mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Improved the behavior and consistency for the virtual keyboard when using non-standard keyboard mappings.
This commit is contained in:
parent
de747a932d
commit
cfc9d54068
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@ -22,6 +22,7 @@ TextEditComponent::TextEditComponent()
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: mRenderer {Renderer::getInstance()}
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, mFocused {false}
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, mEditing {false}
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, mMaskInput {true}
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, mCursor {0}
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, mBlinkTime {0}
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, mCursorRepeatDir {0}
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@ -66,6 +67,9 @@ void TextEditComponent::setValue(const std::string& val)
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void TextEditComponent::textInput(const std::string& text)
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{
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if (mMaskInput)
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return;
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if (mEditing) {
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mBlinkTime = 0;
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mCursorRepeatDir = 0;
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@ -114,38 +118,33 @@ void TextEditComponent::stopEditing()
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{
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SDL_StopTextInput();
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mEditing = false;
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mMaskInput = false;
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mCursorRepeatDir = 0;
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updateHelpPrompts();
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}
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bool TextEditComponent::input(InputConfig* config, Input input)
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{
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bool const cursor_left =
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(config->getDeviceId() != DEVICE_KEYBOARD && config->isMappedLike("left", input)) ||
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(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_LEFT);
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bool const cursor_right =
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(config->getDeviceId() != DEVICE_KEYBOARD && config->isMappedLike("right", input)) ||
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(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_RIGHT);
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bool const cursor_up =
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(config->getDeviceId() != DEVICE_KEYBOARD && config->isMappedLike("up", input)) ||
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(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_UP);
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bool const cursor_down =
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(config->getDeviceId() != DEVICE_KEYBOARD && config->isMappedLike("down", input)) ||
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(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_DOWN);
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bool const shoulder_left = (config->isMappedLike("leftshoulder", input));
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bool const shoulder_right = (config->isMappedLike("rightshoulder", input));
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bool const trigger_left = (config->isMappedLike("lefttrigger", input));
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bool const trigger_right = (config->isMappedLike("righttrigger", input));
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bool const cursorLeft {config->isMappedLike("left", input)};
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bool const cursorRight {config->isMappedLike("right", input)};
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bool const cursorUp {config->isMappedLike("up", input)};
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bool const cursorDown {config->isMappedLike("down", input)};
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bool const shoulderLeft {config->isMappedLike("leftshoulder", input)};
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bool const shoulderRight {config->isMappedLike("rightshoulder", input)};
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bool const triggerLeft {config->isMappedLike("lefttrigger", input)};
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bool const triggerRight {config->isMappedLike("righttrigger", input)};
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if (input.value == 0) {
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if (cursor_left || cursor_right || cursor_up || cursor_down || shoulder_left ||
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shoulder_right | trigger_left || trigger_right) {
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mMaskInput = true;
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if (cursorLeft || cursorRight || cursorUp || cursorDown || shoulderLeft ||
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shoulderRight | triggerLeft || triggerRight) {
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if (input.value == 0)
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mCursorRepeatDir = 0;
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}
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return false;
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}
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if (input.value == 0)
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return false;
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if ((config->isMappedTo("a", input) ||
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(config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_RETURN)) &&
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mFocused && !mEditing) {
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@ -154,63 +153,64 @@ bool TextEditComponent::input(InputConfig* config, Input input)
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}
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if (mEditing) {
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if (config->getDeviceId() == DEVICE_KEYBOARD && input.id == SDLK_RETURN) {
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if (isMultiline())
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textInput("\n");
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else
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stopEditing();
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if (config->getDeviceId() == DEVICE_KEYBOARD) {
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// Special handling for keyboard input as the "A" and "B" buttons are overridden.
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if (input.id == SDLK_RETURN) {
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if (isMultiline())
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textInput("\n");
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else
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stopEditing();
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return true;
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return true;
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}
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else if (input.id == SDLK_DELETE) {
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if (mCursor < static_cast<int>(mText.length())) {
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// Fake as Backspace one char to the right.
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mMaskInput = false;
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moveCursor(1);
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textInput("\b");
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}
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return true;
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}
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else if (input.id == SDLK_BACKSPACE) {
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mMaskInput = false;
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textInput("\b");
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return true;
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}
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}
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if (cursor_left || cursor_right) {
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if (cursorLeft || cursorRight) {
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mBlinkTime = 0;
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mCursorRepeatDir = cursor_left ? -1 : 1;
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mCursorRepeatDir = cursorLeft ? -1 : 1;
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mCursorRepeatTimer = -(CURSOR_REPEAT_START_DELAY - CURSOR_REPEAT_SPEED);
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moveCursor(mCursorRepeatDir);
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return false;
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}
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// Stop editing and let the button down event be captured by the parent component.
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else if (cursor_down) {
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else if (cursorDown) {
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// Stop editing and let the button down event be captured by the parent component.
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stopEditing();
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return false;
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}
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else if (shoulder_left || shoulder_right) {
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mBlinkTime = 0;
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mCursorRepeatDir = shoulder_left ? -10 : 10;
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mCursorRepeatTimer = -(CURSOR_REPEAT_START_DELAY - CURSOR_REPEAT_SPEED);
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moveCursor(mCursorRepeatDir);
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else if (shoulderLeft) {
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mMaskInput = false;
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textInput("\b");
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return true;
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}
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// Jump to beginning of text.
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else if (trigger_left) {
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else if (triggerLeft) {
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// Jump to beginning of text.
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mBlinkTime = 0;
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setCursor(0);
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return true;
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}
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// Jump to end of text.
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else if (trigger_right) {
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else if (triggerRight) {
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// Jump to end of text.
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mBlinkTime = 0;
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setCursor(mText.length());
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return true;
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}
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else if (config->getDeviceId() == DEVICE_KEYBOARD) {
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switch (input.id) {
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case SDLK_HOME: {
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setCursor(0);
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break;
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}
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case SDLK_END: {
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setCursor(std::string::npos);
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break;
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}
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case SDLK_DELETE: {
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if (mCursor < static_cast<int>(mText.length())) {
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// Fake as Backspace one char to the right.
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moveCursor(1);
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textInput("\b");
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}
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break;
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}
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}
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}
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// Consume all input when editing text.
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mMaskInput = false;
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return true;
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}
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@ -42,6 +42,7 @@ public:
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std::shared_ptr<Font> getFont() const override { return mFont; }
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void setCursor(size_t pos);
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void setMaskInput(bool state) { mMaskInput = state; }
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std::vector<HelpPrompt> getHelpPrompts() override;
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@ -61,6 +62,7 @@ private:
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std::string mTextOrig;
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bool mFocused;
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bool mEditing;
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bool mMaskInput;
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int mCursor; // Cursor position in characters.
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int mBlinkTime;
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@ -340,15 +340,13 @@ bool GuiTextEditKeyboardPopup::input(InputConfig* config, Input input)
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mNavigationRepeatDirY = 0;
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}
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// If the keyboard has been configured with backspace as the back button (which is the default
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// configuration) then ignore this key if we're currently editing or otherwise it would be
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// impossible to erase characters using this key.
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bool keyboardBackspace = (config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() &&
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input.id == SDLK_BACKSPACE);
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// Ignore whatever key is mapped to the back button so it can be used for text input.
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bool keyboardBack {config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() &&
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config->isMappedLike("b", input)};
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// Pressing back (or the escape key if using keyboard input) closes us.
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if ((config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_ESCAPE) ||
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(!keyboardBackspace && input.value && config->isMappedTo("b", input))) {
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(!keyboardBack && input.value && config->isMappedTo("b", input))) {
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if (mText->getValue() != mInitValue) {
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// Changes were made, ask if the user wants to save them.
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mWindow->pushGui(new GuiMsgBox(
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@ -393,7 +391,9 @@ bool GuiTextEditKeyboardPopup::input(InputConfig* config, Input input)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput("\b");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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@ -410,7 +410,9 @@ bool GuiTextEditKeyboardPopup::input(InputConfig* config, Input input)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput(" ");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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@ -523,7 +525,9 @@ void GuiTextEditKeyboardPopup::updateDeleteRepeat(int deltaTime)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput("\b");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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@ -165,15 +165,13 @@ bool GuiTextEditPopup::input(InputConfig* config, Input input)
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return true;
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}
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// If the keyboard has been configured with backspace as the back button (which is the default
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// configuration) then ignore this key if we're currently editing or otherwise it would be
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// impossible to erase characters using this key.
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bool keyboardBackspace = (config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() &&
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input.id == SDLK_BACKSPACE);
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// Ignore whatever key is mapped to the back button so it can be used for text input.
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bool keyboardBack {config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() &&
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config->isMappedLike("b", input)};
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// Pressing back (or the escape key if using keyboard input) closes us.
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if ((config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_ESCAPE) ||
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(!keyboardBackspace && input.value && config->isMappedTo("b", input))) {
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(!keyboardBack && input.value && config->isMappedTo("b", input))) {
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if (mText->getValue() != mInitValue) {
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// Changes were made, ask if the user wants to save them.
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mWindow->pushGui(new GuiMsgBox(
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@ -210,7 +208,9 @@ bool GuiTextEditPopup::input(InputConfig* config, Input input)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput("\b");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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@ -227,7 +227,9 @@ bool GuiTextEditPopup::input(InputConfig* config, Input input)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput(" ");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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@ -272,7 +274,9 @@ void GuiTextEditPopup::updateDeleteRepeat(int deltaTime)
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if (!editing)
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mText->startEditing();
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mText->setMaskInput(false);
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mText->textInput("\b");
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mText->setMaskInput(true);
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if (!editing)
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mText->stopEditing();
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