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Fixed an issue where a missing texture in GridTileComponent generated a lot of log warnings.
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// GridTileComponent.cpp
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//
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// X*Y grid.
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// X*Y tile grid, used indirectly by GridGameListView via ImageGridComponent.
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//
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#include "GridTileComponent.h"
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#include "resources/TextureResource.h"
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#include "ThemeData.h"
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GridTileComponent::GridTileComponent(Window* window) : GuiComponent(window), mBackground(window)
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GridTileComponent::GridTileComponent(Window* window) :
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GuiComponent(window), mBackground(window, ":/graphics/frame.png")
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{
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mDefaultProperties.mSize = getDefaultTileSize();
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mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
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mDefaultProperties.mImageColor = 0xAAAAAABB;
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mDefaultProperties.mBackgroundImage = ":/graphics/frame.png";
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mDefaultProperties.mBackgroundCornerSize = Vector2f(16 ,16);
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mDefaultProperties.mBackgroundCornerSize = Vector2f(16.0f, 16.0f);
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mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
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mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// GridTileComponent.h
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//
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// X*Y grid.
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// X*Y tile grid, used indirectly by GridGameListView via ImageGridComponent.
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//
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#ifndef ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
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