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Improved the random game selection functionality in GameSelectorComponent.
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f195ba72a2
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@ -63,9 +63,12 @@ public:
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Settings::getInstance()->getBool("ForceKid"))};
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Settings::getInstance()->getBool("ForceKid"))};
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if (mGameSelection == GameSelection::RANDOM) {
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if (mGameSelection == GameSelection::RANDOM) {
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for (int i = 0; i < mGameCount; ++i) {
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int tries {8};
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for (int i {0}; i < mGameCount; ++i) {
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if (mSystem->getRootFolder()->getGameCount().first == 0)
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if (mSystem->getRootFolder()->getGameCount().first == 0)
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break;
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break;
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if (mSystem->getRootFolder()->getGameCount().first == mGames.size())
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break;
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FileData* randomGame {nullptr};
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FileData* randomGame {nullptr};
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if (mGameCount > 1 || lastGame == nullptr ||
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if (mGameCount > 1 || lastGame == nullptr ||
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@ -74,6 +77,14 @@ public:
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else
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else
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randomGame = mSystem->getRandomGame(lastGame, true);
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randomGame = mSystem->getRandomGame(lastGame, true);
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if (std::find(mGames.begin(), mGames.end(), randomGame) != mGames.end()) {
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if (tries > 0) {
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--i;
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--tries;
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}
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continue;
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}
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if (randomGame != nullptr)
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if (randomGame != nullptr)
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mGames.emplace_back(randomGame);
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mGames.emplace_back(randomGame);
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}
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}
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