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Fixed an issue where the launch screen would contain text rendering artifacts.
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@ -223,8 +223,7 @@ void GuiLaunchScreen::update(int deltaTime)
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void GuiLaunchScreen::render(const glm::mat4& /*parentTrans*/)
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void GuiLaunchScreen::render(const glm::mat4& /*parentTrans*/)
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{
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{
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// Scale up animation.
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// Scale up animation.
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if (mScaleUp < 1.0f)
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setScale(mScaleUp);
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setScale(mScaleUp);
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glm::mat4 trans{Renderer::getIdentity() * getTransform()};
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glm::mat4 trans{Renderer::getIdentity() * getTransform()};
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Renderer::setMatrix(trans);
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Renderer::setMatrix(trans);
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