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OCD commit to fix some spelling inconsistencies.
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@ -39,7 +39,7 @@
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### Bug fixes
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### Bug fixes
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* Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviours
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* Input consisting of only whitespace characters would get accepted by TextEditComponent which led to various strange behaviors
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* Leading and trailing whitespace characters would not get trimmed from the collection name when creating a new custom collection
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* Leading and trailing whitespace characters would not get trimmed from the collection name when creating a new custom collection
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* Leading and trailing whitespace characters would get included in scraper search refines and TheGamesDB searches
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* Leading and trailing whitespace characters would get included in scraper search refines and TheGamesDB searches
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* When navigating menus, the separator lines and menu components did not align properly and moved up and down slightly
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* When navigating menus, the separator lines and menu components did not align properly and moved up and down slightly
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@ -411,7 +411,7 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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return false;
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return false;
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// The event filtering below is required as some controllers send button presses
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// The event filtering below is required as some controllers send button presses
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// starting with the state 0 when using the D-pad. I consider this invalid behaviour
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// starting with the state 0 when using the D-pad. I consider this invalid behavior
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// and the more popular controllers such as those from Microsoft and Sony do not show
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// and the more popular controllers such as those from Microsoft and Sony do not show
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// this strange behavior.
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// this strange behavior.
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int buttonState =
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int buttonState =
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@ -151,7 +151,7 @@ namespace Renderer
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#if defined(__unix__)
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#if defined(__unix__)
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// Disabling desktop composition can lead to better framerates and a more fluid user
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// Disabling desktop composition can lead to better framerates and a more fluid user
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// interface, but with some drivers it can cause strange behaviours when returning to
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// interface, but with some drivers it can cause strange behaviors when returning to
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// the desktop.
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// the desktop.
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if (Settings::getInstance()->getBool("DisableComposition"))
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if (Settings::getInstance()->getBool("DisableComposition"))
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1");
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1");
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