mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Documentation update
This commit is contained in:
parent
a653294eb7
commit
d16b6aad72
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@ -690,7 +690,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| daphne | Daphne Arcade LaserDisc Emulator | MAME4droid 2024 **(Standalone)** | DirkSimple | Depends | See the specific _LaserDisc Games_ section in the user guide |
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| desktop | Desktop Applications | _Placeholder_ | | | |
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| doom | Doom | PrBoom | | No | |
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| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN | No | |
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| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>VirtualXT | No | See the specific _DOS / PC_ section in the user guide |
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| dragon32 | Dragon Data Dragon 32 | MAME4droid 2024 Dragon 32 [Tape] **(Standalone)** | MAME4droid 2024 Dragon 32 [Cartridge] **(Standalone)**,<br>MAME4droid 2024 Dragon 64 [Tape] **(Standalone)**,<br>MAME4droid 2024 Dragon 64 [Cartridge] **(Standalone)** | Yes | See the specific _Dragon 32 and Tano Dragon_ section in the user guide |
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| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)**,<br>Redream **(Standalone)** | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
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| easyrpg | EasyRPG Game Engine | EasyRPG | | No | |
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@ -761,7 +761,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| openbor | OpenBOR Game Engine | OpenBOR **(Standalone)** | | No | See the specific _OpenBOR_ section in the User guide |
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| oric | Tangerine Computer Systems Oric | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Tangerine Computer Systems Oric_ section in the user guide |
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| palm | Palm OS | Mu | | | |
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| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN | No | |
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| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>VirtualXT | No | See the specific _DOS / PC_ section in the user guide |
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| pc88 | NEC PC-8800 Series | QUASI88 | | Yes | |
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| pc98 | NEC PC-9800 Series | Neko Project II Kai | Neko Project II | | |
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| pcarcade | PC Arcade Systems | _Placeholder_ | | | | |
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@ -47,6 +47,9 @@ See the full list below for all changes like added emulators, launch command mod
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* Added NooDS standalone as an alternative emulator for the gba and nds systems on Android, Linux and Windows
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* Added MAME standalone as the default emulator for the dragon32 and tanodragon systems on Linux, macOS and Windows
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* Added the .7z and .zip file extensions to the dragon32 and tanodragon systems
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* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
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* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
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* Added the .img file extension to the dos and pc systems
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* Added the Ardens RetroArch core as an alternative emulator for the arduboy system
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* Added the .arduboy file extension to the arduboy system
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* (Linux) Added a systempath find rule for the ppsspp binary name for the PPSSPP emulator
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@ -71,6 +74,8 @@ See the full list below for all changes like added emulators, launch command mod
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* Removed support for NetBSD and OpenBSD
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* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
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* Added some extra compiler checking options when building with AddressSanitizer or UndefinedBehaviorSanitizer
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* Updated the MAME index files to include ROMs up to MAME version 0.269
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* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
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### Bug fixes
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4
HAIKU.md
4
HAIKU.md
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@ -118,10 +118,6 @@ Games can only be launched if ES-DE has been started from the command line, i.e.
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Crashes on game start (Stella 2014 works fine).
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### VICE x64sc Accurate / x64 SuperCPU / x128 / xplus4 / xvic
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Games don't run, emulator instantly exits (VICE x64 Fast works fine).
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### ZEsarUX
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Crashes on game start.
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@ -676,10 +676,10 @@ CPack: - package: /Users/myusername/emulationstation-de/ES-DE_3.0.0-arm64.dmg ge
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Only the Microsoft Visual C++ (MSVC) compiler is supported on Windows. Although MinGW/GCC produces higher quality code with ES-DE running around 10% to 25% faster it's unfortunately not sustainable to use it. There are multiple technical issues with third party libraries like severe threading issues with FFmpeg and some libraries like Poppler not being readily available.
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Install Git for Windows: \
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[https://gitforwindows.org](https://gitforwindows.org)
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https://gitforwindows.org
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Download the Visual Studio Build Tools (choose Visual Studio Community edition): \
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[https://visualstudio.microsoft.com/downloads](https://visualstudio.microsoft.com/downloads)
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https://visualstudio.microsoft.com/downloads
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During installation, choose the Desktop development with C++ workload with the following options:
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@ -707,7 +707,7 @@ It's important to choose the x64-specific shell and not the x86 variant, as ES-D
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**Other preparations**
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In order to get clang-format onto the system you need to download and install Clang/LLVM: \
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[https://releases.llvm.org](https://releases.llvm.org)
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https://releases.llvm.org
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Just run the installer and make sure to select the option _Add LLVM to the system PATH for current user_.
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@ -787,7 +787,7 @@ On Windows the certificates supplied with the operating system will not be utili
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**Running with OpenGL software rendering**
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If you are running Windows in a virtualized environment such as QEMU-KVM that does not support HW accelerated OpenGL, you can install the Mesa3D for Windows library, which can be downloaded at [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag).
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If you are running Windows in a virtualized environment such as QEMU-KVM that does not support HW accelerated OpenGL, you can install the Mesa3D for Windows library, which can be downloaded at https://fdossena.com/?p=mesa/index.frag
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You simply extract the opengl32.dll file into the ES-DE directory and this will enable the llvmpipe renderer. The performance will be terrible of course, but everything should work and it should be good enough for test building on Windows without having to reboot your computer to a native Windows installation. (Note that you may need to copy opengl32.dll to your RetroArch installation directory as well to get the emulators to work somehow correctly.)
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@ -797,7 +797,7 @@ Obviously this library is only intended for development and will not be shipped
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To create an NSIS installer (Nullsoft Scriptable Install System) you need to first install the NSIS creation tool:
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[https://nsis.sourceforge.io/Download](https://nsis.sourceforge.io/Download)
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https://nsis.sourceforge.io/Download
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Simply install the application using its installer.
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@ -940,9 +940,9 @@ Of course you would like to get the code formatted according to the clang-format
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There are some files shipped with ES-DE that need to be pulled from external resources, the first one being the CA certificate bundle to get TLS/SSL support working on Windows.
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The CA certificates shipped with ES-DE come directly from the curl project but they're originally supplied by the Mozilla foundation. See [https://wiki.mozilla.org/CA](https://wiki.mozilla.org/CA) for more information about this certificate bundle.
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The CA certificates shipped with ES-DE come directly from the curl project but they're originally supplied by the Mozilla foundation. See https://wiki.mozilla.org/CA for more information about this certificate bundle.
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The latest version can be downloaded from [https://curl.se/docs/caextract.html](https://curl.se/docs/caextract.html)
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The latest version can be downloaded from https://curl.se/docs/caextract.html
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After downloading the file, rename it from `cacert.pem` to `curl-ca-bundle.crt` and move it to the certificates directory i.e.:
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@ -954,7 +954,7 @@ emulationstation-de/resources/certificates/curl-ca-bundle.crt
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ES-DE automatically identifies and excludes MAME BIOS and device files, as well as translating the short MAME ROM names to their full game names. This is done using information from the MAME driver file shipped with the official MAME distribution. The file needs to be converted to an internal format used by ES-DE as the original file is huge and most of the information is not required.
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To get hold of the driver file, go to [https://www.mamedev.org/release.php](https://www.mamedev.org/release.php) and select the Windows version, but only download the driver information in XML format and not MAME itself. This file will be named something like `mame0226lx.zip` and unzipping it will give you a filename such as `mame0226.xml`.
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To get hold of the driver file, go to https://www.mamedev.org/release.php and select the Windows version, but only download the driver information in XML format and not MAME itself. This file will be named something like `mame0226lx.zip` and unzipping it will give you a filename such as `mame0226.xml`.
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Move the XML driver file to the resources/MAME directory and then convert it to the ES-DE internal files:
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16
INSTALL.md
16
INSTALL.md
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@ -649,10 +649,10 @@ CPack: - package: /Users/myusername/emulationstation-de/ES-DE_3.0.0-arm64.dmg ge
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Only the Microsoft Visual C++ (MSVC) compiler is supported on Windows. Although MinGW/GCC produces higher quality code with ES-DE running around 10% to 25% faster it's unfortunately not sustainable to use it. There are multiple technical issues with third party libraries like severe threading issues with FFmpeg and some libraries like Poppler not being readily available.
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Install Git for Windows: \
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[https://gitforwindows.org](https://gitforwindows.org)
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https://gitforwindows.org
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Download the Visual Studio Build Tools (choose Visual Studio Community edition): \
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[https://visualstudio.microsoft.com/downloads](https://visualstudio.microsoft.com/downloads)
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https://visualstudio.microsoft.com/downloads
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During installation, choose the Desktop development with C++ workload with the following options (version details may differ):
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@ -678,7 +678,7 @@ It's important to choose the x64-specific shell and not the x86 variant, as ES-D
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**Other preparations**
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In order to get clang-format onto the system you need to download and install Clang/LLVM: \
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[https://releases.llvm.org](https://releases.llvm.org)
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https://releases.llvm.org
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Just run the installer and make sure to select the option _Add LLVM to the system PATH for current user_.
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@ -758,7 +758,7 @@ On Windows the certificates supplied with the operating system will not be utili
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**Running with OpenGL software rendering**
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If you are running Windows in a virtualized environment such as QEMU-KVM that does not support HW accelerated OpenGL, you can install the Mesa3D for Windows library, which can be downloaded at [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag).
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If you are running Windows in a virtualized environment such as QEMU-KVM that does not support HW accelerated OpenGL, you can install the Mesa3D for Windows library, which can be downloaded at https://fdossena.com/?p=mesa/index.frag
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You simply extract the opengl32.dll file into the ES-DE directory and this will enable the llvmpipe renderer. The performance will be terrible of course, but everything should work and it should be good enough for test building on Windows without having to reboot your computer to a native Windows installation. (Note that you may need to copy opengl32.dll to your RetroArch installation directory as well to get the emulators to work somehow correctly.)
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@ -768,7 +768,7 @@ Obviously this library is only intended for development and will not be shipped
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To create an NSIS installer (Nullsoft Scriptable Install System) you need to first install the NSIS creation tool:
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[https://nsis.sourceforge.io/Download](https://nsis.sourceforge.io/Download)
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https://nsis.sourceforge.io/Download
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Simply install the application using its installer.
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@ -911,9 +911,9 @@ Of course you would like to get the code formatted according to the clang-format
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There are some files shipped with ES-DE that need to be pulled from external resources, the first one being the CA certificate bundle to get TLS/SSL support working on Windows.
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The CA certificates shipped with ES-DE come directly from the curl project but they're originally supplied by the Mozilla foundation. See [https://wiki.mozilla.org/CA](https://wiki.mozilla.org/CA) for more information about this certificate bundle.
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The CA certificates shipped with ES-DE come directly from the curl project but they're originally supplied by the Mozilla foundation. See https://wiki.mozilla.org/CA for more information about this certificate bundle.
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The latest version can be downloaded from [https://curl.se/docs/caextract.html](https://curl.se/docs/caextract.html)
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The latest version can be downloaded from https://curl.se/docs/caextract.html
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After downloading the file, rename it from `cacert.pem` to `curl-ca-bundle.crt` and move it to the certificates directory i.e.:
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@ -925,7 +925,7 @@ emulationstation-de/resources/certificates/curl-ca-bundle.crt
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ES-DE automatically identifies and excludes MAME BIOS and device files, as well as translating the short MAME ROM names to their full game names. This is done using information from the MAME driver file shipped with the official MAME distribution. The file needs to be converted to an internal format used by ES-DE as the original file is huge and most of the information is not required.
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To get hold of the driver file, go to [https://www.mamedev.org/release.php](https://www.mamedev.org/release.php) and select the Windows version, but only download the driver information in XML format and not MAME itself. This file will be named something like `mame0226lx.zip` and unzipping it will give you a filename such as `mame0226.xml`.
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To get hold of the driver file, go to https://www.mamedev.org/release.php and select the Windows version, but only download the driver information in XML format and not MAME itself. This file will be named something like `mame0226lx.zip` and unzipping it will give you a filename such as `mame0226.xml`.
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Move the XML driver file to the resources/MAME directory and then convert it to the ES-DE internal files:
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@ -764,18 +764,8 @@ The following languages are supported:
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| ro_RO | Romanian | Română |
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| ru_RU | Russian | Русский |
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| sv_SE | Swedish | Svenska |
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| ja_JP | Japanese | 日本語 |
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| zh_CN | Simplified Chinese | 简体中文 |
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These languages are currently getting translated and may be supported in the near future:
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| Language | English name | Native name |
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| :------------ | :----------------------- | :----------------------- |
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| de_DE | German | Deutsch |
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| el_GR | Greek | Ελληνικά |
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| nl_NL | Dutch | Nederlands |
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| ar_EG | Arabic | العربية |
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| ja_JP | Japanese | 日本語 |
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| zh_CN | Simplified Chinese | 简体中文 |
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Note that the native name is what is shown inside the _UI Settings_ menu for the _Theme Language_ and _Application Language_ settings.
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@ -24,11 +24,11 @@ You can always close the application immediately using the keyboard, by default
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For additional details, read on below.
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There are also installation videos available at the ES-DE YouTube channel:\
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[https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ](https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ)
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https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ
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## Installation and first startup
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To install ES-DE, just download the package or installer from [https://es-de.org](https://es-de.org) and follow the brief instructions below.
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To install ES-DE, just download the package or installer from https://es-de.org and follow the brief instructions below.
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As for display resolutions, the minimum pixel value is 224 and the maximum is 7680. This means that you can run ES-DE at for instance 320x224 all the way up to 7680x4320 (8K UHD). Vertical screen orientation is also supported, as well as ultra-wide resolutions like 3840x1440.
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@ -243,7 +243,7 @@ Just make sure to never place games or other resources on network shares using t
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Also make sure that you don't use the exFAT filesystem as its very poor disk I/O performance will make ES-DE run really slowly. Using this filesystem will make the theme downloader fail as well.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from https://fdossena.com/?p=mesa/index.frag and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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On some GPUs with buggy drivers, ES-DE may only display a black screen on startup or when launching a game. The problem can be worked around by specifying a window size for ES-DE that is a single pixel wider than the actual screen resolution. So for example for a 1280x800 display, the resolution can be set to 1281x800 and then rendering should work correctly. This is applied using the --resolution command line option, for example:
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```
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@ -304,9 +304,9 @@ Unless RetroDECK is used, Flatpak releases of some emulators may need some extra
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If you are unfamiliar with Linux/Unix operating systems, make sure to at least read up on the concepts of _dotfiles_ (hidden files and directories), _home directories_ (including use of the tilde ~ character) and _symbolic links_ (symlinks):
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[https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments](https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments) \
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[https://en.wikipedia.org/wiki/Home_directory#Unix](https://en.wikipedia.org/wiki/Home_directory#Unix) \
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[https://en.wikipedia.org/wiki/Symbolic_link](https://en.wikipedia.org/wiki/Symbolic_link)
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https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments \
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https://en.wikipedia.org/wiki/Home_directory#Unix \
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https://en.wikipedia.org/wiki/Symbolic_link
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## Specific notes for Android
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@ -1344,7 +1344,7 @@ There are multiple ways to run these games, for the computer models like the A50
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This emulator is by far the most straightforward Amiga emulator to use, it's easy to configure and it runs all file types that ES-DE supports. It can run zipped files too for all supported formats.
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PUAE requires Amiga Kickstart ROMs to run, you can find more information about that topic here:\
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[https://github.com/libretro/libretro-uae/blob/master/README.md](https://github.com/libretro/libretro-uae/blob/master/README.md)
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https://github.com/libretro/libretro-uae/blob/master/README.md
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For the Amiga computer models the recommended approach is to go for WHDLoad-packaged files in the `.lha` or `.zip` format. While it's also possible to use WHDLoad hard drive images in `.hdf` or `.hdz` format these will only work in PAUE so they are not really recommended as you may want to use another emulator in the future.
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@ -1472,6 +1472,8 @@ How to configure each emulator is far beyond the scope of this document, but the
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For this platform there are two basic approaches for how the setup could be done; either to present each game as a single entry inside ES-DE, or to retain each game's directory structure. The first alternative is more user-friendly, tidy and requires less setup but basically restricts the emulator selection to the DOSBox-Pure RetroArch core. There is an alternative way to setup single entries to work with all DOSBox forks, but it has some drawbacks as discussed below.
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If you want to emulate older DOS games and applications then there's also support for the VirtualXT RetroArch core, but this emulator can only run .img and .zip files and it probably won't be able to run most games from the 1990s. For these reasons this documentation only covers DOSBox.
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If you prefer to present the games as single entries you could compress each game directory into a ZIP file with either the .zip or .dosz file extension. On game launch a menu will be displayed by DOSBox-Pure, asking which file inside the archive you would like to execute. This makes it possible to select the actual game file, or for example a setup utility like SETUP.EXE or INSTALL.EXE. Attempting to launch such an archive file with any other DOSBox fork will fail, or not work as expected.
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Here's an example of a .zip archive setup for use with DOSBox-Pure:
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@ -1735,7 +1737,7 @@ For Daphne games the structure will look something like the following, which is
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```
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The directory name has to keep this naming convention with the name consisting of the Daphne game type (_lair_ for this example) followed by the .daphne extension. This name logic with a short name per game is similar to how it works in MAME and ScummVM. A list of available games can be found here: \
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[http://www.daphne-emu.com/mediawiki/index.php/CmdLine](http://www.daphne-emu.com/mediawiki/index.php/CmdLine)
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https://www.daphne-emu.com:9443/mediawiki/index.php/CmdLine
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In order to get the games to work, simply create an empty file named _\<game\>.daphne_ inside the game directory, for example `lair.daphne` in this case. The _Directories interpreted as files_ functionality will then allow the game to be launched even though it shows up as a single entry inside ES-DE.
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@ -2240,7 +2242,7 @@ The drawback to using shortcuts is that they're not portable, if you change the
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**Linux:**
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|
||||
On Linux you need to supply your own game engine binary as few (if any) games are distributed with the Linux release of OpenBOR. Download the .7z archive from the [https://github.com/DCurrent/openbor](https://github.com/DCurrent/openbor) repository. The file you want is _OpenBOR_3.0_6391.AppImage_ which is located inside the LINUX/OpenBOR folder. If you need an older engine for some specific game, then you may need to download an earlier release instead.
|
||||
On Linux you need to supply your own game engine binary as few (if any) games are distributed with the Linux release of OpenBOR. Download the .7z archive from the https://github.com/DCurrent/openbor repository. The file you want is _OpenBOR_3.0_6391.AppImage_ which is located inside the LINUX/OpenBOR folder. If you need an older engine for some specific game, then you may need to download an earlier release instead.
|
||||
|
||||
Copy this file to the game directory and make it executable using the command `chmod +x OpenBOR_3.0_6391.AppImage`
|
||||
|
||||
|
@ -2392,7 +2394,7 @@ ScummVM overlaps a bit with DOS when it comes to the logic of setting it up. It'
|
|||
Although ScummVM supports launching of .exe files, ES-DE is currently not configured as such and it's instead recommended to create a .scummvm file in each game directory and launch that. This makes for a cleaner setup as you don't need to run game configuration utilities like INSTALL.EXE or SETUP.EXE directly as you would with DOSBox. Rather the game configuration is done within the ScummVM emulator.
|
||||
|
||||
The .scummvm file must be named using the correct _Game Short Name_ and it must also contain this short name as a single string/word. You can find the complete list of supported ScummVM games with their corresponding short names here:\
|
||||
[https://www.scummvm.org/compatibility](https://www.scummvm.org/compatibility)
|
||||
https://www.scummvm.org/compatibility
|
||||
|
||||
An example setup could look like the following:
|
||||
```
|
||||
|
@ -4123,7 +4125,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| daphne | Daphne Arcade LaserDisc Emulator | Hypseus [Daphne] **(Standalone)** | Hypseus [Singe] **(Standalone)**,<br>MAME - Current,<br>MAME **(Standalone)**,<br>DirkSimple | Depends | See the specific _LaserDisc Games_ section elsewhere in this guide |
|
||||
| desktop | Desktop Applications | _Suspend ES-DE_ | _Keep ES-DE running_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
|
||||
| doom | Doom | PrBoom | PrBoom+ **(Standalone)**,<br>Boom 3 [LW],<br>Boom 3 xp [LW],<br> _Shortcut or script_ | No | |
|
||||
| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)**,<br>VirtualXT | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| dragon32 | Dragon Data Dragon 32 | MAME Dragon 32 [Tape] **(Standalone)** | MAME Dragon 32 [Cartridge] **(Standalone)**,<br>MAME Dragon 64 [Tape] **(Standalone)**,<br>MAME Dragon 64 [Cartridge] **(Standalone)**,<br>XRoar Dragon 32 **(Standalone)**,<br>XRoar Dragon 64 **(Standalone)** | Yes | See the specific _Dragon 32 and Tano Dragon_ section elsewhere in this guide |
|
||||
| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Redream **(Standalone)**,<br>Demul **(Standalone)** [W] | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| easyrpg | EasyRPG Game Engine | EasyRPG | EasyRPG Player **(Standalone)** | No | See the specific _EasyRPG Game Engine_ section elsewhere in this guide |
|
||||
|
@ -4194,7 +4196,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| openbor | OpenBOR Game Engine | OpenBOR **(Standalone)** [LW] | | No | See the specific _OpenBOR_ section elsewhere in this guide |
|
||||
| oric | Tangerine Computer Systems Oric | MAME **(Standalone)** | Oricutron **(Standalone)** | Yes | See the specific _Tangerine Computer Systems Oric_ section elsewhere in this guide |
|
||||
| palm | Palm OS | Mu | | | |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)**,<br>VirtualXT | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| pc88 | NEC PC-8800 Series | QUASI88 | QUASI88 **(Standalone)** | Yes | |
|
||||
| pc98 | NEC PC-9800 Series | Neko Project II Kai | Neko Project II | | |
|
||||
| pcarcade | PC Arcade Systems | Wine **(Standalone)** [L],<br> _Shortcut or script_ [MW] | Proton **(Standalone)** [L],<br> _AppImage_ [L],<br> _Shortcut or script_ [L] | No | |
|
||||
|
|
20
USERGUIDE.md
20
USERGUIDE.md
|
@ -22,11 +22,11 @@ You can always close the application immediately using the keyboard, by default
|
|||
For additional details, read on below.
|
||||
|
||||
There are also installation videos available at the ES-DE YouTube channel:\
|
||||
[https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ](https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ)
|
||||
https://www.youtube.com/channel/UCosLuC9yIMQPKFBJXgDpvVQ
|
||||
|
||||
## Installation and first startup
|
||||
|
||||
To install ES-DE, just download the package or installer from [https://es-de.org](https://es-de.org) and follow the brief instructions below.
|
||||
To install ES-DE, just download the package or installer from https://es-de.org and follow the brief instructions below.
|
||||
|
||||
As for display resolutions, the minimum pixel value is 224 and the maximum is 7680. This means that you can run ES-DE at for instance 320x224 all the way up to 7680x4320 (8K UHD). Vertical screen orientation is also supported, as well as ultra-wide resolutions like 3840x1440.
|
||||
|
||||
|
@ -229,7 +229,7 @@ Just make sure to never place games or other resources on network shares using t
|
|||
|
||||
Also make sure that you don't use the exFAT filesystem as its very poor disk I/O performance will make ES-DE run really slowly. Using this filesystem will make the theme downloader fail as well.
|
||||
|
||||
In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
|
||||
In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from https://fdossena.com/?p=mesa/index.frag and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
|
||||
|
||||
On some GPUs with buggy drivers, ES-DE may only display a black screen on startup or when launching a game. The problem can be worked around by specifying a window size for ES-DE that is a single pixel wider than the actual screen resolution. So for example for a 1280x800 display, the resolution can be set to 1281x800 and then rendering should work correctly. This is applied using the --resolution command line option, for example:
|
||||
```
|
||||
|
@ -290,9 +290,9 @@ Unless RetroDECK is used, Flatpak releases of some emulators may need some extra
|
|||
|
||||
If you are unfamiliar with Linux/Unix operating systems, make sure to at least read up on the concepts of _dotfiles_ (hidden files and directories), _home directories_ (including use of the tilde ~ character) and _symbolic links_ (symlinks):
|
||||
|
||||
[https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments](https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments) \
|
||||
[https://en.wikipedia.org/wiki/Home_directory#Unix](https://en.wikipedia.org/wiki/Home_directory#Unix) \
|
||||
[https://en.wikipedia.org/wiki/Symbolic_link](https://en.wikipedia.org/wiki/Symbolic_link)
|
||||
https://en.wikipedia.org/wiki/Hidden_file_and_hidden_directory#Unix_and_Unix-like_environments \
|
||||
https://en.wikipedia.org/wiki/Home_directory#Unix \
|
||||
https://en.wikipedia.org/wiki/Symbolic_link
|
||||
|
||||
## Specific notes for Android
|
||||
|
||||
|
@ -1326,7 +1326,7 @@ There are multiple ways to run these games, for the computer models like the A50
|
|||
This emulator is by far the most straightforward Amiga emulator to use, it's easy to configure and it runs all file types that ES-DE supports. It can run zipped files too for all supported formats.
|
||||
|
||||
PUAE requires Amiga Kickstart ROMs to run, you can find more information about that topic here:\
|
||||
[https://github.com/libretro/libretro-uae/blob/master/README.md](https://github.com/libretro/libretro-uae/blob/master/README.md)
|
||||
https://github.com/libretro/libretro-uae/blob/master/README.md
|
||||
|
||||
For the Amiga computer models the recommended approach is to go for WHDLoad-packaged files in the `.lha` or `.zip` format. While it's also possible to use WHDLoad hard drive images in `.hdf` or `.hdz` format these will only work in PAUE so they are not really recommended as you may want to use another emulator in the future.
|
||||
|
||||
|
@ -1709,7 +1709,7 @@ For Daphne games the structure will look something like the following, which is
|
|||
```
|
||||
|
||||
The directory name has to keep this naming convention with the name consisting of the Daphne game type (_lair_ for this example) followed by the .daphne extension. This name logic with a short name per game is similar to how it works in MAME and ScummVM. A list of available games can be found here: \
|
||||
[http://www.daphne-emu.com/mediawiki/index.php/CmdLine](http://www.daphne-emu.com/mediawiki/index.php/CmdLine)
|
||||
https://www.daphne-emu.com:9443/mediawiki/index.php/CmdLine
|
||||
|
||||
In order to get the games to work, simply create an empty file named _\<game\>.daphne_ inside the game directory, for example `lair.daphne` in this case. The _Directories interpreted as files_ functionality will then allow the game to be launched even though it shows up as a single entry inside ES-DE.
|
||||
|
||||
|
@ -2214,7 +2214,7 @@ The drawback to using shortcuts is that they're not portable, if you change the
|
|||
|
||||
**Linux:**
|
||||
|
||||
On Linux you need to supply your own game engine binary as few (if any) games are distributed with the Linux release of OpenBOR. Download the .7z archive from the [https://github.com/DCurrent/openbor](https://github.com/DCurrent/openbor) repository. The file you want is _OpenBOR_3.0_6391.AppImage_ which is located inside the LINUX/OpenBOR folder. If you need an older engine for some specific game, then you may need to download an earlier release instead.
|
||||
On Linux you need to supply your own game engine binary as few (if any) games are distributed with the Linux release of OpenBOR. Download the .7z archive from the https://github.com/DCurrent/openbor repository. The file you want is _OpenBOR_3.0_6391.AppImage_ which is located inside the LINUX/OpenBOR folder. If you need an older engine for some specific game, then you may need to download an earlier release instead.
|
||||
|
||||
Copy this file to the game directory and make it executable using the command `chmod +x OpenBOR_3.0_6391.AppImage`
|
||||
|
||||
|
@ -2366,7 +2366,7 @@ ScummVM overlaps a bit with DOS when it comes to the logic of setting it up. It'
|
|||
Although ScummVM supports launching of .exe files, ES-DE is currently not configured as such and it's instead recommended to create a .scummvm file in each game directory and launch that. This makes for a cleaner setup as you don't need to run game configuration utilities like INSTALL.EXE or SETUP.EXE directly as you would with DOSBox. Rather the game configuration is done within the ScummVM emulator.
|
||||
|
||||
The .scummvm file must be named using the correct _Game Short Name_ and it must also contain this short name as a single string/word. You can find the complete list of supported ScummVM games with their corresponding short names here:\
|
||||
[https://www.scummvm.org/compatibility](https://www.scummvm.org/compatibility)
|
||||
https://www.scummvm.org/compatibility
|
||||
|
||||
An example setup could look like the following:
|
||||
```
|
||||
|
|
Loading…
Reference in a new issue