OCD commit to fix some spelling inconsistencies.

This commit is contained in:
Leon Styhre 2021-09-21 22:53:08 +02:00
parent 268a038ef0
commit db5fb48cf8
3 changed files with 3 additions and 3 deletions

View file

@ -39,7 +39,7 @@
### Bug fixes ### Bug fixes
* Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviours * Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviors
* Leading and trailing whitespace characters would not get trimmed from the collection name when creating a new custom collection * Leading and trailing whitespace characters would not get trimmed from the collection name when creating a new custom collection
* Leading and trailing whitespace characters would get included in scraper search refines and TheGamesDB searches * Leading and trailing whitespace characters would get included in scraper search refines and TheGamesDB searches
* When navigating menus, the separator lines and menu components did not align properly and moved up and down slightly * When navigating menus, the separator lines and menu components did not align properly and moved up and down slightly

View file

@ -411,7 +411,7 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
return false; return false;
// The event filtering below is required as some controllers send button presses // The event filtering below is required as some controllers send button presses
// starting with the state 0 when using the D-pad. I consider this invalid behaviour // starting with the state 0 when using the D-pad. I consider this invalid behavior
// and the more popular controllers such as those from Microsoft and Sony do not show // and the more popular controllers such as those from Microsoft and Sony do not show
// this strange behavior. // this strange behavior.
int buttonState = int buttonState =

View file

@ -151,7 +151,7 @@ namespace Renderer
#if defined(__unix__) #if defined(__unix__)
// Disabling desktop composition can lead to better framerates and a more fluid user // Disabling desktop composition can lead to better framerates and a more fluid user
// interface, but with some drivers it can cause strange behaviours when returning to // interface, but with some drivers it can cause strange behaviors when returning to
// the desktop. // the desktop.
if (Settings::getInstance()->getBool("DisableComposition")) if (Settings::getInstance()->getBool("DisableComposition"))
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1"); SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1");