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Properly fixed the game name abbreviation for the multi-scraper automatic mode.
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076bacf714
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@ -201,6 +201,10 @@ void GuiScraperSearch::onSizeChanged()
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// Make description text wrap at edge of container.
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mResultDesc->setSize(mDescContainer->getSize().x(), 0);
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// Set the width of mResultName to the cell width so that text abbreviation will work correctly.
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Vector2f resultNameSize = mResultName->getSize();
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mResultName->setSize(mGrid.getColWidth(3), resultNameSize.y());
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mGrid.onSizeChanged();
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mBusyAnim.setSize(mSize);
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}
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@ -256,7 +260,7 @@ void GuiScraperSearch::updateViewStyle()
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// Add them back depending on search type.
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if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) {
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// Show name.
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mGrid.setEntry(mResultName, Vector2i(1, 0), false, true, Vector2i(2, 1),
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mGrid.setEntry(mResultName, Vector2i(1, 0), false, false, Vector2i(2, 1),
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GridFlags::BORDER_TOP);
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// Need a border on the bottom left.
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@ -410,20 +414,8 @@ void GuiScraperSearch::updateInfoPane()
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if (i != -1 && static_cast<int>(mScraperResults.size() > i)) {
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ScraperSearchResult& res = mScraperResults.at(i);
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std::string formattedName;
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// Hack to make the game name align better with the image when using automatic mode.
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mSearchType == ALWAYS_ACCEPT_FIRST_RESULT ?
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formattedName = " " + Utils::String::toUpper(res.mdl.get("name")) :
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formattedName = Utils::String::toUpper(res.mdl.get("name"));
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// If the game name is too long, cut it down. This does not affect the value that
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// is actually scraped.
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if (formattedName.size() > 40)
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formattedName = formattedName.erase(40, formattedName.size()-40) + "...";
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mResultName->setText(formattedName);
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mResultName->setText(Utils::String::toUpper(res.mdl.get("name")));
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mResultDesc->setText(Utils::String::toUpper(res.mdl.get("desc")));
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mDescContainer->reset();
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