diff --git a/es-app/src/views/SystemView.cpp b/es-app/src/views/SystemView.cpp
index e8201a3ad..ef57a39e6 100644
--- a/es-app/src/views/SystemView.cpp
+++ b/es-app/src/views/SystemView.cpp
@@ -191,7 +191,7 @@ bool SystemView::input(InputConfig* config, Input input)
     if (input.value != 0) {
         if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r &&
                 SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) {
-            LOG(LogInfo) << "Reloading all";
+            LOG(LogDebug) << "SystemView::input(): Reloading all";
             ViewController::get()->reloadAll();
             return true;
         }
diff --git a/es-app/src/views/gamelist/IGameListView.cpp b/es-app/src/views/gamelist/IGameListView.cpp
index 827d845c9..846443e61 100644
--- a/es-app/src/views/gamelist/IGameListView.cpp
+++ b/es-app/src/views/gamelist/IGameListView.cpp
@@ -30,7 +30,7 @@ bool IGameListView::input(InputConfig* config, Input input)
             config->getDeviceId() == DEVICE_KEYBOARD &&
             (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) &&
             input.id == SDLK_r && input.value != 0) {
-        LOG(LogDebug) << "reloading view";
+        LOG(LogDebug) << "IGameListView::input(): Reloading view";
         ViewController::get()->reloadGameListView(this, true);
         return true;
     }