mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Added a metadata field to GuiComponent.
Also did some general code cleanup of GuiComponent.
This commit is contained in:
parent
2aabe2eef3
commit
d04a49957c
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@ -24,10 +24,17 @@ GuiComponent::GuiComponent()
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, mSaturation {1.0f}
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, mSaturation {1.0f}
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, mColorShift {0}
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, mColorShift {0}
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, mColorShiftEnd {0}
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, mColorShiftEnd {0}
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, mColorOriginalValue {0}
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, mColorChangedValue {0}
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, mPosition {0.0f, 0.0f, 0.0f}
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, mPosition {0.0f, 0.0f, 0.0f}
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, mOrigin {0.0f, 0.0f}
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, mOrigin {0.0f, 0.0f}
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, mRotationOrigin {0.5f, 0.5f}
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, mRotationOrigin {0.5f, 0.5f}
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, mSize {0.0f, 0.0f}
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, mSize {0.0f, 0.0f}
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, mRotation {0.0f}
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, mScale {1.0f}
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, mDefaultZIndex {0.0f}
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, mZIndex {0.0f}
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, mScrollHide {false}
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, mIsProcessing {false}
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, mIsProcessing {false}
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, mVisible {true}
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, mVisible {true}
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, mEnabled {true}
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, mEnabled {true}
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@ -120,7 +127,7 @@ void GuiComponent::setSize(const float w, const float h)
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onSizeChanged();
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onSizeChanged();
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}
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}
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glm::vec2 GuiComponent::getCenter() const
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const glm::vec2 GuiComponent::getCenter() const
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{
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{
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return glm::vec2 {mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
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return glm::vec2 {mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
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mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f};
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mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f};
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@ -162,7 +169,7 @@ void GuiComponent::sortChildren()
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});
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});
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}
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}
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int GuiComponent::getChildIndex() const
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const int GuiComponent::getChildIndex() const
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{
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{
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std::vector<GuiComponent*>::iterator it =
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std::vector<GuiComponent*>::iterator it =
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std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
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std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
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@ -235,7 +242,7 @@ void GuiComponent::setAnimation(Animation* anim,
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delete oldAnim;
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delete oldAnim;
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}
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}
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bool GuiComponent::stopAnimation(unsigned char slot)
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const bool GuiComponent::stopAnimation(unsigned char slot)
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{
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{
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assert(slot < MAX_ANIMATIONS);
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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if (mAnimationMap[slot]) {
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@ -248,7 +255,7 @@ bool GuiComponent::stopAnimation(unsigned char slot)
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}
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}
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}
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}
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bool GuiComponent::cancelAnimation(unsigned char slot)
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const bool GuiComponent::cancelAnimation(unsigned char slot)
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{
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{
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assert(slot < MAX_ANIMATIONS);
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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if (mAnimationMap[slot]) {
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@ -262,7 +269,7 @@ bool GuiComponent::cancelAnimation(unsigned char slot)
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}
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}
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}
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}
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bool GuiComponent::finishAnimation(unsigned char slot)
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const bool GuiComponent::finishAnimation(unsigned char slot)
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{
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{
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assert(slot < MAX_ANIMATIONS);
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim = mAnimationMap[slot];
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AnimationController* anim = mAnimationMap[slot];
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@ -280,7 +287,7 @@ bool GuiComponent::finishAnimation(unsigned char slot)
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}
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}
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}
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}
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bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
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const bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
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{
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{
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assert(slot < MAX_ANIMATIONS);
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim = mAnimationMap[slot];
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AnimationController* anim = mAnimationMap[slot];
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@ -93,27 +93,30 @@ public:
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virtual void onSizeChanged() {}
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virtual void onSizeChanged() {}
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virtual glm::vec2 getRotationSize() const { return getSize(); }
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virtual glm::vec2 getRotationSize() const { return getSize(); }
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float getRotation() const { return mRotation; }
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const float getRotation() const { return mRotation; }
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void setRotation(float rotation) { mRotation = rotation; }
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void setRotation(float rotation) { mRotation = rotation; }
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void setRotationDegrees(float rotation)
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void setRotationDegrees(float rotation)
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{
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{
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setRotation(static_cast<float>(glm::radians(rotation)));
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setRotation(static_cast<float>(glm::radians(rotation)));
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}
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}
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float getScale() const { return mScale; }
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const float getScale() const { return mScale; }
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void setScale(float scale) { mScale = scale; }
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void setScale(float scale) { mScale = scale; }
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float getZIndex() const { return mZIndex; }
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const float getZIndex() const { return mZIndex; }
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void setZIndex(float zIndex) { mZIndex = zIndex; }
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void setZIndex(float zIndex) { mZIndex = zIndex; }
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float getDefaultZIndex() const { return mDefaultZIndex; }
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const float getDefaultZIndex() const { return mDefaultZIndex; }
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void setDefaultZIndex(float zIndex) { mDefaultZIndex = zIndex; }
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void setDefaultZIndex(float zIndex) { mDefaultZIndex = zIndex; }
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bool isVisible() const { return mVisible; }
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const bool isVisible() const { return mVisible; }
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void setVisible(bool visible) { mVisible = visible; }
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void setVisible(bool visible) { mVisible = visible; }
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const bool getScrollHide() { return mScrollHide; }
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void setScrollHide(bool state) { mScrollHide = state; }
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// Returns the center point of the image (takes origin into account).
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// Returns the center point of the image (takes origin into account).
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glm::vec2 getCenter() const;
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const glm::vec2 getCenter() const;
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void setParent(GuiComponent* parent) { mParent = parent; }
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void setParent(GuiComponent* parent) { mParent = parent; }
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GuiComponent* getParent() const { return mParent; }
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GuiComponent* getParent() const { return mParent; }
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@ -122,18 +125,21 @@ public:
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void removeChild(GuiComponent* cmp);
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void removeChild(GuiComponent* cmp);
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void clearChildren() { mChildren.clear(); }
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void clearChildren() { mChildren.clear(); }
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void sortChildren();
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void sortChildren();
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unsigned int getChildCount() const { return static_cast<int>(mChildren.size()); }
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const unsigned int getChildCount() const { return static_cast<int>(mChildren.size()); }
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int getChildIndex() const;
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const int getChildIndex() const;
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GuiComponent* getChild(unsigned int i) const { return mChildren.at(i); }
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GuiComponent* getChild(unsigned int i) const { return mChildren.at(i); }
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// Animation will be automatically deleted when it completes or is stopped.
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// Animation will be automatically deleted when it completes or is stopped.
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bool isAnimationPlaying(unsigned char slot) const { return mAnimationMap[slot] != nullptr; }
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const bool isAnimationPlaying(unsigned char slot) const
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bool isAnimationReversed(unsigned char slot) const
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{
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return mAnimationMap[slot] != nullptr;
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}
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const bool isAnimationReversed(unsigned char slot) const
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{
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{
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assert(mAnimationMap[slot] != nullptr);
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assert(mAnimationMap[slot] != nullptr);
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return mAnimationMap[slot]->isReversed();
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return mAnimationMap[slot]->isReversed();
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}
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}
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int getAnimationTime(unsigned char slot) const
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const int getAnimationTime(unsigned char slot) const
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{
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{
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assert(mAnimationMap[slot] != nullptr);
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assert(mAnimationMap[slot] != nullptr);
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return mAnimationMap[slot]->getTime();
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return mAnimationMap[slot]->getTime();
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@ -143,15 +149,15 @@ public:
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std::function<void()> finishedCallback = nullptr,
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std::function<void()> finishedCallback = nullptr,
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bool reverse = false,
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bool reverse = false,
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unsigned char slot = 0);
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unsigned char slot = 0);
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bool stopAnimation(unsigned char slot);
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const bool stopAnimation(unsigned char slot);
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// Like stopAnimation, but doesn't call finishedCallback - only removes the animation, leaving
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// Like stopAnimation, but doesn't call finishedCallback - only removes the animation, leaving
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// things in their current state. Returns true if successful (an animation was in this slot).
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// things in their current state. Returns true if successful (an animation was in this slot).
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bool cancelAnimation(unsigned char slot);
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const bool cancelAnimation(unsigned char slot);
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// Calls update(1.f) and finishedCallback, then deletes the animation - basically skips
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// Calls update(1.f) and finishedCallback, then deletes the animation - basically skips
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// to the end. Returns true if successful (an animation was in this slot).
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// to the end. Returns true if successful (an animation was in this slot).
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bool finishAnimation(unsigned char slot);
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const bool finishAnimation(unsigned char slot);
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// Returns true if successful (an animation was in this slot).
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// Returns true if successful (an animation was in this slot).
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bool advanceAnimation(unsigned char slot, unsigned int time);
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const bool advanceAnimation(unsigned char slot, unsigned int time);
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void stopAllAnimations();
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void stopAllAnimations();
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void cancelAllAnimations();
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void cancelAllAnimations();
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@ -181,6 +187,9 @@ public:
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virtual bool getEnabled() { return mEnabled; }
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virtual bool getEnabled() { return mEnabled; }
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virtual void setEnabled(bool state) { mEnabled = state; }
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virtual void setEnabled(bool state) { mEnabled = state; }
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std::string getMetadataField() { return mMetadataField; }
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void setMetadataField(const std::string& text) { mMetadataField = text; }
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virtual std::shared_ptr<Font> getFont() const { return nullptr; }
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virtual std::shared_ptr<Font> getFont() const { return nullptr; }
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const glm::mat4& getTransform();
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const glm::mat4& getTransform();
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@ -228,7 +237,7 @@ public:
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virtual HelpStyle getHelpStyle() { return HelpStyle(); }
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virtual HelpStyle getHelpStyle() { return HelpStyle(); }
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// Returns true if the component is busy doing background processing (e.g. HTTP downloads).
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// Returns true if the component is busy doing background processing (e.g. HTTP downloads).
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bool isProcessing() const { return mIsProcessing; }
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const bool isProcessing() const { return mIsProcessing; }
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const static unsigned char MAX_ANIMATIONS = 4;
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const static unsigned char MAX_ANIMATIONS = 4;
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@ -242,6 +251,8 @@ protected:
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GuiComponent* mParent;
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GuiComponent* mParent;
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std::vector<GuiComponent*> mChildren;
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std::vector<GuiComponent*> mChildren;
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std::string mMetadataField;
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unsigned char mOpacity;
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unsigned char mOpacity;
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unsigned int mColor;
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unsigned int mColor;
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float mSaturation;
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float mSaturation;
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@ -256,12 +267,12 @@ protected:
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glm::vec2 mRotationOrigin;
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glm::vec2 mRotationOrigin;
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glm::vec2 mSize;
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glm::vec2 mSize;
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float mRotation = 0.0;
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float mRotation;
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float mScale = 1.0;
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float mScale;
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float mDefaultZIndex;
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float mDefaultZIndex = 0;
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float mZIndex;
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float mZIndex = 0;
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bool mScrollHide;
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bool mIsProcessing;
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bool mIsProcessing;
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bool mVisible;
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bool mVisible;
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bool mEnabled;
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bool mEnabled;
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