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Updated SDL to 2.30.1 on Android, Windows, macOS and the Linux AppImage builds
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parent
28c91d1c0e
commit
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@ -230,29 +230,29 @@ cd ..
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echo:
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echo Setting up SDL
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if exist SDL2-2.30.0\ (
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rmdir /S /Q SDL2-2.30.0
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if exist SDL2-2.30.1\ (
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rmdir /S /Q SDL2-2.30.1
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)
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if exist SDL2\ (
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rmdir /S /Q SDL2
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)
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if exist SDL2-devel-2.30.0-VC.zip (
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del SDL2-devel-2.30.0-VC.zip
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if exist SDL2-devel-2.30.1-VC.zip (
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del SDL2-devel-2.30.1-VC.zip
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)
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curl -LO https://libsdl.org/release/SDL2-devel-2.30.0-VC.zip
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curl -LO https://libsdl.org/release/SDL2-devel-2.30.1-VC.zip
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7z x SDL2-devel-2.30.0-VC.zip
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7z x SDL2-devel-2.30.1-VC.zip
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if not exist SDL2-2.30.0\ (
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if not exist SDL2-2.30.1\ (
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echo SDL directory is missing, aborting.
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cd ..
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goto end
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)
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rename SDL2-2.30.0 SDL2
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rename SDL2-2.30.1 SDL2
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cd SDL2
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rename include SDL2
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@ -13,8 +13,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.30.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.0
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SDL_RELEASE_TAG=release-2.30.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1
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echo "Building AppImage..."
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@ -13,8 +13,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.30.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.0
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SDL_RELEASE_TAG=release-2.30.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1
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echo "Building Steam Deck AppImage..."
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@ -280,7 +280,7 @@ if [ ! -d SDL ]; then
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fi
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cd SDL
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git checkout release-2.30.0
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git checkout release-2.30.1
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ln -s include SDL2
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mkdir build
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cd ..
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