mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Changed a number of stream operations to open files in binary mode to always get proper Unix line breaks
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b218c4806b
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de4bd7341f
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@ -155,9 +155,10 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
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#if defined(_WIN64)
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configFileIn.open(
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Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str());
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Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str(),
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std::ios::binary);
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#else
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configFileIn.open(getCustomCollectionConfigPath(name));
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configFileIn.open(getCustomCollectionConfigPath(name), std::ios::binary);
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#endif
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for (std::string gameEntry; getline(configFileIn, gameEntry);) {
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std::string gamePath {Utils::String::replace(gameEntry, "%ROMPATH%", rompath)};
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@ -187,9 +188,10 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
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#if defined(_WIN64)
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configFileOut.open(
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Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str());
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Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str(),
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std::ios::binary);
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#else
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configFileOut.open(getCustomCollectionConfigPath(name));
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configFileOut.open(getCustomCollectionConfigPath(name), std::ios::binary);
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#endif
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for (auto it = fileGameEntries.cbegin(); it != fileGameEntries.cend(); ++it)
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@ -1035,9 +1037,9 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
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std::string path {getCustomCollectionConfigPath(it->first)};
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if (Utils::FileSystem::exists(path)) {
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#if defined(_WIN64)
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std::ifstream input(Utils::String::stringToWideString(path).c_str());
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std::ifstream input {Utils::String::stringToWideString(path).c_str(), std::ios::binary};
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#else
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std::ifstream input(path);
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std::ifstream input {path, std::ios::binary};
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#endif
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for (std::string gameKey; getline(input, gameKey);) {
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if (gameKey == gamePath) {
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@ -1283,9 +1285,9 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
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// Get configuration for this custom collection.
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#if defined(_WIN64)
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std::ifstream input(Utils::String::stringToWideString(path).c_str());
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std::ifstream input {Utils::String::stringToWideString(path).c_str(), std::ios::binary};
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#else
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std::ifstream input(path);
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std::ifstream input {path, std::ios::binary};
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#endif
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// Get all files map.
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@ -726,9 +726,10 @@ void GuiOrphanedDataCleanup::cleanupCollections()
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std::ifstream configFileSource;
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#if defined(_WIN64)
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configFileSource.open(Utils::String::stringToWideString(collectionFile).c_str());
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configFileSource.open(Utils::String::stringToWideString(collectionFile).c_str(),
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std::ios::binary);
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#else
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configFileSource.open(collectionFile);
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configFileSource.open(collectionFile, std::ios::binary);
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#endif
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if (!configFileSource.good()) {
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LOG(LogError) << "Couldn't open custom collection configuration file \""
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@ -146,7 +146,7 @@ bool TheGamesDBJSONRequestResources::saveResource(HttpReq* req,
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ensureScrapersResourcesDir();
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std::ofstream fout {file_name};
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std::ofstream fout {file_name, std::ios::binary};
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fout << req->getContent();
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fout.close();
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loadResource(resource, resource_name, file_name);
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@ -165,7 +165,7 @@ int TheGamesDBJSONRequestResources::loadResource(std::unordered_map<int, std::st
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const std::string& resource_name,
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const std::string& file_name)
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{
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std::ifstream fin {file_name};
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std::ifstream fin {file_name, std::ios::binary};
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if (!fin.good())
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return 1;
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@ -275,7 +275,7 @@ namespace Utils
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Utils::Platform::runSystemCommand("flatpak-spawn --host which " + *it + "/" +
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executable + " > " + tempFile + " 2>/dev/null");
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std::ifstream tempFileStream;
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tempFileStream.open(tempFile);
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tempFileStream.open(tempFile, std::ios::binary);
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getline(tempFileStream, emulatorPath);
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tempFileStream.close();
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