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The emulator name is now displayed if it's not found during game launch.
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parent
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@ -945,8 +945,8 @@ void FileData::launchGame()
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << commandRaw;
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window->queueInfoPopup("ERROR: MISSING EMULATOR CONFIGURATION FOR '" + emulatorEntry + "'",
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6000);
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window->queueInfoPopup(
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"ERROR: MISSING EMULATOR FIND RULES CONFIGURATION FOR '" + emulatorEntry + "'", 6000);
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window->setAllowTextScrolling(true);
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window->setAllowFileAnimation(true);
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return;
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@ -956,8 +956,24 @@ void FileData::launchGame()
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << commandRaw;
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std::string emulatorName;
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size_t startPos {0};
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size_t endPos {0};
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if ((startPos = command.find("%EMULATOR_")) != std::string::npos) {
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endPos = command.find("%", startPos + 1);
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if (endPos != std::string::npos)
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emulatorName = command.substr(startPos + 10, endPos - startPos - 10);
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}
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if (emulatorName == "")
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window->queueInfoPopup("ERROR: COULDN'T FIND EMULATOR, HAS IT BEEN PROPERLY INSTALLED?",
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6000);
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else
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window->queueInfoPopup("ERROR: COULDN'T FIND EMULATOR '" + emulatorName +
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"', HAS IT BEEN PROPERLY INSTALLED?",
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6000);
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window->setAllowTextScrolling(true);
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window->setAllowFileAnimation(true);
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return;
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