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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Changed es_settings.cfg to es_settings.xml
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@ -1180,7 +1180,7 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
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std::unordered_map<std::string,FileData*>
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allFilesMap = getAllGamesCollection()->getRootFolder()->getChildrenByFilename();
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// Get the ROM directory, either as configured in es_settings.cfg, or if no value
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// Get the ROM directory, either as configured in es_settings.xml, or if no value
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// is set there, then use the default hardcoded path.
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const std::string rompath = FileData::getROMDirectory();
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@ -269,7 +269,7 @@ bool SystemData::loadConfig()
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// If there is a %ROMPATH% variable set for the system, expand it. By doing this
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// it's possible to use either absolute ROM paths in es_systems.xml or to utilize
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// the ROM path configured as ROMDirectory in es_settings.cfg. If it's set to ""
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// the ROM path configured as ROMDirectory in es_settings.xml. If it's set to ""
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// in this configuration file, the default hardcoded path $HOME/ROMs/ will be used.
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path = Utils::String::replace(path, "%ROMPATH%", rompath);
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#if defined(_WIN64)
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@ -82,7 +82,7 @@ void VolumeControl::init()
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#if defined(__linux__)
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// Try to open mixer device.
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if (mixerHandle == nullptr) {
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// Allow user to override the AudioCard and AudioDevice in es_settings.cfg.
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// Allow user to override the AudioCard and AudioDevice in es_settings.xml.
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#if defined(_RPI_)
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mixerCard = Settings::getInstance()->getString("AudioCard");
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mixerName = Settings::getInstance()->getString("AudioDevice");
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@ -249,7 +249,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
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collectionsConfigEntry += (*it);
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}
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}
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// If the system to be deleted was present in es_settings.cfg, we
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// If the system to be deleted was present in es_settings.xml, we
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// need to re-write it.
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if (collectionsConfigEntry !=
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Settings::getInstance()->getString("CollectionSystemsCustom")) {
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@ -307,7 +307,7 @@ void GuiMenu::openUIOptions()
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break;
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}
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}
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// If an invalid sort order was defined in es_settings.cfg, then apply the default
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// If an invalid sort order was defined in es_settings.xml, then apply the default
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// sort order 'filename, ascending'.
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if (sortOrder == "")
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sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
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@ -62,7 +62,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
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mMenu.setNeedsSaving();
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}
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// The filter setting is only retained during the program session i.e. it's not saved
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// to es_settings.cfg.
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// to es_settings.xml.
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if (mFilters->getSelectedId() != Settings::getInstance()->getInt("ScraperFilter"))
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Settings::getInstance()->setInt("ScraperFilter", mFilters->getSelectedId());
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});
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@ -4,7 +4,7 @@
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// GuiSettings.cpp
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//
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// User interface template for a settings GUI.
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// The saving of es_settings.cfg, the reload of gamelists and some other actions are
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// The saving of es_settings.xml, the reload of gamelists and some other actions are
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// also triggered to be executed here via flags set by the menu entries' lambda functions.
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//
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@ -4,7 +4,7 @@
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// GuiSettings.h
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//
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// User interface template for a settings GUI.
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// The saving of es_settings.cfg, the reload of gamelists and some other actions are
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// The saving of es_settings.xml, the reload of gamelists and some other actions are
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// also triggered to be executed here via flags set by the menu entries' lambda functions.
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//
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@ -14,7 +14,7 @@
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// main.cpp
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//
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// Main program loop. Interprets command-line arguments, checks for the
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// home folder and es_settings.cfg configuration file, sets up the application
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// home folder and es_settings.xml configuration file, sets up the application
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// environment and starts listening to SDL events.
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//
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@ -466,8 +466,8 @@ int main(int argc, char* argv[])
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// Check if the configuration file exists, and if not, create it.
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// This should only happen on first application startup.
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if (!Utils::FileSystem::exists(Utils::FileSystem::getHomePath() +
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"/.emulationstation/es_settings.cfg")) {
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LOG(LogInfo) << "Settings file es_settings.cfg does not exist, creating it...";
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"/.emulationstation/es_settings.xml")) {
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LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
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Settings::getInstance()->saveFile();
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}
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else if (settingsNeedSaving) {
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@ -75,11 +75,11 @@ public:
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// Which Region to use when selecting the artwork.
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// Applies to: artwork, name of the game, date of release.
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// This is read from es_settings.cfg, setting 'ScraperRegion'.
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// This is read from es_settings.xml, setting 'ScraperRegion'.
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// Which Language to use when selecting the textual information.
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// Applies to: description, genre.
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// This is read from es_settings.cfg, setting 'ScraperLanguage'.
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// This is read from es_settings.xml, setting 'ScraperLanguage'.
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ScreenScraperConfig() {};
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} configuration;
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@ -107,7 +107,7 @@ void AudioManager::init()
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" could not be set, obtained " << std::to_string(sAudioFormat.samples);
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}
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// Just in case someone changed the es_settings.cfg file manually to invalid values.
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// Just in case someone changed the es_settings.xml file manually to invalid values.
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if (Settings::getInstance()->getInt("SoundVolumeNavigation") > 100)
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Settings::getInstance()->setInt("SoundVolumeNavigation", 100);
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if (Settings::getInstance()->getInt("SoundVolumeNavigation") < 0)
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// Settings.cpp
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//
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// Functions to read from and write to the configuration file es_settings.cfg.
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// Functions to read from and write to the configuration file es_settings.xml.
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// The default values for the application settings are defined here as well.
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//
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@ -21,7 +21,7 @@
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Settings* Settings::sInstance = nullptr;
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// These values are NOT saved to es_settings.cfg since they're not set via
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// These values are NOT saved to es_settings.xml since they're not set via
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// the in-program settings menu. Most can be set using command-line arguments,
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// but some are debug flags that are either hardcoded or set by internal debug
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// functions.
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@ -310,7 +310,7 @@ void Settings::setDefaults()
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mIntMap["ScreenRotate"] = { 0, 0 };
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//
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// Settings that can be changed in es_settings.cfg
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// Settings that can be changed in es_settings.xml
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// but that are not configurable via the GUI.
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//
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@ -345,9 +345,9 @@ void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const std::string& ty
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void Settings::saveFile()
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{
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LOG(LogDebug) << "Settings::saveFile(): Saving settings to es_settings.cfg";
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LOG(LogDebug) << "Settings::saveFile(): Saving settings to es_settings.xml";
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const std::string path = Utils::FileSystem::getHomePath() +
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"/.emulationstation/es_settings.cfg";
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"/.emulationstation/es_settings.xml";
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pugi::xml_document doc;
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@ -373,20 +373,28 @@ void Settings::saveFile()
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void Settings::loadFile()
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{
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const std::string path = Utils::FileSystem::getHomePath() +
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// Prior to ES-DE v1.1, the configuration file had the .cfg suffix instead of .xml
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const std::string legacyConfigFile = Utils::FileSystem::getHomePath() +
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"/.emulationstation/es_settings.cfg";
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if (!Utils::FileSystem::exists(path))
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const std::string configFile = Utils::FileSystem::getHomePath() +
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"/.emulationstation/es_settings.xml";
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if (Utils::FileSystem::exists(legacyConfigFile) && !Utils::FileSystem::exists(configFile))
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Utils::FileSystem::renameFile(legacyConfigFile, configFile, false);
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if (!Utils::FileSystem::exists(configFile))
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return;
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pugi::xml_document doc;
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#if defined(_WIN64)
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pugi::xml_parse_result result = doc.load_file(Utils::String::stringToWideString(path).c_str());
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pugi::xml_parse_result result =
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doc.load_file(Utils::String::stringToWideString(configFile).c_str());
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#else
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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pugi::xml_parse_result result = doc.load_file(configFile.c_str());
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#endif
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if (!result) {
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LOG(LogError) << "Could not parse the es_settings.cfg file\n " << result.description();
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LOG(LogError) << "Could not parse the es_settings.xml file\n " << result.description();
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return;
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}
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// Settings.h
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//
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// Functions to read from and write to the configuration file es_settings.cfg.
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// Functions to read from and write to the configuration file es_settings.xml.
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// The default values for the application settings are defined here as well.
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//
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@ -89,7 +89,7 @@ namespace Renderer
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initialCursorState = (SDL_ShowCursor(0) != 0);
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int displayIndex = Settings::getInstance()->getInt("DisplayIndex");
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// Check that an invalid value has not been manually entered in the es_settings.cfg file.
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// Check that an invalid value has not been manually entered in the es_settings.xml file.
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if (displayIndex != 1 && displayIndex != 2 && displayIndex != 3 && displayIndex != 4) {
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Settings::getInstance()->setInt("DisplayIndex", 1);
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displayIndex = 0;
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