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https://github.com/RetroDECK/ES-DE.git
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Made it possible to directly launch files inside directories that are interpreted as files.
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parent
c2a1d2e914
commit
da4462c5a6
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@ -819,8 +819,8 @@ void FileData::launchGame()
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LOG(LogInfo) << "Launching game \"" << this->metadata.get("name") << "\"...";
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LOG(LogInfo) << "Launching game \"" << this->metadata.get("name") << "\"...";
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SystemData* gameSystem = nullptr;
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SystemData* gameSystem {nullptr};
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std::string command = "";
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std::string command;
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std::string alternativeEmulator;
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std::string alternativeEmulator;
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if (mSystem->isCollection())
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if (mSystem->isCollection())
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@ -868,17 +868,30 @@ void FileData::launchGame()
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if (command.empty())
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if (command.empty())
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command = mEnvData->mLaunchCommands.front().first;
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command = mEnvData->mLaunchCommands.front().first;
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std::string commandRaw = command;
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std::string commandRaw {command};
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std::string romPath {Utils::FileSystem::getEscapedPath(mPath)};
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const std::string romPath = Utils::FileSystem::getEscapedPath(getPath());
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// For the special case where a directory has a supported file extension and is therefore
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const std::string baseName = Utils::FileSystem::getStem(getPath());
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// interpreted as a file, check if there is a matching filename inside the directory.
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const std::string romRaw = Utils::FileSystem::getPreferredPath(getPath());
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// This is used as a shortcut to be able to launch games directly inside folders.
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const std::string esPath = Utils::FileSystem::getExePath();
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if (mType == GAME && Utils::FileSystem::isDirectory(mPath)) {
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bool runInBackground = false;
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for (std::string& file : Utils::FileSystem::getDirContent(mPath)) {
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if (Utils::FileSystem::getFileName(file) == Utils::FileSystem::getFileName(mPath) &&
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(Utils::FileSystem::isRegularFile(file) || Utils::FileSystem::isSymlink(file))) {
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romPath = Utils::FileSystem::getEscapedPath(file);
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break;
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}
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}
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}
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const std::string baseName {Utils::FileSystem::getStem(mPath)};
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const std::string romRaw {Utils::FileSystem::getPreferredPath(mPath)};
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const std::string esPath {Utils::FileSystem::getExePath()};
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bool runInBackground {false};
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// In addition to the global RunInBackground setting it's possible to define this flag
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// In addition to the global RunInBackground setting it's possible to define this flag
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// per launch command in es_systems.xml.
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// per launch command in es_systems.xml.
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size_t inBackgroundPos = command.find("%RUNINBACKGROUND%");
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size_t inBackgroundPos {command.find("%RUNINBACKGROUND%")};
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if (inBackgroundPos != std::string::npos) {
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if (inBackgroundPos != std::string::npos) {
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runInBackground = true;
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runInBackground = true;
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