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Fixed an issue where the TextListComponent debug overlay would not always be correctly positioned.
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@ -390,6 +390,7 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
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}
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if (Settings::getInstance()->getBool("DebugText")) {
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mRenderer->setMatrix(trans);
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mRenderer->drawRect(mHorizontalMargin, 0.0f, mSize.x - mHorizontalMargin * 2.0f, mSize.y,
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0x00000033, 0x00000033);
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x00FF0033, 0x00FF0033);
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