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The A button help prompt now shows Enter instead of Launch in the grouped custom collections view.
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@ -312,7 +312,13 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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ViewController::get()->getState().viewing == ViewController::GAME_LIST)
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prompts.push_back(HelpPrompt("a", "enter"));
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else
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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prompts.push_back(HelpPrompt("x", "view media"));
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@ -705,7 +705,13 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
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if (Settings::getInstance()->getBool("QuickSystemSelect"))
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prompts.push_back(HelpPrompt("lr", "system"));
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prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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ViewController::get()->getState().viewing == ViewController::GAME_LIST)
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prompts.push_back(HelpPrompt("a", "enter"));
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else
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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if (mRoot->getSystem()->isGameSystem() &&
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