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@ -13,6 +13,144 @@ int Font::getSize() const { return mSize; }
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std::map< std::pair<std::string, int>, std::weak_ptr<Font> > Font::sFontMap;
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// utf8 stuff
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size_t Font::getNextCursor(const std::string& str, size_t cursor)
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{
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// compare to character at the cursor
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const char& c = str[cursor];
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size_t result = cursor;
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if((c & 0x80) == 0) // 0xxxxxxx, one byte character
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{
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result += 1;
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}
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else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
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{
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result += 2;
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}
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else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
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{
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result += 3;
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}
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else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
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{
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result += 4;
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}
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else
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{
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// error, invalid utf8 string
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// if this assert is tripped, the cursor is in the middle of a utf8 code point
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assert((c & 0xC0) != 0x80); // character is 10xxxxxx
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// if that wasn't it, something crazy happened
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assert(false);
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}
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if(str.length() < result || result < cursor) // don't go beyond the very end of the string, try and catch overflow
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return cursor;
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return result;
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}
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// note: will happily accept malformed utf8
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size_t Font::getPrevCursor(const std::string& str, size_t cursor)
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{
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if(cursor == 0)
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return 0;
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do
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{
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cursor--;
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} while(cursor > 0 &&
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(str[cursor] & 0xC0) == 0x80); // character is 10xxxxxx
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return cursor;
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}
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size_t Font::moveCursor(const std::string& str, size_t cursor, int amt)
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{
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if(amt > 0)
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{
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for(int i = 0; i < amt; i++)
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cursor = Font::getNextCursor(str, cursor);
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}
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else if(amt < 0)
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{
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for(int i = amt; i < 0; i++)
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cursor = Font::getPrevCursor(str, cursor);
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}
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return cursor;
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}
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UnicodeChar Font::readUnicodeChar(const std::string& str, size_t& cursor)
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{
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const char& c = str[cursor];
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if((c & 0x80) == 0) // 0xxxxxxx, one byte character
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{
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// 0xxxxxxx
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cursor++;
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return (UnicodeChar)c;
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}
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else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
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{
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// 110xxxxx 10xxxxxx
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UnicodeChar val = ((str[cursor] & 0x1F) << 6) |
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(str[cursor + 1] & 0x3F);
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cursor += 2;
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return val;
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}
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else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
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{
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// 1110xxxx 10xxxxxx 10xxxxxx
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UnicodeChar val = ((str[cursor] & 0x0F) << 12) |
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((str[cursor + 1] & 0x3F) << 6) |
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(str[cursor + 2] & 0x3F);
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cursor += 3;
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return val;
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}
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else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
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{
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// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
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UnicodeChar val = ((str[cursor] & 0x07) << 18) |
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((str[cursor + 1] & 0x3F) << 12) |
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((str[cursor + 2] & 0x3F) << 6) |
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(str[cursor + 3] & 0x3F);
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cursor += 4;
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return val;
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}
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else
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{
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// error, invalid utf8 string
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// if this assert is tripped, the cursor is in the middle of a utf8 code point
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assert((c & 0xC0) != 0x80); // character is 10xxxxxx
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// if that wasn't it, something crazy happened
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assert(false);
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}
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// error
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return 0;
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}
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Font::FontFace::FontFace(ResourceData&& d, int size) : data(d)
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{
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int err = FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face);
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assert(!err);
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FT_Set_Pixel_Sizes(face, 0, size);
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}
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Font::FontFace::~FontFace()
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{
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if(face)
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FT_Done_Face(face);
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}
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void Font::initLibrary()
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{
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assert(sLibrary == NULL);
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@ -25,10 +163,14 @@ void Font::initLibrary()
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size_t Font::getMemUsage() const
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{
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if(!mTextureID)
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return 0;
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size_t memUsage = 0;
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for(auto it = mTextures.begin(); it != mTextures.end(); it++)
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memUsage += it->textureSize.x() * it->textureSize.y() * 4;
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return mTextureWidth * mTextureHeight * 4;
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for(auto it = mFaceCache.begin(); it != mFaceCache.end(); it++)
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memUsage += it->second->data.length;
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return memUsage;
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}
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size_t Font::getTotalMemUsage()
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@ -51,24 +193,35 @@ size_t Font::getTotalMemUsage()
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return total;
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}
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Font::Font(int size, const std::string& path) : mFontScale(1.0f), mSize(size), mPath(path), mTextureID(0)
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Font::Font(int size, const std::string& path) : mSize(size), mPath(path)
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{
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reload(ResourceManager::getInstance());
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assert(mSize > 0);
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mMaxGlyphHeight = 0;
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if(!sLibrary)
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initLibrary();
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// always initialize ASCII characters
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for(UnicodeChar i = 32; i < 128; i++)
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getGlyph(i);
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clearFaceCache();
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}
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Font::~Font()
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{
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deinit();
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unload(ResourceManager::getInstance());
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}
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void Font::reload(std::shared_ptr<ResourceManager>& rm)
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{
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init(rm->getFileData(mPath));
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rebuildTextures();
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}
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void Font::unload(std::shared_ptr<ResourceManager>& rm)
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{
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deinit();
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unloadTextures();
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}
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std::shared_ptr<Font> Font::get(int size, const std::string& path)
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@ -89,47 +242,63 @@ std::shared_ptr<Font> Font::get(int size, const std::string& path)
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return font;
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}
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void Font::init(ResourceData data)
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void Font::unloadTextures()
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{
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if(sLibrary == NULL)
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initLibrary();
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deinit();
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mMaxGlyphHeight = 0;
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buildAtlas(data);
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}
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void Font::deinit()
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{
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if(mTextureID)
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for(auto it = mTextures.begin(); it != mTextures.end(); it++)
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{
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glDeleteTextures(1, &mTextureID);
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mTextureID = 0;
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it->deinitTexture();
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}
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}
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void Font::buildAtlas(ResourceData data)
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Font::FontTexture::FontTexture()
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{
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assert(mSize > 0);
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textureId = 0;
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textureSize << 2048, 512;
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writePos = Eigen::Vector2i::Zero();
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rowHeight = 0;
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}
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FT_Face face;
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if(FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face))
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Font::FontTexture::~FontTexture()
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{
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deinitTexture();
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}
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bool Font::FontTexture::findEmpty(const Eigen::Vector2i& size, Eigen::Vector2i& cursor_out)
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{
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if(size.x() >= textureSize.x() || size.y() >= textureSize.y())
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return false;
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if(writePos.x() + size.x() >= textureSize.x() &&
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writePos.y() + rowHeight + size.y() + 1 < textureSize.y())
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{
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LOG(LogError) << "Error creating font face! (mPath: " << mPath << ", data.length: " << data.length << ")";
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return;
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// row full, but it should fit on the next row
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// move cursor to next row
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writePos << 0, writePos.y() + rowHeight + 1; // leave 1px of space between glyphs
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rowHeight = 0;
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}
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FT_Set_Pixel_Sizes(face, 0, mSize);
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if(writePos.x() + size.x() >= textureSize.x() ||
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writePos.y() + size.y() >= textureSize.y())
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{
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// nope, still won't fit
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return false;
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}
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// hardcoded texture size right now
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mTextureWidth = 2048;
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mTextureHeight = 512;
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cursor_out = writePos;
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writePos[0] += size.x() + 1; // leave 1px of space between glyphs
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// create the texture
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glGenTextures(1, &mTextureID);
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glBindTexture(GL_TEXTURE_2D, mTextureID);
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if(size.y() > rowHeight)
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rowHeight = size.y();
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return true;
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}
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void Font::FontTexture::initTexture()
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{
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assert(textureId == 0);
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@ -140,123 +309,284 @@ void Font::buildAtlas(ResourceData data)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mTextureWidth, mTextureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureSize.x(), textureSize.y(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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}
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//copy the glyphs into the texture
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int x = 0;
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int y = 0;
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int maxHeight = 0;
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FT_GlyphSlot g = face->glyph;
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for(int i = 32; i < 128; i++)
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void Font::FontTexture::deinitTexture()
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{
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if(textureId != 0)
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{
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if(FT_Load_Char(face, i, FT_LOAD_RENDER))
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continue;
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glDeleteTextures(1, &textureId);
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textureId = 0;
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}
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}
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if(x + g->bitmap.width >= mTextureWidth)
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void Font::getTextureForNewGlyph(const Eigen::Vector2i& glyphSize, FontTexture*& tex_out, Eigen::Vector2i& cursor_out)
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{
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if(mTextures.size())
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{
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// check if the most recent texture has space
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tex_out = &mTextures.back();
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// will this one work?
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if(tex_out->findEmpty(glyphSize, cursor_out))
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return; // yes
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}
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// current textures are full,
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// make a new one
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mTextures.push_back(FontTexture());
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tex_out = &mTextures.back();
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tex_out->initTexture();
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|
bool ok = tex_out->findEmpty(glyphSize, cursor_out);
|
|
|
|
|
if(!ok)
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Glyph too big to fit on a new texture (glyph size > " << tex_out->textureSize.x() << ", " << tex_out->textureSize.y() << ")!";
|
|
|
|
|
tex_out = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> getFallbackFontPaths()
|
|
|
|
|
{
|
|
|
|
|
#ifdef WIN32
|
|
|
|
|
// Windows
|
|
|
|
|
|
|
|
|
|
// get this system's equivalent of "C:\Windows" (might be on a different drive or in a different folder)
|
|
|
|
|
// so we can check the Fonts subdirectory for fallback fonts
|
|
|
|
|
TCHAR winDir[MAX_PATH];
|
|
|
|
|
GetWindowsDirectory(winDir, MAX_PATH);
|
|
|
|
|
std::string fontDir = winDir;
|
|
|
|
|
fontDir += "\\Fonts\\";
|
|
|
|
|
|
|
|
|
|
const char* fontNames[] = {
|
|
|
|
|
"meiryo.ttc", // japanese
|
|
|
|
|
"simhei.ttf", // chinese
|
|
|
|
|
"arial.ttf" // latin
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//prepend to font file names
|
|
|
|
|
std::vector<std::string> fontPaths;
|
|
|
|
|
fontPaths.reserve(sizeof(fontNames) / sizeof(fontNames[0]));
|
|
|
|
|
|
|
|
|
|
for(unsigned int i = 0; i < sizeof(fontNames) / sizeof(fontNames[0]); i++)
|
|
|
|
|
{
|
|
|
|
|
std::string path = fontDir + fontNames[i];
|
|
|
|
|
if(ResourceManager::getInstance()->fileExists(path))
|
|
|
|
|
fontPaths.push_back(path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fontPaths.shrink_to_fit();
|
|
|
|
|
return fontPaths;
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
// Linux
|
|
|
|
|
|
|
|
|
|
// TODO
|
|
|
|
|
const char* paths[] = {
|
|
|
|
|
"/usr/share/fonts/truetype/droid/DroidSansFallbackFull.ttf" // japanese, chinese, present on Debian
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> fontPaths;
|
|
|
|
|
for(unsigned int i = 0; i < sizeof(paths) / sizeof(paths[0]); i++)
|
|
|
|
|
{
|
|
|
|
|
if(ResourceManager::getInstance()->fileExists(paths[i]))
|
|
|
|
|
fontPaths.push_back(paths[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fontPaths.shrink_to_fit();
|
|
|
|
|
return fontPaths;
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FT_Face Font::getFaceForChar(UnicodeChar id)
|
|
|
|
|
{
|
|
|
|
|
static const std::vector<std::string> fallbackFonts = getFallbackFontPaths();
|
|
|
|
|
|
|
|
|
|
// look through our current font + fallback fonts to see if any have the glyph we're looking for
|
|
|
|
|
for(unsigned int i = 0; i < fallbackFonts.size() + 1; i++)
|
|
|
|
|
{
|
|
|
|
|
auto fit = mFaceCache.find(i);
|
|
|
|
|
|
|
|
|
|
if(fit == mFaceCache.end()) // doesn't exist yet
|
|
|
|
|
{
|
|
|
|
|
x = 0;
|
|
|
|
|
y += maxHeight + 1; //leave one pixel of space between glyphs
|
|
|
|
|
maxHeight = 0;
|
|
|
|
|
// i == 0 -> mPath
|
|
|
|
|
// otherwise, take from fallbackFonts
|
|
|
|
|
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
|
|
|
|
|
ResourceData data = ResourceManager::getInstance()->getFileData(path);
|
|
|
|
|
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
|
|
|
|
|
fit = mFaceCache.find(i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(g->bitmap.rows > maxHeight)
|
|
|
|
|
maxHeight = g->bitmap.rows;
|
|
|
|
|
if(FT_Get_Char_Index(fit->second->face, id) != 0)
|
|
|
|
|
return fit->second->face;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
|
|
|
|
// nothing has a valid glyph - return the "real" face so we get a "missing" character
|
|
|
|
|
return mFaceCache.begin()->second->face;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Font::clearFaceCache()
|
|
|
|
|
{
|
|
|
|
|
mFaceCache.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mCharData[i].texX = x;
|
|
|
|
|
mCharData[i].texY = y;
|
|
|
|
|
mCharData[i].texW = g->bitmap.width;
|
|
|
|
|
mCharData[i].texH = g->bitmap.rows;
|
|
|
|
|
mCharData[i].advX = (float)g->metrics.horiAdvance / 64.0f;
|
|
|
|
|
mCharData[i].advY = (float)g->metrics.vertAdvance / 64.0f;
|
|
|
|
|
mCharData[i].bearingX = (float)g->metrics.horiBearingX / 64.0f;
|
|
|
|
|
mCharData[i].bearingY = (float)g->metrics.horiBearingY / 64.0f;
|
|
|
|
|
Font::Glyph* Font::getGlyph(UnicodeChar id)
|
|
|
|
|
{
|
|
|
|
|
// is it already loaded?
|
|
|
|
|
auto it = mGlyphMap.find(id);
|
|
|
|
|
if(it != mGlyphMap.end())
|
|
|
|
|
return &it->second;
|
|
|
|
|
|
|
|
|
|
if(mCharData[i].texH > mMaxGlyphHeight)
|
|
|
|
|
mMaxGlyphHeight = mCharData[i].texH;
|
|
|
|
|
// nope, need to make a glyph
|
|
|
|
|
FT_Face face = getFaceForChar(id);
|
|
|
|
|
if(!face)
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Could not find appropriate font face for character " << id << " for font " << mPath;
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
x += g->bitmap.width + 1; //leave one pixel of space between glyphs
|
|
|
|
|
FT_GlyphSlot g = face->glyph;
|
|
|
|
|
|
|
|
|
|
if(FT_Load_Char(face, id, FT_LOAD_RENDER))
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Could not find glyph for character " << id << " for font " << mPath << ", size " << mSize << "!";
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Eigen::Vector2i glyphSize(g->bitmap.width, g->bitmap.rows);
|
|
|
|
|
|
|
|
|
|
FontTexture* tex = NULL;
|
|
|
|
|
Eigen::Vector2i cursor;
|
|
|
|
|
getTextureForNewGlyph(glyphSize, tex, cursor);
|
|
|
|
|
|
|
|
|
|
// getTextureForNewGlyph can fail if the glyph is bigger than the max texture size (absurdly large font size)
|
|
|
|
|
if(tex == NULL)
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Could not create glyph for character " << id << " for font " << mPath << ", size " << mSize << " (no suitable texture found)!";
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// create glyph
|
|
|
|
|
Glyph& glyph = mGlyphMap[id];
|
|
|
|
|
|
|
|
|
|
glyph.texture = tex;
|
|
|
|
|
glyph.texPos << cursor.x() / (float)tex->textureSize.x(), cursor.y() / (float)tex->textureSize.y();
|
|
|
|
|
glyph.texSize << glyphSize.x() / (float)tex->textureSize.x(), glyphSize.y() / (float)tex->textureSize.y();
|
|
|
|
|
|
|
|
|
|
glyph.advance << (float)g->metrics.horiAdvance / 64.0f, (float)g->metrics.vertAdvance / 64.0f;
|
|
|
|
|
glyph.bearing << (float)g->metrics.horiBearingX / 64.0f, (float)g->metrics.horiBearingY / 64.0f;
|
|
|
|
|
|
|
|
|
|
// upload glyph bitmap to texture
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->textureId);
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
|
|
|
|
|
// update max glyph height
|
|
|
|
|
if(glyphSize.y() > mMaxGlyphHeight)
|
|
|
|
|
mMaxGlyphHeight = glyphSize.y();
|
|
|
|
|
|
|
|
|
|
// done
|
|
|
|
|
return &glyph;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// completely recreate the texture data for all textures based on mGlyphs information
|
|
|
|
|
void Font::rebuildTextures()
|
|
|
|
|
{
|
|
|
|
|
// recreate OpenGL textures
|
|
|
|
|
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
|
|
|
|
|
{
|
|
|
|
|
it->initTexture();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// reupload the texture data
|
|
|
|
|
for(auto it = mGlyphMap.begin(); it != mGlyphMap.end(); it++)
|
|
|
|
|
{
|
|
|
|
|
FT_Face face = getFaceForChar(it->first);
|
|
|
|
|
FT_GlyphSlot glyphSlot = face->glyph;
|
|
|
|
|
|
|
|
|
|
// load the glyph bitmap through FT
|
|
|
|
|
FT_Load_Char(face, it->first, FT_LOAD_RENDER);
|
|
|
|
|
|
|
|
|
|
FontTexture* tex = it->second.texture;
|
|
|
|
|
|
|
|
|
|
// find the position/size
|
|
|
|
|
Eigen::Vector2i cursor(it->second.texPos.x() * tex->textureSize.x(), it->second.texPos.y() * tex->textureSize.y());
|
|
|
|
|
Eigen::Vector2i glyphSize(it->second.texSize.x() * tex->textureSize.x(), it->second.texSize.y() * tex->textureSize.y());
|
|
|
|
|
|
|
|
|
|
// upload to texture
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->textureId);
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, glyphSlot->bitmap.buffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
|
|
|
|
|
FT_Done_Face(face);
|
|
|
|
|
|
|
|
|
|
if((y + maxHeight) >= mTextureHeight)
|
|
|
|
|
{
|
|
|
|
|
//failed to create a proper font texture
|
|
|
|
|
LOG(LogWarning) << "Font \"" << mPath << "\" with size " << mSize << " exceeded max texture size! Trying again...";
|
|
|
|
|
//try a 3/4th smaller size and redo initialization
|
|
|
|
|
mFontScale *= 1.25f;
|
|
|
|
|
mSize = (int)(mSize * (1.0f / mFontScale));
|
|
|
|
|
deinit();
|
|
|
|
|
init(data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Font::renderTextCache(TextCache* cache)
|
|
|
|
|
{
|
|
|
|
|
if(!mTextureID)
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Error - tried to draw with Font that has no texture loaded!";
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(cache == NULL)
|
|
|
|
|
{
|
|
|
|
|
LOG(LogError) << "Attempted to draw NULL TextCache!";
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, mTextureID);
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
for(auto it = cache->vertexLists.begin(); it != cache->vertexLists.end(); it++)
|
|
|
|
|
{
|
|
|
|
|
assert(*it->textureIdPtr != 0);
|
|
|
|
|
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
auto vertexList = *it;
|
|
|
|
|
|
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].pos);
|
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].tex);
|
|
|
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cache->colors);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, *it->textureIdPtr);
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, cache->vertCount);
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), it->verts[0].pos.data());
|
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), it->verts[0].tex.data());
|
|
|
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, it->colors.data());
|
|
|
|
|
|
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, it->verts.size());
|
|
|
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
|
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing) const
|
|
|
|
|
Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing)
|
|
|
|
|
{
|
|
|
|
|
float lineWidth = 0.0f;
|
|
|
|
|
float highestWidth = 0.0f;
|
|
|
|
|
|
|
|
|
|
float y = getHeight(lineSpacing);
|
|
|
|
|
const float lineHeight = getHeight(lineSpacing);
|
|
|
|
|
|
|
|
|
|
for(unsigned int i = 0; i < text.length(); i++)
|
|
|
|
|
float y = lineHeight;
|
|
|
|
|
|
|
|
|
|
size_t i = 0;
|
|
|
|
|
while(i < text.length())
|
|
|
|
|
{
|
|
|
|
|
unsigned char letter = text[i];
|
|
|
|
|
UnicodeChar character = readUnicodeChar(text, i); // advances i
|
|
|
|
|
|
|
|
|
|
if(letter == '\n')
|
|
|
|
|
if(character == (UnicodeChar)'\n')
|
|
|
|
|
{
|
|
|
|
|
if(lineWidth > highestWidth)
|
|
|
|
|
highestWidth = lineWidth;
|
|
|
|
|
|
|
|
|
|
lineWidth = 0.0f;
|
|
|
|
|
y += getHeight(lineSpacing);
|
|
|
|
|
y += lineHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(letter < 32 || letter >= 128)
|
|
|
|
|
letter = 127;
|
|
|
|
|
|
|
|
|
|
lineWidth += mCharData[letter].advX * mFontScale;
|
|
|
|
|
Glyph* glyph = getGlyph(character);
|
|
|
|
|
if(glyph)
|
|
|
|
|
lineWidth += glyph->advance.x();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(lineWidth > highestWidth)
|
|
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@ -267,17 +597,19 @@ Eigen::Vector2f Font::sizeText(std::string text, float lineSpacing) const
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float Font::getHeight(float lineSpacing) const
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{
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return mMaxGlyphHeight * lineSpacing * mFontScale;
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return mMaxGlyphHeight * lineSpacing;
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}
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float Font::getLetterHeight() const
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float Font::getLetterHeight()
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{
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return mCharData['S'].texH * mFontScale;
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Glyph* glyph = getGlyph((UnicodeChar)'S');
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assert(glyph);
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return glyph->texSize.y() * glyph->texture->textureSize.y();
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}
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//the worst algorithm ever written
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//breaks up a normal string with newlines to make it fit xLen
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std::string Font::wrapText(std::string text, float xLen) const
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std::string Font::wrapText(std::string text, float xLen)
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{
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std::string out;
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@ -317,49 +649,47 @@ std::string Font::wrapText(std::string text, float xLen) const
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return out;
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}
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Eigen::Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing) const
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Eigen::Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
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{
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text = wrapText(text, xLen);
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return sizeText(text, lineSpacing);
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}
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Eigen::Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, int cursor, float lineSpacing) const
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Eigen::Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, size_t stop, float lineSpacing)
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{
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std::string wrappedText = wrapText(text, xLen);
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float lineWidth = 0.0f;
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float y = 0.0f;
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unsigned int stop = (unsigned int)cursor;
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unsigned int wrapOffset = 0;
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for(unsigned int i = 0; i < stop; i++)
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size_t wrapCursor = 0;
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size_t cursor = 0;
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while(cursor < stop)
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{
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unsigned char wrappedLetter = wrappedText[i + wrapOffset];
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unsigned char letter = text[i];
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UnicodeChar wrappedCharacter = readUnicodeChar(wrappedText, wrapCursor);
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UnicodeChar character = readUnicodeChar(text, cursor);
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if(wrappedLetter == '\n' && letter != '\n')
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if(wrappedCharacter == (UnicodeChar)'\n' && character != (UnicodeChar)'\n')
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{
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//this is where the wordwrap inserted a newline
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//reset lineWidth and increment y, but don't consume a cursor character
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lineWidth = 0.0f;
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y += getHeight(lineSpacing);
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wrapOffset++;
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i--;
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cursor = getPrevCursor(text, cursor); // unconsume
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continue;
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}
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if(letter == '\n')
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if(character == (UnicodeChar)'\n')
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{
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lineWidth = 0.0f;
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y += getHeight(lineSpacing);
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continue;
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}
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if(letter < 32 || letter >= 128)
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letter = 127;
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lineWidth += mCharData[letter].advX * mFontScale;
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Glyph* glyph = getGlyph(character);
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if(glyph)
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lineWidth += glyph->advance.x();
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}
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return Eigen::Vector2f(lineWidth, y);
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@ -390,82 +720,99 @@ float Font::getNewlineStartOffset(const std::string& text, const unsigned int& c
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}
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}
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inline float font_round(float v)
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{
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return round(v);
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}
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TextCache* Font::buildTextCache(const std::string& text, Eigen::Vector2f offset, unsigned int color, float xLen, Alignment alignment, float lineSpacing)
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{
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if(!mTextureID)
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{
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LOG(LogError) << "Error - tried to build TextCache with Font that has no texture loaded!";
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return NULL;
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}
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const unsigned int vertCount = text.length() * 2 * 3; // 2 triangles of 3 vertices per character
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TextCache::Vertex* vert = new TextCache::Vertex[vertCount];
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GLubyte* colors = new GLubyte[vertCount * 4];
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//texture atlas width/height
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float tw = (float)mTextureWidth;
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float th = (float)mTextureHeight;
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float x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, 0, xLen, alignment) : 0);
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float yTop = mCharData['S'].bearingY * mFontScale;
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float yTop = getGlyph((UnicodeChar)'S')->bearing.y();
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float yBot = getHeight(lineSpacing);
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float y = offset[1] + (yBot + yTop)/2.0f;
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for(unsigned int i = 0, charNum = 0; i < vertCount; i += 6, charNum++)
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{
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unsigned char letter = text[charNum];
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// vertices by texture
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std::map< FontTexture*, std::vector<TextCache::Vertex> > vertMap;
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if(letter == '\n')
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size_t cursor = 0;
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UnicodeChar character;
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Glyph* glyph;
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while(cursor < text.length())
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{
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character = readUnicodeChar(text, cursor); // also advances cursor
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// invalid character
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if(character == 0)
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continue;
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if(character == (UnicodeChar)'\n')
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{
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y += getHeight(lineSpacing);
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x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, charNum+1, xLen, alignment) : 0);
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memset(&vert[i], 0, 6 * sizeof(TextCache::Vertex));
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x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, cursor /* cursor is already advanced */, xLen, alignment) : 0);
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continue;
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}
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if(letter < 32 || letter >= 128)
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letter = 127; //print [X] if character is not standard ASCII
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glyph = getGlyph(character);
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if(glyph == NULL)
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continue;
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//the glyph might not start at the cursor position, but needs to be shifted a bit
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const float glyphStartX = x + mCharData[letter].bearingX * mFontScale;
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//order is bottom left, top right, top left
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vert[i + 0].pos << glyphStartX, y + (mCharData[letter].texH - mCharData[letter].bearingY) * mFontScale;
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vert[i + 1].pos << glyphStartX + mCharData[letter].texW * mFontScale, y - mCharData[letter].bearingY * mFontScale;
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vert[i + 2].pos << glyphStartX, vert[i + 1].pos.y();
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std::vector<TextCache::Vertex>& verts = vertMap[glyph->texture];
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size_t oldVertSize = verts.size();
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verts.resize(oldVertSize + 6);
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TextCache::Vertex* tri = verts.data() + oldVertSize;
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Eigen::Vector2i charTexCoord(mCharData[letter].texX, mCharData[letter].texY);
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Eigen::Vector2i charTexSize(mCharData[letter].texW, mCharData[letter].texH);
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const float glyphStartX = x + glyph->bearing.x();
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vert[i + 0].tex << charTexCoord.x() / tw, (charTexCoord.y() + charTexSize.y()) / th;
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vert[i + 1].tex << (charTexCoord.x() + charTexSize.x()) / tw, charTexCoord.y() / th;
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vert[i + 2].tex << vert[i + 0].tex.x(), vert[i + 1].tex.y();
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//next triangle (second half of the quad)
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vert[i + 3].pos = vert[i + 0].pos;
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vert[i + 4].pos = vert[i + 1].pos;
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vert[i + 5].pos[0] = vert[i + 1].pos.x();
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vert[i + 5].pos[1] = vert[i + 0].pos.y();
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vert[i + 3].tex = vert[i + 0].tex;
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vert[i + 4].tex = vert[i + 1].tex;
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vert[i + 5].tex[0] = vert[i + 1].tex.x();
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vert[i + 5].tex[1] = vert[i + 0].tex.y();
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const Eigen::Vector2i& textureSize = glyph->texture->textureSize;
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// triangle 1
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// round to fix some weird "cut off" text bugs
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for(unsigned int j = i; j < i + 6; j++)
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{
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vert[j].pos[0] = round(vert[j].pos[0]);
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vert[j].pos[1] = round(vert[j].pos[1]);
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}
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tri[0].pos << font_round(glyphStartX), font_round(y + (glyph->texSize.y() * textureSize.y() - glyph->bearing.y()));
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tri[1].pos << font_round(glyphStartX + glyph->texSize.x() * textureSize.x()), font_round(y - glyph->bearing.y());
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tri[2].pos << tri[0].pos.x(), tri[1].pos.y();
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x += mCharData[letter].advX * mFontScale;
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//tri[0].tex << 0, 0;
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//tri[0].tex << 1, 1;
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//tri[0].tex << 0, 1;
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tri[0].tex << glyph->texPos.x(), glyph->texPos.y() + glyph->texSize.y();
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tri[1].tex << glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y();
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tri[2].tex << tri[0].tex.x(), tri[1].tex.y();
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// triangle 2
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tri[3].pos = tri[0].pos;
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tri[4].pos = tri[1].pos;
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tri[5].pos << tri[1].pos.x(), tri[0].pos.y();
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tri[3].tex = tri[0].tex;
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tri[4].tex = tri[1].tex;
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tri[5].tex << tri[1].tex.x(), tri[0].tex.y();
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// advance
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x += glyph->advance.x();
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}
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TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
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TextCache* cache = new TextCache(vertCount, vert, colors, metrics);
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if(color != 0x00000000)
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cache->setColor(color);
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//TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
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TextCache* cache = new TextCache();
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cache->vertexLists.resize(vertMap.size());
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cache->metrics = { sizeText(text, lineSpacing) };
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unsigned int i = 0;
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for(auto it = vertMap.begin(); it != vertMap.end(); it++)
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{
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TextCache::VertexList& vertList = cache->vertexLists.at(i);
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vertList.textureIdPtr = &it->first->textureId;
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vertList.verts = it->second;
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vertList.colors.resize(4 * it->second.size());
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Renderer::buildGLColorArray(vertList.colors.data(), color, it->second.size());
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}
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clearFaceCache();
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return cache;
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}
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@ -475,19 +822,10 @@ TextCache* Font::buildTextCache(const std::string& text, float offsetX, float of
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return buildTextCache(text, Eigen::Vector2f(offsetX, offsetY), color, 0.0f);
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}
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TextCache::TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m) : vertCount(verts), verts(v), colors(c), metrics(m)
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{
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}
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TextCache::~TextCache()
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{
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delete[] verts;
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delete[] colors;
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}
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void TextCache::setColor(unsigned int color)
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{
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Renderer::buildGLColorArray(const_cast<GLubyte*>(colors), color, vertCount);
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for(auto it = vertexLists.begin(); it != vertexLists.end(); it++)
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Renderer::buildGLColorArray(it->colors.data(), color, it->verts.size());
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}
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std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem, unsigned int properties, const std::shared_ptr<Font>& orig)
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