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https://github.com/RetroDECK/ES-DE.git
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Added an 'Ignore keyboard input' option to the input device settings menu.
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parent
db46180024
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@ -918,6 +918,19 @@ void GuiMenu::openInputDeviceOptions()
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}
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});
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// Whether to ignore keyboard input (except the quit shortcut).
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auto inputIgnoreKeyboard = std::make_shared<SwitchComponent>();
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inputIgnoreKeyboard->setState(Settings::getInstance()->getBool("InputIgnoreKeyboard"));
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s->addWithLabel("IGNORE KEYBOARD INPUT", inputIgnoreKeyboard);
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s->addSaveFunc([inputIgnoreKeyboard, s] {
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if (Settings::getInstance()->getBool("InputIgnoreKeyboard") !=
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inputIgnoreKeyboard->getState()) {
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Settings::getInstance()->setBool("InputIgnoreKeyboard",
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inputIgnoreKeyboard->getState());
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s->setNeedsSaving();
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}
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});
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// Configure keyboard and controllers.
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ComponentListRow configureInputRow;
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configureInputRow.elements.clear();
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@ -450,11 +450,17 @@ bool InputManager::parseEvent(const SDL_Event& event)
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}
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}
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if (Settings::getInstance()->getBool("InputIgnoreKeyboard"))
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return true;
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD),
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Input(DEVICE_KEYBOARD, TYPE_KEY, event.key.keysym.sym, 1, false));
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return true;
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}
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case SDL_KEYUP: {
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if (Settings::getInstance()->getBool("InputIgnoreKeyboard"))
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return true;
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD),
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Input(DEVICE_KEYBOARD, TYPE_KEY, event.key.keysym.sym, 0, false));
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return true;
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@ -202,6 +202,7 @@ void Settings::setDefaults()
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// Input device settings.
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mStringMap["InputControllerType"] = {"xbox", "xbox"};
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mBoolMap["InputOnlyFirstController"] = {false, false};
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mBoolMap["InputIgnoreKeyboard"] = {false, false};
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// Game collection settings.
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mStringMap["CollectionSystemsAuto"] = {"", ""};
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