Updated SDL to 2.30.1 on Android, Windows, macOS and the Linux AppImage builds

This commit is contained in:
Leon Styhre 2024-03-10 17:10:09 +01:00
parent 28c91d1c0e
commit d5b5bb5ac5
4 changed files with 13 additions and 13 deletions

View file

@ -230,29 +230,29 @@ cd ..
echo: echo:
echo Setting up SDL echo Setting up SDL
if exist SDL2-2.30.0\ ( if exist SDL2-2.30.1\ (
rmdir /S /Q SDL2-2.30.0 rmdir /S /Q SDL2-2.30.1
) )
if exist SDL2\ ( if exist SDL2\ (
rmdir /S /Q SDL2 rmdir /S /Q SDL2
) )
if exist SDL2-devel-2.30.0-VC.zip ( if exist SDL2-devel-2.30.1-VC.zip (
del SDL2-devel-2.30.0-VC.zip del SDL2-devel-2.30.1-VC.zip
) )
curl -LO https://libsdl.org/release/SDL2-devel-2.30.0-VC.zip curl -LO https://libsdl.org/release/SDL2-devel-2.30.1-VC.zip
7z x SDL2-devel-2.30.0-VC.zip 7z x SDL2-devel-2.30.1-VC.zip
if not exist SDL2-2.30.0\ ( if not exist SDL2-2.30.1\ (
echo SDL directory is missing, aborting. echo SDL directory is missing, aborting.
cd .. cd ..
goto end goto end
) )
rename SDL2-2.30.0 SDL2 rename SDL2-2.30.1 SDL2
cd SDL2 cd SDL2
rename include SDL2 rename include SDL2

View file

@ -13,8 +13,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.30.0 SDL_RELEASE_TAG=release-2.30.1
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.0 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1
echo "Building AppImage..." echo "Building AppImage..."

View file

@ -13,8 +13,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.30.0 SDL_RELEASE_TAG=release-2.30.1
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.0 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1
echo "Building Steam Deck AppImage..." echo "Building Steam Deck AppImage..."

View file

@ -280,7 +280,7 @@ if [ ! -d SDL ]; then
fi fi
cd SDL cd SDL
git checkout release-2.30.0 git checkout release-2.30.1
ln -s include SDL2 ln -s include SDL2
mkdir build mkdir build
cd .. cd ..