Fixed an issue where setting the carousel itemSize property to zero could crash the application.

Also fixed a small carousel glitch.
This commit is contained in:
Leon Styhre 2022-09-19 19:02:17 +02:00
parent 74a2256037
commit db46180024

View file

@ -640,7 +640,7 @@ template <typename T> void CarouselComponent<T>::render(const glm::mat4& parentT
int itemInclusionAfter {0};
if (mLegacyMode || mType == CarouselType::HORIZONTAL || mType == CarouselType::VERTICAL) {
itemInclusion = static_cast<int>(std::ceil(mMaxItemCount / 2.0f));
itemInclusion = static_cast<int>(std::ceil(mMaxItemCount / 2.0f)) + 1;
itemInclusionAfter = 2;
}
else {
@ -880,18 +880,7 @@ void CarouselComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
}
if (elem->has("itemSize")) {
// Keep size within a 0.05 and 1.0 multiple of the screen size.
glm::vec2 itemSize {elem->get<glm::vec2>("itemSize")};
if (std::max(itemSize.x, itemSize.y) > 1.0f) {
itemSize /= std::max(itemSize.x, itemSize.y);
}
else if (std::min(itemSize.x, itemSize.y) < 0.005f) {
float ratio {std::min(itemSize.x, itemSize.y) / 0.005f};
itemSize /= ratio;
// Just an extra precaution if a crazy ratio was used.
itemSize.x = glm::clamp(itemSize.x, 0.005f, 1.0f);
itemSize.y = glm::clamp(itemSize.y, 0.005f, 1.0f);
}
const glm::vec2 itemSize {glm::clamp(elem->get<glm::vec2>("itemSize"), 0.05f, 1.0f)};
mItemSize =
itemSize * glm::vec2(Renderer::getScreenWidth(), Renderer::getScreenHeight());
}