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	Removed parts of the buggy controller drivers crash prevention as it caused unforeseen issues
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				|  | @ -630,15 +630,6 @@ void InputManager::addControllerByDeviceIndex(Window* window, int deviceIndex) | |||
|     SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), &guid[0], 64); | ||||
|     guid.erase(guid.find('\0')); | ||||
| 
 | ||||
|     for (auto& inputConfig : mInputConfigs) { | ||||
|         // This can occur if there are SDL bugs or controller driver bugs.
 | ||||
|         if (inputConfig.second->getDeviceGUIDString().substr(0, 32) == guid.substr(0, 32)) { | ||||
|             LOG(LogWarning) << "Attempted to add an existing controller entry with GUID \"" << guid | ||||
|                             << "\", buggy drivers?"; | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     mInputConfigs[joyID] = | ||||
|         std::make_unique<InputConfig>(joyID, SDL_GameControllerName(mControllers[joyID]), guid); | ||||
| 
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre