From db5fb48cf828c1f91a32cd8a9c5f7805af75d7b7 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Tue, 21 Sep 2021 22:53:08 +0200 Subject: [PATCH] OCD commit to fix some spelling inconsistencies. --- CHANGELOG.md | 2 +- es-core/src/InputManager.cpp | 2 +- es-core/src/renderers/Renderer.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7a7a848ae..2f5ba1f25 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -39,7 +39,7 @@ ### Bug fixes -* Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviours +* Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviors * Leading and trailing whitespace characters would not get trimmed from the collection name when creating a new custom collection * Leading and trailing whitespace characters would get included in scraper search refines and TheGamesDB searches * When navigating menus, the separator lines and menu components did not align properly and moved up and down slightly diff --git a/es-core/src/InputManager.cpp b/es-core/src/InputManager.cpp index 8a0999efc..d69433ca4 100644 --- a/es-core/src/InputManager.cpp +++ b/es-core/src/InputManager.cpp @@ -411,7 +411,7 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window) return false; // The event filtering below is required as some controllers send button presses - // starting with the state 0 when using the D-pad. I consider this invalid behaviour + // starting with the state 0 when using the D-pad. I consider this invalid behavior // and the more popular controllers such as those from Microsoft and Sony do not show // this strange behavior. int buttonState = diff --git a/es-core/src/renderers/Renderer.cpp b/es-core/src/renderers/Renderer.cpp index 4a847b11a..1af81433c 100644 --- a/es-core/src/renderers/Renderer.cpp +++ b/es-core/src/renderers/Renderer.cpp @@ -151,7 +151,7 @@ namespace Renderer #if defined(__unix__) // Disabling desktop composition can lead to better framerates and a more fluid user - // interface, but with some drivers it can cause strange behaviours when returning to + // interface, but with some drivers it can cause strange behaviors when returning to // the desktop. if (Settings::getInstance()->getBool("DisableComposition")) SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1");