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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Added additional MD5 file hash logging to the scraper
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40d27ff772
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@ -364,6 +364,7 @@ void GuiScraperSearch::search(ScraperSearchParams& params)
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else
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else
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params.automaticMode = false;
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params.automaticMode = false;
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mMD5Hash = "";
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params.md5Hash = "";
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params.md5Hash = "";
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if (!Utils::FileSystem::isDirectory(params.game->getPath()))
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if (!Utils::FileSystem::isDirectory(params.game->getPath()))
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params.fileSize = Utils::FileSystem::getFileSize(params.game->getPath());
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params.fileSize = Utils::FileSystem::getFileSize(params.game->getPath());
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@ -422,6 +423,9 @@ void GuiScraperSearch::onSearchDone(std::vector<ScraperSearchResult>& results)
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"FINISH", mSkipCallback));
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"FINISH", mSkipCallback));
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}
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}
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else {
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else {
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LOG(LogDebug)
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<< "GuiScraperSearch::onSearchDone(): Scraper service did not return any results";
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mFoundGame = false;
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mFoundGame = false;
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ComponentListRow row;
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ComponentListRow row;
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row.addElement(std::make_shared<TextComponent>("NO GAMES FOUND", font, color), true);
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row.addElement(std::make_shared<TextComponent>("NO GAMES FOUND", font, color), true);
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@ -443,6 +447,21 @@ void GuiScraperSearch::onSearchDone(std::vector<ScraperSearchResult>& results)
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std::string gameName {results.at(i).mdl.get("name")};
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std::string gameName {results.at(i).mdl.get("name")};
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std::string otherPlatforms;
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std::string otherPlatforms;
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if (mMD5Hash != "" && results.size() == 1 && results[0].md5Hash != "") {
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if (results[0].md5Hash == mMD5Hash) {
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LOG(LogDebug) << "GuiScraperSearch::onSearchDone(): Perfect match, MD5 digest "
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"in server response identical to file hash";
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}
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else if (results[0].md5Hash != "") {
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LOG(LogDebug) << "GuiScraperSearch::onSearchDone(): Not a perfect match, MD5 "
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"digest in server response not identical to file hash";
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}
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else {
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LOG(LogDebug) << "GuiScraperSearch::onSearchDone(): Server did not return an "
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"MD5 digest, can't tell whether this is a perfect match";
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}
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}
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// As the platform names are found via reverse lookup there could be multiple entries.
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// As the platform names are found via reverse lookup there could be multiple entries.
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// So if any of the entries match the platforms of the last search, then just keep
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// So if any of the entries match the platforms of the last search, then just keep
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// this platform ID and remove the other ones.
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// this platform ID and remove the other ones.
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@ -730,7 +749,6 @@ void GuiScraperSearch::update(int deltaTime)
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mCalculateMD5HashThread.join();
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mCalculateMD5HashThread.join();
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mLastSearch.md5Hash = mMD5Hash;
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mLastSearch.md5Hash = mMD5Hash;
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mSearchHandle = startScraperSearch(mLastSearch);
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mSearchHandle = startScraperSearch(mLastSearch);
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mMD5Hash = "";
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mNextSearch = false;
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mNextSearch = false;
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}
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}
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}
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}
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@ -62,6 +62,7 @@ struct ScraperSearchResult {
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MetaDataList mdl;
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MetaDataList mdl;
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std::string gameID;
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std::string gameID;
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std::string md5Hash;
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std::vector<PlatformIds::PlatformId> platformIDs;
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std::vector<PlatformIds::PlatformId> platformIDs;
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// How many more objects the scraper service allows to be downloaded
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// How many more objects the scraper service allows to be downloaded
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@ -373,6 +373,8 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
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result.mdl.set("name", Utils::String::replace(gameName, "\n", ""));
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result.mdl.set("name", Utils::String::replace(gameName, "\n", ""));
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LOG(LogDebug) << "ScreenScraperRequest::processGame(): Name: " << result.mdl.get("name");
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LOG(LogDebug) << "ScreenScraperRequest::processGame(): Name: " << result.mdl.get("name");
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LOG(LogDebug) << "ScreenScraperRequest::processGame(): Game ID: " << result.gameID;
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// Validate rating.
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// Validate rating.
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// Process the rating even if the setting to scrape ratings has been disabled.
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// Process the rating even if the setting to scrape ratings has been disabled.
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// This is required so that the rating can still be shown in the scraper GUI.
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// This is required so that the rating can still be shown in the scraper GUI.
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@ -567,6 +569,9 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
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// }
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// }
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// }
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// }
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const pugi::xml_node rom {game.child("rom")};
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result.md5Hash = Utils::String::toLower(rom.child("rommd5").text().as_string());
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// Media super-node.
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// Media super-node.
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pugi::xml_node media_list {game.child("medias")};
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pugi::xml_node media_list {game.child("medias")};
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bool regionFallback {false};
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bool regionFallback {false};
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