->getType() == GAME)
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CollectionSystemsManager::get()->refreshCollectionSystems(file);
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CollectionSystemsManager::get()->refreshCollectionSystems(file, true);
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file->getSystem()->sortSystem();
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mWindow->invalidateCachedBackground();
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