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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Fixed a small alignment issue in the scraper GUI and removed an ugly hack.
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cdf0227ad4
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@ -133,9 +133,6 @@ GuiGameScraper::GuiGameScraper(Window* window,
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static_cast<float>(Renderer::getScreenHeight()) * 0.04f +
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mButtonGrid->getSize().y + Font::get(FONT_SIZE_MEDIUM)->getHeight() * 8.0f;
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// TODO: Temporary hack, see below.
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height -= 7.0f * Renderer::getScreenHeightModifier();
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setSize(width, height);
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y) / 2.0f);
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@ -154,17 +151,11 @@ void GuiGameScraper::onSizeChanged()
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mSize.y / 2.0f);
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mGrid.setRowHeightPerc(2, mSystemName->getFont()->getLetterHeight() / mSize.y, false);
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mGrid.setRowHeightPerc(3, 0.04f, false);
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mGrid.setRowHeightPerc(4, ((Font::get(FONT_SIZE_MEDIUM)->getHeight() * 8.0f)) / mSize.y, false);
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// TODO: Replace this temporary hack with a proper solution. There is some kind of rounding
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// issue somewhere that causes a small alignment error. This code partly compensates for this
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// at higher resolutions than 1920x1080.
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if (Renderer::getScreenHeightModifier() > 1.0f)
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mSize.y -= 3.0f * Renderer::getScreenHeightModifier();
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mGrid.setRowHeightPerc(4, (Font::get(FONT_SIZE_MEDIUM)->getHeight() * 8.0f) / mSize.y, false);
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mGrid.setColWidthPerc(1, 0.04f);
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mGrid.setSize(mSize);
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mGrid.setSize(glm::round(mSize));
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mBox.fitTo(mSize, glm::vec3{}, glm::vec2{-32.0f, -32.0f});
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// Add some extra margins to the game name.
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@ -289,7 +289,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
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dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
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dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
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const int clipRectPosX{static_cast<int>(std::round(trans[3].x))};
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const int clipRectPosX{static_cast<int>(std::ceil(trans[3].x))};
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const int clipRectPosY{static_cast<int>(std::round(trans[3].y))};
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const int clipRectSizeX{static_cast<int>(std::round(dim.x))};
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const int clipRectSizeY{static_cast<int>(std::round(dim.y))};
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@ -383,12 +383,12 @@ void ComponentList::render(const glm::mat4& parentTrans)
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const float selectedRowHeight = getRowHeight(mEntries.at(mCursor).data);
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if (opacity == 1) {
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Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight, 0xFFFFFFFF,
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0xFFFFFFFF, false, opacity, trans,
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Renderer::drawRect(0.0f, mSelectorBarOffset, std::ceil(mSize.x), selectedRowHeight,
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0xFFFFFFFF, 0xFFFFFFFF, false, opacity, trans,
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Renderer::Blend::ONE_MINUS_DST_COLOR, Renderer::Blend::ZERO);
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Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight, 0x777777FF,
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0x777777FF, false, opacity, trans, Renderer::Blend::ONE,
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Renderer::drawRect(0.0f, mSelectorBarOffset, std::ceil(mSize.x), selectedRowHeight,
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0x777777FF, 0x777777FF, false, opacity, trans, Renderer::Blend::ONE,
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Renderer::Blend::ONE);
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}
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@ -403,13 +403,13 @@ void ComponentList::render(const glm::mat4& parentTrans)
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// Draw separators.
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float y = 0;
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for (unsigned int i = 0; i < mEntries.size(); i++) {
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Renderer::drawRect(0.0f, y, mSize.x, 1.0f * Renderer::getScreenHeightModifier(), 0xC6C7C6FF,
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0xC6C7C6FF, false, opacity, trans);
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Renderer::drawRect(0.0f, y, std::ceil(mSize.x), 1.0f * Renderer::getScreenHeightModifier(),
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0xC6C7C6FF, 0xC6C7C6FF, false, opacity, trans);
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y += getRowHeight(mEntries.at(i).data);
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}
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Renderer::drawRect(0.0f, y, mSize.x, 1.0f * Renderer::getScreenHeightModifier(), 0xC6C7C6FF,
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0xC6C7C6FF, false, opacity, trans);
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Renderer::drawRect(0.0f, y, std::ceil(mSize.x), 1.0f * Renderer::getScreenHeightModifier(),
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0xC6C7C6FF, 0xC6C7C6FF, false, opacity, trans);
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Renderer::popClipRect();
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}
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