diff --git a/es-app/src/views/SystemView.cpp b/es-app/src/views/SystemView.cpp index e8201a3ad..ef57a39e6 100644 --- a/es-app/src/views/SystemView.cpp +++ b/es-app/src/views/SystemView.cpp @@ -191,7 +191,7 @@ bool SystemView::input(InputConfig* config, Input input) if (input.value != 0) { if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r && SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) { - LOG(LogInfo) << "Reloading all"; + LOG(LogDebug) << "SystemView::input(): Reloading all"; ViewController::get()->reloadAll(); return true; } diff --git a/es-app/src/views/gamelist/IGameListView.cpp b/es-app/src/views/gamelist/IGameListView.cpp index 827d845c9..846443e61 100644 --- a/es-app/src/views/gamelist/IGameListView.cpp +++ b/es-app/src/views/gamelist/IGameListView.cpp @@ -30,7 +30,7 @@ bool IGameListView::input(InputConfig* config, Input input) config->getDeviceId() == DEVICE_KEYBOARD && (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r && input.value != 0) { - LOG(LogDebug) << "reloading view"; + LOG(LogDebug) << "IGameListView::input(): Reloading view"; ViewController::get()->reloadGameListView(this, true); return true; }