From dd7a77c96ad41554169b21d310594cab6d619a30 Mon Sep 17 00:00:00 2001 From: Aloshi Date: Mon, 15 Oct 2012 13:10:13 -0500 Subject: [PATCH] Updated THEMES.md. --- THEMES.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/THEMES.md b/THEMES.md index 639e06e25..29a157cd7 100644 --- a/THEMES.md +++ b/THEMES.md @@ -52,7 +52,7 @@ Used to display an image. Display tags ============ -Display tags must be at the root of the tree - for example, they can't be inside a component tag. They are not required. +Display tags define some "meta" display attributes about your theme. Display tags must be at the root of the `` tree - for example, they can't be inside a component tag. They are not required. `` - the hex font color to use for games on the GuiGameList. @@ -78,9 +78,9 @@ Display tags must be at the root of the tree - for example, they can't b `` - two values for the position of the game art, in the form of `[x] [y]`, as a percentage. Default is `$infoWidth/2 $headerHeight`. -`' - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `0 0` (not resized). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio. +`` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth/2 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio. -`` two values for the origin of the game art, in the form of `[x] [y]`, as a percentage. Default is `0.5 0`. +`` two values for the origin of the game art, in the form of `[x] [y]`, as a percentage. Default is `0.5 0` (top-center of the image). @@ -106,7 +106,7 @@ Display tags must be at the root of the tree - for example, they can't b Audio ===== -Themes can also define menu sounds. Sounds should be in the .wav format. +Themes can also define menu sounds. These tags go in the root of the `` tree, just like Display tags. Sounds should be in the .wav format. The relative path operator (.) and home operator (~) are properly expanded. `` - path to the sound to play when the game list or fast select menu is scrolling.