Documentation update

This commit is contained in:
Leon Styhre 2024-02-04 11:46:01 +01:00
parent 92e5b6e0cf
commit da74d0aec3
3 changed files with 8 additions and 3 deletions

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* Removed the ScraperHaltOnInvalidMedia option and corresponding menu entry as it has been superseded by the HTTP error code logic * Removed the ScraperHaltOnInvalidMedia option and corresponding menu entry as it has been superseded by the HTTP error code logic
* Added a ScraperIgnoreHTTP404Errors option that can be manually set in es_settings.xml to ignore 404 errors (resource not found) * Added a ScraperIgnoreHTTP404Errors option that can be manually set in es_settings.xml to ignore 404 errors (resource not found)
* Added Mednafen standalone as an alternative emulator for the gb, gba and gbc systems * Added Mednafen standalone as an alternative emulator for the gb, gba and gbc systems
* Added Mesen standalone as an alternative emulator for the multivision and sg-1000 systems on Linux, Unix and Windows * Added Mesen standalone as an alternative emulator for the gamegear, mastersystem, multivision and sg-1000 systems on Linux, Unix and Windows
* Set Mesen standalone to specifically run in Super Game Boy mode for the sgb system on Linux, Unix and Windows
* Added the melonDS DS RetroArch core as an alternative emulator for the nds system * Added the melonDS DS RetroArch core as an alternative emulator for the nds system
* (Linux) Added support for the AppImage release of Vita3K * (Linux) Added support for the AppImage release of Vita3K
* (Linux) Added support for the Flatpak release of puNES * (Linux) Added support for the Flatpak release of puNES
@ -62,6 +63,8 @@
* An extra space character was appended to text elements when setting the systemdata property to gamecountGames or gamecountGamesNoText * An extra space character was appended to text elements when setting the systemdata property to gamecountGames or gamecountGamesNoText
* Theme loading debug output would sometimes print incorrect paths when the configuration included files using variables * Theme loading debug output would sometimes print incorrect paths when the configuration included files using variables
* Font textures were sometimes updated with empty glyhps which generated OpenGL errors on some mobile GPUs * Font textures were sometimes updated with empty glyhps which generated OpenGL errors on some mobile GPUs
* The custom collection editing popup did not show the correct button name if the controller type was a PlayStation variant
* The UI mode confirmation dialog did not show the correct button descriptions if the controller type was PlayStation 1/2/3
## Version 2.2.1 ## Version 2.2.1

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@ -1733,6 +1733,8 @@ The es_systems.xml file on Android utilizes variables heavily to implement the _
There are two main ways to pass options to emulators, using _extras_ or using the _data_ URI. There can only be a single data URI but there can be an arbitrary amount of extras. To understand more about the way this works, you can read about the _putExtra()_ and and _setData()_ functions here:\ There are two main ways to pass options to emulators, using _extras_ or using the _data_ URI. There can only be a single data URI but there can be an arbitrary amount of extras. To understand more about the way this works, you can read about the _putExtra()_ and and _setData()_ functions here:\
https://developer.android.com/reference/android/content/Intent https://developer.android.com/reference/android/content/Intent
`%MIMETYPE%` - Sets an explicit MIME type, which you need to assign using an equal sign such as %MIMETYPE%=text/plain. You will rarely, if ever, need to set an explicit MIME type so this variable is of limited use. By default Android will set the MIME type to application/octet-stream which is normally what you want.
There are three approaches to passing game ROMs to emulators by using the following variables: There are three approaches to passing game ROMs to emulators by using the following variables:
`%ROM%` - Replaced with the absolute path to the selected ROM. This is a traditional method to provide the game ROM and its use will likely decrease or go away completely long term as emulators move to more modern methods. `%ROM%` - Replaced with the absolute path to the selected ROM. This is a traditional method to provide the game ROM and its use will likely decrease or go away completely long term as emulators move to more modern methods.

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@ -4010,7 +4010,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| gamate | Bit Corporation Gamate | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file | | gamate | Bit Corporation Gamate | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide | | gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
| gamecom | Tiger Electronics Game.com | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file | | gamecom | Tiger Electronics Game.com | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file | | gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>Mesen **(Standalone)** [LW],<br>ares **(Standalone)** | No | Single archive or ROM file |
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file | | gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | Yes for ares | Single archive or ROM file | | gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | Yes for ares | Single archive or ROM file |
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file | | gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
@ -4029,7 +4029,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| macintosh | Apple Macintosh | MAME Mac SE Bootable **(Standalone)** | MAME Mac SE Boot Disk **(Standalone)**,<br>MAME Mac Plus Bootable **(Standalone)**,<br>MAME Mac Plus Boot Disk **(Standalone)**,<br>Basilisk II **(Standalone)**,<br>SheepShaver **(Standalone)** | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide | | macintosh | Apple Macintosh | MAME Mac SE Bootable **(Standalone)** | MAME Mac SE Boot Disk **(Standalone)**,<br>MAME Mac Plus Bootable **(Standalone)**,<br>MAME Mac Plus Boot Disk **(Standalone)**,<br>Basilisk II **(Standalone)**,<br>SheepShaver **(Standalone)** | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide |
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [LW],<br>_Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide | | mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [LW],<br>_Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
| mame-advmame | AdvanceMAME | AdvanceMAME **(Standalone)** [LW] | | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide | | mame-advmame | AdvanceMAME | AdvanceMAME **(Standalone)** [LW] | | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file | | mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>Mesen **(Standalone)** [LW],<br>ares **(Standalone)** | No | Single archive or ROM file |
| megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | | | megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | |
| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | | | megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | |
| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [L],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file | | megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [L],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |