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Changed the SDL video initialization function from SDL_Init to SDL_InitSubSystem
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@ -65,7 +65,7 @@ bool Renderer::createWindow()
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{
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LOG(LogInfo) << "Creating window...";
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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LOG(LogError) << "Couldn't initialize SDL: " << SDL_GetError();
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return false;
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}
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