Merge branch 'utf8' into unstable

This commit is contained in:
Aloshi 2014-11-23 09:55:57 -06:00
commit cefe9b6287
7 changed files with 621 additions and 244 deletions

View file

@ -35,7 +35,7 @@ endif()
find_package(Freetype REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL2 REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem date_time)
find_package(Boost REQUIRED COMPONENTS system filesystem date_time locale)
find_package(Eigen3 REQUIRED)
find_package(CURL REQUIRED)

View file

@ -41,7 +41,7 @@ EmulationStation has a few dependencies. For building, you'll need SDL2, Boost (
**On Debian/Ubuntu:**
All of this be easily installed with apt-get:
```bash
sudo apt-get install libsdl2-dev libboost-system-dev libboost-filesystem-dev libboost-date-time-dev libfreeimage-dev libfreetype6-dev libeigen3-dev libcurl4-openssl-dev libasound2-dev libgl1-mesa-dev
sudo apt-get install libsdl2-dev libboost-system-dev libboost-filesystem-dev libboost-date-time-dev libboost-locale-dev libfreeimage-dev libfreetype6-dev libeigen3-dev libcurl4-openssl-dev libasound2-dev libgl1-mesa-dev
```
Then, generate and build the Makefile with CMake:

View file

@ -18,6 +18,7 @@
#include "Settings.h"
#include "ScraperCmdLine.h"
#include <sstream>
#include <boost/locale.hpp>
namespace fs = boost::filesystem;
@ -146,6 +147,9 @@ int main(int argc, char* argv[])
unsigned int width = 0;
unsigned int height = 0;
std::locale::global(boost::locale::generator().generate(""));
boost::filesystem::path::imbue(std::locale());
if(!parseArgs(argc, argv, &width, &height))
return 0;

View file

@ -163,7 +163,8 @@ void TextComponent::onTextChanged()
while(text.size() && size.x() + abbrevSize.x() > mSize.x())
{
text.erase(text.size() - 1, 1);
size_t newSize = Font::getPrevCursor(text, text.size());
text.erase(newSize, text.size() - newSize);
size = f->sizeText(text);
}

View file

@ -13,7 +13,8 @@
TextEditComponent::TextEditComponent(Window* window) : GuiComponent(window),
mBox(window, ":/textinput_ninepatch.png"), mFocused(false),
mScrollOffset(0.0f, 0.0f), mCursor(0), mEditing(false), mFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT))
mScrollOffset(0.0f, 0.0f), mCursor(0), mEditing(false), mFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT)),
mCursorRepeatDir(0)
{
addChild(&mBox);
@ -60,12 +61,13 @@ void TextEditComponent::textInput(const char* text)
{
if(mCursor > 0)
{
mText.erase(mText.begin() + mCursor - 1, mText.begin() + mCursor);
mCursor--;
size_t newCursor = Font::getPrevCursor(mText, mCursor);
mText.erase(mText.begin() + newCursor, mText.begin() + mCursor);
mCursor = newCursor;
}
}else{
mText.insert(mCursor, text);
mCursor++;
mCursor += strlen(text);
}
}
@ -164,13 +166,7 @@ void TextEditComponent::updateCursorRepeat(int deltaTime)
void TextEditComponent::moveCursor(int amt)
{
mCursor += amt;
if(mCursor < 0)
mCursor = 0;
if(mCursor >= (int)mText.length())
mCursor = mText.length();
mCursor = Font::moveCursor(mText, mCursor, amt);
onCursorChanged();
}

View file

@ -13,6 +13,144 @@ int Font::getSize() const { return mSize; }
std::map< std::pair<std::string, int>, std::weak_ptr<Font> > Font::sFontMap;
// utf8 stuff
size_t Font::getNextCursor(const std::string& str, size_t cursor)
{
// compare to character at the cursor
const char& c = str[cursor];
size_t result = cursor;
if((c & 0x80) == 0) // 0xxxxxxx, one byte character
{
result += 1;
}
else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
{
result += 2;
}
else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
{
result += 3;
}
else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
{
result += 4;
}
else
{
// error, invalid utf8 string
// if this assert is tripped, the cursor is in the middle of a utf8 code point
assert((c & 0xC0) != 0x80); // character is 10xxxxxx
// if that wasn't it, something crazy happened
assert(false);
}
if(str.length() < result || result < cursor) // don't go beyond the very end of the string, try and catch overflow
return cursor;
return result;
}
// note: will happily accept malformed utf8
size_t Font::getPrevCursor(const std::string& str, size_t cursor)
{
if(cursor == 0)
return 0;
do
{
cursor--;
} while(cursor > 0 &&
(str[cursor] & 0xC0) == 0x80); // character is 10xxxxxx
return cursor;
}
size_t Font::moveCursor(const std::string& str, size_t cursor, int amt)
{
if(amt > 0)
{
for(int i = 0; i < amt; i++)
cursor = Font::getNextCursor(str, cursor);
}
else if(amt < 0)
{
for(int i = amt; i < 0; i++)
cursor = Font::getPrevCursor(str, cursor);
}
return cursor;
}
UnicodeChar Font::readUnicodeChar(const std::string& str, size_t& cursor)
{
const char& c = str[cursor];
if((c & 0x80) == 0) // 0xxxxxxx, one byte character
{
// 0xxxxxxx
cursor++;
return (UnicodeChar)c;
}
else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
{
// 110xxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x1F) << 6) |
(str[cursor + 1] & 0x3F);
cursor += 2;
return val;
}
else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
{
// 1110xxxx 10xxxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x0F) << 12) |
((str[cursor + 1] & 0x3F) << 6) |
(str[cursor + 2] & 0x3F);
cursor += 3;
return val;
}
else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
{
// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x07) << 18) |
((str[cursor + 1] & 0x3F) << 12) |
((str[cursor + 2] & 0x3F) << 6) |
(str[cursor + 3] & 0x3F);
cursor += 4;
return val;
}
else
{
// error, invalid utf8 string
// if this assert is tripped, the cursor is in the middle of a utf8 code point
assert((c & 0xC0) != 0x80); // character is 10xxxxxx
// if that wasn't it, something crazy happened
assert(false);
}
// error
return 0;
}
Font::FontFace::FontFace(ResourceData&& d, int size) : data(d)
{
int err = FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face);
assert(!err);
FT_Set_Pixel_Sizes(face, 0, size);
}
Font::FontFace::~FontFace()
{
if(face)
FT_Done_Face(face);
}
void Font::initLibrary()
{
assert(sLibrary == NULL);
@ -25,10 +163,14 @@ void Font::initLibrary()
size_t Font::getMemUsage() const
{
if(!mTextureID)
return 0;
size_t memUsage = 0;
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
memUsage += it->textureSize.x() * it->textureSize.y() * 4;
return mTextureWidth * mTextureHeight * 4;
for(auto it = mFaceCache.begin(); it != mFaceCache.end(); it++)
memUsage += it->second->data.length;
return memUsage;
}
size_t Font::getTotalMemUsage()
@ -51,24 +193,35 @@ size_t Font::getTotalMemUsage()
return total;
}
Font::Font(int size, const std::string& path) : mFontScale(1.0f), mSize(size), mPath(path), mTextureID(0)
Font::Font(int size, const std::string& path) : mSize(size), mPath(path)
{
reload(ResourceManager::getInstance());
assert(mSize > 0);
mMaxGlyphHeight = 0;
if(!sLibrary)
initLibrary();
// always initialize ASCII characters
for(UnicodeChar i = 32; i < 128; i++)
getGlyph(i);
clearFaceCache();
}
Font::~Font()
{
deinit();
unload(ResourceManager::getInstance());
}
void Font::reload(std::shared_ptr<ResourceManager>& rm)
{
init(rm->getFileData(mPath));
rebuildTextures();
}
void Font::unload(std::shared_ptr<ResourceManager>& rm)
{
deinit();
unloadTextures();
}
std::shared_ptr<Font> Font::get(int size, const std::string& path)
@ -89,47 +242,63 @@ std::shared_ptr<Font> Font::get(int size, const std::string& path)
return font;
}
void Font::init(ResourceData data)
void Font::unloadTextures()
{
if(sLibrary == NULL)
initLibrary();
deinit();
mMaxGlyphHeight = 0;
buildAtlas(data);
}
void Font::deinit()
{
if(mTextureID)
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
{
glDeleteTextures(1, &mTextureID);
mTextureID = 0;
it->deinitTexture();
}
}
void Font::buildAtlas(ResourceData data)
Font::FontTexture::FontTexture()
{
assert(mSize > 0);
textureId = 0;
textureSize << 2048, 512;
writePos = Eigen::Vector2i::Zero();
rowHeight = 0;
}
FT_Face face;
if(FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face))
Font::FontTexture::~FontTexture()
{
deinitTexture();
}
bool Font::FontTexture::findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i& cursor_out)
{
if(size.x() >= textureSize.x() || size.y() >= textureSize.y())
return false;
if(writePos.x() + size.x() >= textureSize.x() &&
writePos.y() + rowHeight + size.y() + 1 < textureSize.y())
{
LOG(LogError) << "Error creating font face! (mPath: " << mPath << ", data.length: " << data.length << ")";
return;
// row full, but it should fit on the next row
// move cursor to next row
writePos << 0, writePos.y() + rowHeight + 1; // leave 1px of space between glyphs
rowHeight = 0;
}
FT_Set_Pixel_Sizes(face, 0, mSize);
if(writePos.x() + size.x() >= textureSize.x() ||
writePos.y() + size.y() >= textureSize.y())
{
// nope, still won't fit
return false;
}
// hardcoded texture size right now
mTextureWidth = 2048;
mTextureHeight = 512;
cursor_out = writePos;
writePos[0] += size.x() + 1; // leave 1px of space between glyphs
// create the texture
glGenTextures(1, &mTextureID);
glBindTexture(GL_TEXTURE_2D, mTextureID);
if(size.y() > rowHeight)
rowHeight = size.y();
return true;
}
void Font::FontTexture::initTexture()
{
assert(textureId == 0);
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@ -140,77 +309,235 @@ void Font::buildAtlas(ResourceData data)
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mTextureWidth, mTextureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureSize.x(), textureSize.y(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
}
//copy the glyphs into the texture
int x = 0;
int y = 0;
int maxHeight = 0;
FT_GlyphSlot g = face->glyph;
for(int i = 32; i < 128; i++)
void Font::FontTexture::deinitTexture()
{
if(textureId != 0)
{
if(FT_Load_Char(face, i, FT_LOAD_RENDER))
continue;
glDeleteTextures(1, &textureId);
textureId = 0;
}
}
if(x + g->bitmap.width >= mTextureWidth)
void Font::getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*& tex_out, Eigen::Vector2i& cursor_out)
{
if(mTextures.size())
{
x = 0;
y += maxHeight + 1; //leave one pixel of space between glyphs
maxHeight = 0;
// check if the most recent texture has space
tex_out = &mTextures.back();
// will this one work?
if(tex_out->findEmpty(glyphSize, cursor_out))
return; // yes
}
if(g->bitmap.rows > maxHeight)
maxHeight = g->bitmap.rows;
// current textures are full,
// make a new one
mTextures.push_back(FontTexture());
tex_out = &mTextures.back();
tex_out->initTexture();
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
bool ok = tex_out->findEmpty(glyphSize, cursor_out);
if(!ok)
{
LOG(LogError) << "Glyph too big to fit on a new texture (glyph size > " << tex_out->textureSize.x() << ", " << tex_out->textureSize.y() << ")!";
tex_out = NULL;
}
}
std::vector<std::string> getFallbackFontPaths()
{
#ifdef WIN32
// Windows
mCharData[i].texX = x;
mCharData[i].texY = y;
mCharData[i].texW = g->bitmap.width;
mCharData[i].texH = g->bitmap.rows;
mCharData[i].advX = (float)g->metrics.horiAdvance / 64.0f;
mCharData[i].advY = (float)g->metrics.vertAdvance / 64.0f;
mCharData[i].bearingX = (float)g->metrics.horiBearingX / 64.0f;
mCharData[i].bearingY = (float)g->metrics.horiBearingY / 64.0f;
// get this system's equivalent of "C:\Windows" (might be on a different drive or in a different folder)
// so we can check the Fonts subdirectory for fallback fonts
TCHAR winDir[MAX_PATH];
GetWindowsDirectory(winDir, MAX_PATH);
std::string fontDir = winDir;
fontDir += "\\Fonts\\";
if(mCharData[i].texH > mMaxGlyphHeight)
mMaxGlyphHeight = mCharData[i].texH;
const char* fontNames[] = {
"meiryo.ttc", // japanese
"simhei.ttf", // chinese
"arial.ttf" // latin
};
x += g->bitmap.width + 1; //leave one pixel of space between glyphs
//prepend to font file names
std::vector<std::string> fontPaths;
fontPaths.reserve(sizeof(fontNames) / sizeof(fontNames[0]));
for(unsigned int i = 0; i < sizeof(fontNames) / sizeof(fontNames[0]); i++)
{
std::string path = fontDir + fontNames[i];
if(ResourceManager::getInstance()->fileExists(path))
fontPaths.push_back(path);
}
fontPaths.shrink_to_fit();
return fontPaths;
#else
// Linux
// TODO
const char* paths[] = {
"/usr/share/fonts/truetype/droid/DroidSansFallbackFull.ttf" // japanese, chinese, present on Debian
};
std::vector<std::string> fontPaths;
for(unsigned int i = 0; i < sizeof(paths) / sizeof(paths[0]); i++)
{
if(ResourceManager::getInstance()->fileExists(paths[i]))
fontPaths.push_back(paths[i]);
}
fontPaths.shrink_to_fit();
return fontPaths;
#endif
}
FT_Face Font::getFaceForChar(UnicodeChar id)
{
static const std::vector<std::string> fallbackFonts = getFallbackFontPaths();
// look through our current font + fallback fonts to see if any have the glyph we're looking for
for(unsigned int i = 0; i < fallbackFonts.size() + 1; i++)
{
auto fit = mFaceCache.find(i);
if(fit == mFaceCache.end()) // doesn't exist yet
{
// i == 0 -> mPath
// otherwise, take from fallbackFonts
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
ResourceData data = ResourceManager::getInstance()->getFileData(path);
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
fit = mFaceCache.find(i);
}
if(FT_Get_Char_Index(fit->second->face, id) != 0)
return fit->second->face;
}
// nothing has a valid glyph - return the "real" face so we get a "missing" character
return mFaceCache.begin()->second->face;
}
void Font::clearFaceCache()
{
mFaceCache.clear();
}
Font::Glyph* Font::getGlyph(UnicodeChar id)
{
// is it already loaded?
auto it = mGlyphMap.find(id);
if(it != mGlyphMap.end())
return &it->second;
// nope, need to make a glyph
FT_Face face = getFaceForChar(id);
if(!face)
{
LOG(LogError) << "Could not find appropriate font face for character " << id << " for font " << mPath;
return NULL;
}
FT_GlyphSlot g = face->glyph;
if(FT_Load_Char(face, id, FT_LOAD_RENDER))
{
LOG(LogError) << "Could not find glyph for character " << id << " for font " << mPath << ", size " << mSize << "!";
return NULL;
}
Eigen::Vector2i glyphSize(g->bitmap.width, g->bitmap.rows);
FontTexture* tex = NULL;
Eigen::Vector2i cursor;
getTextureForNewGlyph(glyphSize, tex, cursor);
// getTextureForNewGlyph can fail if the glyph is bigger than the max texture size (absurdly large font size)
if(tex == NULL)
{
LOG(LogError) << "Could not create glyph for character " << id << " for font " << mPath << ", size " << mSize << " (no suitable texture found)!";
return NULL;
}
// create glyph
Glyph& glyph = mGlyphMap[id];
glyph.texture = tex;
glyph.texPos << cursor.x() / (float)tex->textureSize.x(), cursor.y() / (float)tex->textureSize.y();
glyph.texSize << glyphSize.x() / (float)tex->textureSize.x(), glyphSize.y() / (float)tex->textureSize.y();
glyph.advance << (float)g->metrics.horiAdvance / 64.0f, (float)g->metrics.vertAdvance / 64.0f;
glyph.bearing << (float)g->metrics.horiBearingX / 64.0f, (float)g->metrics.horiBearingY / 64.0f;
// upload glyph bitmap to texture
glBindTexture(GL_TEXTURE_2D, tex->textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
glBindTexture(GL_TEXTURE_2D, 0);
// update max glyph height
if(glyphSize.y() > mMaxGlyphHeight)
mMaxGlyphHeight = glyphSize.y();
// done
return &glyph;
}
// completely recreate the texture data for all textures based on mGlyphs information
void Font::rebuildTextures()
{
// recreate OpenGL textures
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
{
it->initTexture();
}
// reupload the texture data
for(auto it = mGlyphMap.begin(); it != mGlyphMap.end(); it++)
{
FT_Face face = getFaceForChar(it->first);
FT_GlyphSlot glyphSlot = face->glyph;
// load the glyph bitmap through FT
FT_Load_Char(face, it->first, FT_LOAD_RENDER);
FontTexture* tex = it->second.texture;
// find the position/size
Eigen::Vector2i cursor(it->second.texPos.x() * tex->textureSize.x(), it->second.texPos.y() * tex->textureSize.y());
Eigen::Vector2i glyphSize(it->second.texSize.x() * tex->textureSize.x(), it->second.texSize.y() * tex->textureSize.y());
// upload to texture
glBindTexture(GL_TEXTURE_2D, tex->textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, glyphSlot->bitmap.buffer);
}
glBindTexture(GL_TEXTURE_2D, 0);
FT_Done_Face(face);
if((y + maxHeight) >= mTextureHeight)
{
//failed to create a proper font texture
LOG(LogWarning) << "Font \"" << mPath << "\" with size " << mSize << " exceeded max texture size! Trying again...";
//try a 3/4th smaller size and redo initialization
mFontScale *= 1.25f;
mSize = (int)(mSize * (1.0f / mFontScale));
deinit();
init(data);
}
}
void Font::renderTextCache(TextCache* cache)
{
if(!mTextureID)
{
LOG(LogError) << "Error - tried to draw with Font that has no texture loaded!";
return;
}
if(cache == NULL)
{
LOG(LogError) << "Attempted to draw NULL TextCache!";
return;
}
glBindTexture(GL_TEXTURE_2D, mTextureID);
for(auto it = cache->vertexLists.begin(); it != cache->vertexLists.end(); it++)
{
assert(*it->textureIdPtr != 0);
auto vertexList = *it;
glBindTexture(GL_TEXTURE_2D, *it->textureIdPtr);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -219,11 +546,11 @@ void Font::renderTextCache(TextCache* cache)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].tex);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cache->colors);
glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), it->verts[0].pos.data());
glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), it->verts[0].tex.data());
glColorPointer(4, GL_UNSIGNED_BYTE, 0, it->colors.data());
glDrawArrays(GL_TRIANGLES, 0, cache->vertCount);
glDrawArrays(GL_TRIANGLES, 0, it->verts.size());
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
@ -231,32 +558,35 @@ void Font::renderTextCache(TextCache* cache)
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
}
Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing) const
Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing)
{
float lineWidth = 0.0f;
float highestWidth = 0.0f;
float y = getHeight(lineSpacing);
const float lineHeight = getHeight(lineSpacing);
for(unsigned int i = 0; i < text.length(); i++)
float y = lineHeight;
size_t i = 0;
while(i < text.length())
{
unsigned char letter = text[i];
UnicodeChar character = readUnicodeChar(text, i); // advances i
if(letter == '\n')
if(character == (UnicodeChar)'\n')
{
if(lineWidth > highestWidth)
highestWidth = lineWidth;
lineWidth = 0.0f;
y += getHeight(lineSpacing);
y += lineHeight;
}
if(letter < 32 || letter >= 128)
letter = 127;
lineWidth += mCharData[letter].advX * mFontScale;
Glyph* glyph = getGlyph(character);
if(glyph)
lineWidth += glyph->advance.x();
}
if(lineWidth > highestWidth)
@ -267,17 +597,19 @@ Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing) const
float Font::getHeight(float lineSpacing) const
{
return mMaxGlyphHeight * lineSpacing * mFontScale;
return mMaxGlyphHeight * lineSpacing;
}
float Font::getLetterHeight() const
float Font::getLetterHeight()
{
return mCharData['S'].texH * mFontScale;
Glyph* glyph = getGlyph((UnicodeChar)'S');
assert(glyph);
return glyph->texSize.y() * glyph->texture->textureSize.y();
}
//the worst algorithm ever written
//breaks up a normal string with newlines to make it fit xLen
std::string Font::wrapText(std::string text, float xLen) const
std::string Font::wrapText(std::string text, float xLen)
{
std::string out;
@ -317,49 +649,47 @@ std::string Font::wrapText(std::string text, float xLen) const
return out;
}
Eigen::Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing) const
Eigen::Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
{
text = wrapText(text, xLen);
return sizeText(text, lineSpacing);
}
Eigen::Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, int cursor, float lineSpacing) const
Eigen::Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, size_t stop, float lineSpacing)
{
std::string wrappedText = wrapText(text, xLen);
float lineWidth = 0.0f;
float y = 0.0f;
unsigned int stop = (unsigned int)cursor;
unsigned int wrapOffset = 0;
for(unsigned int i = 0; i < stop; i++)
size_t wrapCursor = 0;
size_t cursor = 0;
while(cursor < stop)
{
unsigned char wrappedLetter = wrappedText[i + wrapOffset];
unsigned char letter = text[i];
UnicodeChar wrappedCharacter = readUnicodeChar(wrappedText, wrapCursor);
UnicodeChar character = readUnicodeChar(text, cursor);
if(wrappedLetter == '\n' && letter != '\n')
if(wrappedCharacter == (UnicodeChar)'\n' && character != (UnicodeChar)'\n')
{
//this is where the wordwrap inserted a newline
//reset lineWidth and increment y, but don't consume a cursor character
lineWidth = 0.0f;
y += getHeight(lineSpacing);
wrapOffset++;
i--;
cursor = getPrevCursor(text, cursor); // unconsume
continue;
}
if(letter == '\n')
if(character == (UnicodeChar)'\n')
{
lineWidth = 0.0f;
y += getHeight(lineSpacing);
continue;
}
if(letter < 32 || letter >= 128)
letter = 127;
lineWidth += mCharData[letter].advX * mFontScale;
Glyph* glyph = getGlyph(character);
if(glyph)
lineWidth += glyph->advance.x();
}
return Eigen::Vector2f(lineWidth, y);
@ -390,82 +720,99 @@ float Font::getNewlineStartOffset(const std::string& text, const unsigned int& c
}
}
inline float font_round(float v)
{
return round(v);
}
TextCache* Font::buildTextCache(const std::string& text, Eigen::Vector2f offset, unsigned int color, float xLen, Alignment alignment, float lineSpacing)
{
if(!mTextureID)
{
LOG(LogError) << "Error - tried to build TextCache with Font that has no texture loaded!";
return NULL;
}
const unsigned int vertCount = text.length() * 2 * 3; // 2 triangles of 3 vertices per character
TextCache::Vertex* vert = new TextCache::Vertex[vertCount];
GLubyte* colors = new GLubyte[vertCount * 4];
//texture atlas width/height
float tw = (float)mTextureWidth;
float th = (float)mTextureHeight;
float x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, 0, xLen, alignment) : 0);
float yTop = mCharData['S'].bearingY * mFontScale;
float yTop = getGlyph((UnicodeChar)'S')->bearing.y();
float yBot = getHeight(lineSpacing);
float y = offset[1] + (yBot + yTop)/2.0f;
for(unsigned int i = 0, charNum = 0; i < vertCount; i += 6, charNum++)
{
unsigned char letter = text[charNum];
// vertices by texture
std::map< FontTexture*, std::vector<TextCache::Vertex> > vertMap;
if(letter == '\n')
size_t cursor = 0;
UnicodeChar character;
Glyph* glyph;
while(cursor < text.length())
{
character = readUnicodeChar(text, cursor); // also advances cursor
// invalid character
if(character == 0)
continue;
if(character == (UnicodeChar)'\n')
{
y += getHeight(lineSpacing);
x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, charNum+1, xLen, alignment) : 0);
memset(&vert[i], 0, 6 * sizeof(TextCache::Vertex));
x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, cursor /* cursor is already advanced */, xLen, alignment) : 0);
continue;
}
if(letter < 32 || letter >= 128)
letter = 127; //print [X] if character is not standard ASCII
glyph = getGlyph(character);
if(glyph == NULL)
continue;
//the glyph might not start at the cursor position, but needs to be shifted a bit
const float glyphStartX = x + mCharData[letter].bearingX * mFontScale;
//order is bottom left, top right, top left
vert[i + 0].pos << glyphStartX, y + (mCharData[letter].texH - mCharData[letter].bearingY) * mFontScale;
vert[i + 1].pos << glyphStartX + mCharData[letter].texW * mFontScale, y - mCharData[letter].bearingY * mFontScale;
vert[i + 2].pos << glyphStartX, vert[i + 1].pos.y();
std::vector<TextCache::Vertex>& verts = vertMap[glyph->texture];
size_t oldVertSize = verts.size();
verts.resize(oldVertSize + 6);
TextCache::Vertex* tri = verts.data() + oldVertSize;
Eigen::Vector2i charTexCoord(mCharData[letter].texX, mCharData[letter].texY);
Eigen::Vector2i charTexSize(mCharData[letter].texW, mCharData[letter].texH);
const float glyphStartX = x + glyph->bearing.x();
vert[i + 0].tex << charTexCoord.x() / tw, (charTexCoord.y() + charTexSize.y()) / th;
vert[i + 1].tex << (charTexCoord.x() + charTexSize.x()) / tw, charTexCoord.y() / th;
vert[i + 2].tex << vert[i + 0].tex.x(), vert[i + 1].tex.y();
//next triangle (second half of the quad)
vert[i + 3].pos = vert[i + 0].pos;
vert[i + 4].pos = vert[i + 1].pos;
vert[i + 5].pos[0] = vert[i + 1].pos.x();
vert[i + 5].pos[1] = vert[i + 0].pos.y();
vert[i + 3].tex = vert[i + 0].tex;
vert[i + 4].tex = vert[i + 1].tex;
vert[i + 5].tex[0] = vert[i + 1].tex.x();
vert[i + 5].tex[1] = vert[i + 0].tex.y();
const Eigen::Vector2i& textureSize = glyph->texture->textureSize;
// triangle 1
// round to fix some weird "cut off" text bugs
for(unsigned int j = i; j < i + 6; j++)
tri[0].pos << font_round(glyphStartX), font_round(y + (glyph->texSize.y() * textureSize.y() - glyph->bearing.y()));
tri[1].pos << font_round(glyphStartX + glyph->texSize.x() * textureSize.x()), font_round(y - glyph->bearing.y());
tri[2].pos << tri[0].pos.x(), tri[1].pos.y();
//tri[0].tex << 0, 0;
//tri[0].tex << 1, 1;
//tri[0].tex << 0, 1;
tri[0].tex << glyph->texPos.x(), glyph->texPos.y() + glyph->texSize.y();
tri[1].tex << glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y();
tri[2].tex << tri[0].tex.x(), tri[1].tex.y();
// triangle 2
tri[3].pos = tri[0].pos;
tri[4].pos = tri[1].pos;
tri[5].pos << tri[1].pos.x(), tri[0].pos.y();
tri[3].tex = tri[0].tex;
tri[4].tex = tri[1].tex;
tri[5].tex << tri[1].tex.x(), tri[0].tex.y();
// advance
x += glyph->advance.x();
}
//TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
TextCache* cache = new TextCache();
cache->vertexLists.resize(vertMap.size());
cache->metrics = { sizeText(text, lineSpacing) };
unsigned int i = 0;
for(auto it = vertMap.begin(); it != vertMap.end(); it++)
{
vert[j].pos[0] = round(vert[j].pos[0]);
vert[j].pos[1] = round(vert[j].pos[1]);
TextCache::VertexList& vertList = cache->vertexLists.at(i);
vertList.textureIdPtr = &it->first->textureId;
vertList.verts = it->second;
vertList.colors.resize(4 * it->second.size());
Renderer::buildGLColorArray(vertList.colors.data(), color, it->second.size());
}
x += mCharData[letter].advX * mFontScale;
}
TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
TextCache* cache = new TextCache(vertCount, vert, colors, metrics);
if(color != 0x00000000)
cache->setColor(color);
clearFaceCache();
return cache;
}
@ -475,19 +822,10 @@ TextCache* Font::buildTextCache(const std::string& text, float offsetX, float of
return buildTextCache(text, Eigen::Vector2f(offsetX, offsetY), color, 0.0f);
}
TextCache::TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m) : vertCount(verts), verts(v), colors(c), metrics(m)
{
}
TextCache::~TextCache()
{
delete[] verts;
delete[] colors;
}
void TextCache::setColor(unsigned int color)
{
Renderer::buildGLColorArray(const_cast<GLubyte*>(colors), color, vertCount);
for(auto it = vertexLists.begin(); it != vertexLists.end(); it++)
Renderer::buildGLColorArray(it->colors.data(), color, it->verts.size());
}
std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem, unsigned int properties, const std::shared_ptr<Font>& orig)

View file

@ -18,6 +18,8 @@ class TextCache;
#define FONT_PATH_LIGHT ":/opensans_hebrew_condensed_light.ttf"
#define FONT_PATH_REGULAR ":/opensans_hebrew_condensed_regular.ttf"
typedef unsigned long UnicodeChar;
enum Alignment
{
ALIGN_LEFT,
@ -36,17 +38,17 @@ public:
virtual ~Font();
Eigen::Vector2f sizeText(std::string text, float lineSpacing = 1.5f) const; // Returns the expected size of a string when rendered. Extra spacing is applied to the Y axis.
Eigen::Vector2f sizeText(std::string text, float lineSpacing = 1.5f); // Returns the expected size of a string when rendered. Extra spacing is applied to the Y axis.
TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
TextCache* buildTextCache(const std::string& text, Eigen::Vector2f offset, unsigned int color, float xLen, Alignment alignment = ALIGN_LEFT, float lineSpacing = 1.5f);
void renderTextCache(TextCache* cache);
std::string wrapText(std::string text, float xLen) const; // Inserts newlines into text to make it wrap properly.
Eigen::Vector2f sizeWrappedText(std::string text, float xLen, float lineSpacing = 1.5f) const; // Returns the expected size of a string after wrapping is applied.
Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor, float lineSpacing = 1.5f) const; // Returns the position of of the cursor after moving "cursor" characters.
std::string wrapText(std::string text, float xLen); // Inserts newlines into text to make it wrap properly.
Eigen::Vector2f sizeWrappedText(std::string text, float xLen, float lineSpacing = 1.5f); // Returns the expected size of a string after wrapping is applied.
Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, size_t cursor, float lineSpacing = 1.5f); // Returns the position of of the cursor after moving "cursor" characters.
float getHeight(float lineSpacing = 1.5f) const;
float getLetterHeight() const;
float getLetterHeight();
void unload(std::shared_ptr<ResourceManager>& rm) override;
void reload(std::shared_ptr<ResourceManager>& rm) override;
@ -61,42 +63,73 @@ public:
size_t getMemUsage() const; // returns an approximation of VRAM used by this font's texture (in bytes)
static size_t getTotalMemUsage(); // returns an approximation of total VRAM used by font textures (in bytes)
// utf8 stuff
static size_t getNextCursor(const std::string& str, size_t cursor);
static size_t getPrevCursor(const std::string& str, size_t cursor);
static size_t moveCursor(const std::string& str, size_t cursor, int moveAmt); // negative moveAmt = move backwards, positive = move forwards
static UnicodeChar readUnicodeChar(const std::string& str, size_t& cursor); // reads unicode character at cursor AND moves cursor to the next valid unicode char
private:
static FT_Library sLibrary;
static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
Font(int size, const std::string& path);
void init(ResourceData data);
void deinit();
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
//contains sizing information for every glyph.
struct CharData
struct FontTexture
{
int texX;
int texY;
int texW;
int texH;
GLuint textureId;
Eigen::Vector2i textureSize;
float advX; //!<The horizontal distance to advance to the next character after this one
float advY; //!<The vertical distance to advance to the next character after this one
Eigen::Vector2i writePos;
int rowHeight;
float bearingX; //!<The horizontal distance from the cursor to the start of the character
float bearingY; //!<The vertical distance from the cursor to the start of the character
FontTexture();
~FontTexture();
bool findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i& cursor_out);
// you must call initTexture() after creating a FontTexture to get a textureId
void initTexture(); // initializes the OpenGL texture according to this FontTexture's settings, updating textureId
void deinitTexture(); // deinitializes the OpenGL texture if any exists, is automatically called in the destructor
};
CharData mCharData[128];
struct FontFace
{
const ResourceData data;
FT_Face face;
GLuint mTextureID;
FontFace(ResourceData&& d, int size);
virtual ~FontFace();
};
void rebuildTextures();
void unloadTextures();
std::vector<FontTexture> mTextures;
void getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*& tex_out, Eigen::Vector2i& cursor_out);
std::map< unsigned int, std::unique_ptr<FontFace> > mFaceCache;
FT_Face getFaceForChar(UnicodeChar id);
void clearFaceCache();
struct Glyph
{
FontTexture* texture;
Eigen::Vector2f texPos;
Eigen::Vector2f texSize; // in texels!
Eigen::Vector2f advance;
Eigen::Vector2f bearing;
};
std::map<UnicodeChar, Glyph> mGlyphMap;
Glyph* getGlyph(UnicodeChar id);
int mTextureWidth; //OpenGL texture width
int mTextureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float mFontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize;
const int mSize;
const std::string mPath;
float getNewlineStartOffset(const std::string& text, const unsigned int& charStart, const float& xLen, const Alignment& alignment);
@ -110,13 +143,23 @@ private:
// Keep in mind you still need the Font object to render a TextCache (as the Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
class TextCache
{
public:
protected:
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
};
struct VertexList
{
GLuint* textureIdPtr; // this is a pointer because the texture ID can change during deinit/reinit (when launching a game)
std::vector<Vertex> verts;
std::vector<GLubyte> colors;
};
std::vector<VertexList> vertexLists;
public:
struct CacheMetrics
{
Eigen::Vector2f size;
@ -124,10 +167,5 @@ public:
void setColor(unsigned int color);
TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
~TextCache();
int vertCount;
Vertex* verts;
GLubyte* colors;
friend Font;
};