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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
A dummy entry is now displayed in the game options menu if the system has no games.
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@ -142,7 +142,7 @@ GuiGamelistOptions::GuiGamelistOptions(
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}
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// Add the filters entry, unless this is the grouped custom collections system or if there
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// are no games (which should only happen for ungrouped custom collections).
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// are no games for the system.
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if (!mIsCustomCollectionGroup && system->getRootFolder()->getChildren().size() > 0) {
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if (system->getName() != "recent" && Settings::getInstance()->getBool("GamelistFilters")) {
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row.elements.clear();
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@ -153,6 +153,16 @@ GuiGamelistOptions::GuiGamelistOptions(
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mMenu.addRow(row);
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}
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}
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// Add a dummy entry when applicable as the menu looks quite ugly if it's just blank.
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else if (!CollectionSystemsManager::get()->isEditing() &&
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mSystem->getRootFolder()->getChildren().size() == 0 &&
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!mIsCustomCollectionGroup && !mIsCustomCollection) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>
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(mWindow, "THIS SYSTEM HAS NO GAMES",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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mMenu.addRow(row);
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}
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std::string customSystem;
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if (Settings::getInstance()->getBool("UseCustomCollectionsSystem"))
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@ -207,7 +217,8 @@ GuiGamelistOptions::GuiGamelistOptions(
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}
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// Buttons. Logic to apply or cancel settings are handled by the destructor.
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mMenu.addButton("APPLY", "apply", [&] { delete this; });
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if (!(!mIsCustomCollectionGroup && system->getRootFolder()->getChildren().size() == 0))
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mMenu.addButton("APPLY", "apply", [&] { delete this; });
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mMenu.addButton("CANCEL", "cancel", [&] { mCancelled = true; delete this; });
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// Center the menu.
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@ -272,7 +283,8 @@ GuiGamelistOptions::~GuiGamelistOptions()
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}
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}
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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if (mSystem->getRootFolder()->getChildren().size() != 0)
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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}
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void GuiGamelistOptions::openGamelistFilter()
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@ -318,12 +330,16 @@ void GuiGamelistOptions::startEditMode()
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ViewController::get()->getGameListView((*it))->getCursor(), false);
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}
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if (mSystem->getRootFolder()->getChildren().size() == 0)
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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delete this;
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}
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void GuiGamelistOptions::exitEditMode()
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{
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CollectionSystemsManager::get()->exitEditMode();
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if (mSystem->getRootFolder()->getChildren().size() == 0)
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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delete this;
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}
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@ -501,7 +517,10 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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{
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auto prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("a", "select"));
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prompts.push_back(HelpPrompt("b", "close (apply)"));
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if (mSystem->getRootFolder()->getChildren().size() != 0)
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prompts.push_back(HelpPrompt("b", "close (apply)"));
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else
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prompts.push_back(HelpPrompt("b", "close (cancel)"));
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prompts.push_back(HelpPrompt("select", "close (cancel)"));
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return prompts;
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}
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