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	Changed a number of stream operations to open files in binary mode to always get proper Unix line breaks
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				|  | @ -155,9 +155,10 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys) | |||
| 
 | ||||
| #if defined(_WIN64) | ||||
|         configFileIn.open( | ||||
|             Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str()); | ||||
|             Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str(), | ||||
|             std::ios::binary); | ||||
| #else | ||||
|         configFileIn.open(getCustomCollectionConfigPath(name)); | ||||
|         configFileIn.open(getCustomCollectionConfigPath(name), std::ios::binary); | ||||
| #endif | ||||
|         for (std::string gameEntry; getline(configFileIn, gameEntry);) { | ||||
|             std::string gamePath {Utils::String::replace(gameEntry, "%ROMPATH%", rompath)}; | ||||
|  | @ -187,9 +188,10 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys) | |||
| 
 | ||||
| #if defined(_WIN64) | ||||
|         configFileOut.open( | ||||
|             Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str()); | ||||
|             Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str(), | ||||
|             std::ios::binary); | ||||
| #else | ||||
|         configFileOut.open(getCustomCollectionConfigPath(name)); | ||||
|         configFileOut.open(getCustomCollectionConfigPath(name), std::ios::binary); | ||||
| #endif | ||||
| 
 | ||||
|         for (auto it = fileGameEntries.cbegin(); it != fileGameEntries.cend(); ++it) | ||||
|  | @ -1035,9 +1037,9 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game) | |||
|         std::string path {getCustomCollectionConfigPath(it->first)}; | ||||
|         if (Utils::FileSystem::exists(path)) { | ||||
| #if defined(_WIN64) | ||||
|             std::ifstream input(Utils::String::stringToWideString(path).c_str()); | ||||
|             std::ifstream input {Utils::String::stringToWideString(path).c_str(), std::ios::binary}; | ||||
| #else | ||||
|             std::ifstream input(path); | ||||
|             std::ifstream input {path, std::ios::binary}; | ||||
| #endif | ||||
|             for (std::string gameKey; getline(input, gameKey);) { | ||||
|                 if (gameKey == gamePath) { | ||||
|  | @ -1283,9 +1285,9 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy | |||
|     // Get configuration for this custom collection.
 | ||||
| 
 | ||||
| #if defined(_WIN64) | ||||
|     std::ifstream input(Utils::String::stringToWideString(path).c_str()); | ||||
|     std::ifstream input {Utils::String::stringToWideString(path).c_str(), std::ios::binary}; | ||||
| #else | ||||
|     std::ifstream input(path); | ||||
|     std::ifstream input {path, std::ios::binary}; | ||||
| #endif | ||||
| 
 | ||||
|     // Get all files map.
 | ||||
|  |  | |||
|  | @ -726,9 +726,10 @@ void GuiOrphanedDataCleanup::cleanupCollections() | |||
|         std::ifstream configFileSource; | ||||
| 
 | ||||
| #if defined(_WIN64) | ||||
|         configFileSource.open(Utils::String::stringToWideString(collectionFile).c_str()); | ||||
|         configFileSource.open(Utils::String::stringToWideString(collectionFile).c_str(), | ||||
|                               std::ios::binary); | ||||
| #else | ||||
|         configFileSource.open(collectionFile); | ||||
|         configFileSource.open(collectionFile, std::ios::binary); | ||||
| #endif | ||||
|         if (!configFileSource.good()) { | ||||
|             LOG(LogError) << "Couldn't open custom collection configuration file \"" | ||||
|  |  | |||
|  | @ -146,7 +146,7 @@ bool TheGamesDBJSONRequestResources::saveResource(HttpReq* req, | |||
| 
 | ||||
|     ensureScrapersResourcesDir(); | ||||
| 
 | ||||
|     std::ofstream fout {file_name}; | ||||
|     std::ofstream fout {file_name, std::ios::binary}; | ||||
|     fout << req->getContent(); | ||||
|     fout.close(); | ||||
|     loadResource(resource, resource_name, file_name); | ||||
|  | @ -165,7 +165,7 @@ int TheGamesDBJSONRequestResources::loadResource(std::unordered_map<int, std::st | |||
|                                                  const std::string& resource_name, | ||||
|                                                  const std::string& file_name) | ||||
| { | ||||
|     std::ifstream fin {file_name}; | ||||
|     std::ifstream fin {file_name, std::ios::binary}; | ||||
|     if (!fin.good()) | ||||
|         return 1; | ||||
| 
 | ||||
|  |  | |||
|  | @ -275,7 +275,7 @@ namespace Utils | |||
|                 Utils::Platform::runSystemCommand("flatpak-spawn --host which " + *it + "/" + | ||||
|                                                   executable + " > " + tempFile + " 2>/dev/null"); | ||||
|                 std::ifstream tempFileStream; | ||||
|                 tempFileStream.open(tempFile); | ||||
|                 tempFileStream.open(tempFile, std::ios::binary); | ||||
|                 getline(tempFileStream, emulatorPath); | ||||
|                 tempFileStream.close(); | ||||
| 
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre