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Documentation update.
This commit is contained in:
parent
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@ -157,6 +157,7 @@ v1.2 maintenance release.
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* Changed the ps3 system to use shortcuts and created an alternative emulator entry for backward compatibility with symlinks
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* Changed the ps3 system to use shortcuts and created an alternative emulator entry for backward compatibility with symlinks
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* Added the .lnk file extension to the epic system on Windows
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* Added the .lnk file extension to the epic system on Windows
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* Added support for the Capcom Play System (cps) game system
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* Added support for the Capcom Play System (cps) game system
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* Added support for the Sega Model 2 and 3 (model2 and model3) game systems on Windows
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* Added support for asterisks/wildcards for emulator name matching, usable both in es_find_rules.xml and es_systems.xml
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* Added support for asterisks/wildcards for emulator name matching, usable both in es_find_rules.xml and es_systems.xml
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* (Linux) Changed to find rule wildcard matching for the AppImages for Dolphin, mGBA, Play!, RPCS3, Xemu and Yuzu
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* (Linux) Changed to find rule wildcard matching for the AppImages for Dolphin, mGBA, Play!, RPCS3, Xemu and Yuzu
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* Changed the sorting in the Alternative emulators interface to use short system names instead of full system names
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* Changed the sorting in the Alternative emulators interface to use short system names instead of full system names
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@ -832,7 +833,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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**The issues below are relevant for ES-DE v1.2.4**
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**The issues below are relevant for ES-DE v1.2.4**
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* When using Windows on some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck, AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel larger than the actual screen resolution. So for example for a 1280x800 screen, the resolution can be set to 1281x800 and it should then work correctly. This is applied using the --resolution command line option, for instance `EmulationStation.exe --resolution 1281 800`
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* When using Windows on some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck, AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel wider than the actual screen resolution. So for example for a 1280x800 display, the resolution can be set to 1281x800 and then rendering should work correctly. This is applied using the --resolution command line option, for instance `EmulationStation.exe --resolution 1281 800`
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is probably caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue is not relevant.
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is probably caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue is not relevant.
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@ -16,6 +16,10 @@ Apart from the above there are basically three areas where help is needed:
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Another specific area where help is needed is to research and potentially develop a usable web version of ES-DE. A proof of concept compilation to WebAssembly (using Emscripten) has been done and the application actually runs somehow correctly in a browser. But it needs to be investigated whether games/emulators can actually be launched when running in this environment and there are many improvements to be completed before the WebAssembly build is usable.
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Another specific area where help is needed is to research and potentially develop a usable web version of ES-DE. A proof of concept compilation to WebAssembly (using Emscripten) has been done and the application actually runs somehow correctly in a browser. But it needs to be investigated whether games/emulators can actually be launched when running in this environment and there are many improvements to be completed before the WebAssembly build is usable.
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Merge requests are only accepted from project members so if you would like to contribute to the project then please get in contact and we can discuss what you would like to work on and such.
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You can contact me (Leon) via email, either at info@es-de.org or alternatively using the address I use for my code commits. You can also join our [Discord server](https://discord.gg/EVVX4DqWAP) where I go under the username LeonSe.
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The ES-DE development is tracked using a Kanban board which is publicly visible at the GitLab project site:
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The ES-DE development is tracked using a Kanban board which is publicly visible at the GitLab project site:
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[https://gitlab.com/es-de/emulationstation-de/-/boards](https://gitlab.com/es-de/emulationstation-de/-/boards)
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[https://gitlab.com/es-de/emulationstation-de/-/boards](https://gitlab.com/es-de/emulationstation-de/-/boards)
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@ -24,8 +28,6 @@ Development takes place in the `master` branch, and bug fixes/point releases are
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Only the latest stable version is maintained.
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Only the latest stable version is maintained.
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You can contact me (Leon) via email, either at info@es-de.org or alternatively using the address I use for my code commits.
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### Release roadmap
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### Release roadmap
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The roadmap is under constant review so expect it to change from time to time. Still it should give some feeling for which direction to move and what to work on first. These are only the larger topics, there are of course many smaller changes and improvements in addition to these. The plans for previous releases are shown in italics.
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The roadmap is under constant review so expect it to change from time to time. Still it should give some feeling for which direction to move and what to work on first. These are only the larger topics, there are of course many smaller changes and improvements in addition to these. The plans for previous releases are shown in italics.
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@ -160,12 +160,17 @@ cmake -DCMAKE_BUILD_TYPE=Debug -DASAN=on .
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make
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make
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```
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```
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To enable ThreadSanitizer which helps with identifying data races for multi-threaded code, build with the TSAN option:
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To enable ThreadSanitizer which helps with identifying data races and other thread-related issues, build with the TSAN option:
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```
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```
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cmake -DCMAKE_BUILD_TYPE=Debug -DTSAN=on .
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cmake -DCMAKE_BUILD_TYPE=Debug -DTSAN=on .
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make
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make
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```
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```
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It could also be a good idea to use the `TSAN_suppressions` file included in the repository to suppress issues reported by some third party libraries, for example:
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```
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TSAN_OPTIONS="suppressions=TSAN_suppressions" ./emulationstation --debug --resolution 2560 1440
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```
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To enable UndefinedBehaviorSanitizer which helps with identifying bugs that may otherwise be hard to find, build with the UBSAN option:
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To enable UndefinedBehaviorSanitizer which helps with identifying bugs that may otherwise be hard to find, build with the UBSAN option:
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```
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```
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cmake -DCMAKE_BUILD_TYPE=Debug -UBSAN=on .
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cmake -DCMAKE_BUILD_TYPE=Debug -UBSAN=on .
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@ -255,7 +255,7 @@ Just make sure to not place games or other resources on network shares using the
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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On some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck (although not if using SteamOS), AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel larger than the actual screen resolution. So for example for a 1280x800 screen, the resolution can be set to 1281x800 and it should work correctly. This is applied using the --resolution command line option, for example:
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On some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck (although not if using SteamOS), AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel wider than the actual screen resolution. So for example for a 1280x800 display, the resolution can be set to 1281x800 and then rendering should work correctly. This is applied using the --resolution command line option, for example:
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```
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```
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EmulationStation.exe --resolution 1281 800
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EmulationStation.exe --resolution 1281 800
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```
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```
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@ -2528,6 +2528,8 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive | | |
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| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive | | |
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| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U] | No | Single archive or ROM file in root folder |
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| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U] | No | Single archive or ROM file in root folder |
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| mess | Multi Emulator Super System | MESS 2015 | | | |
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| mess | Multi Emulator Super System | MESS 2015 | | | |
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| model2 | Sega Model 2 | Model 2 Emulator **(Standalone)** [W*] | | | Single archive file following MAME name standard in root folder |
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| model3 | Sega Model 3 | Supermodel **(Standalone)** [W*] | | | Single archive file following MAME name standard in root folder |
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| moonlight | Moonlight Game Streaming | _Placeholder_ | | | |
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| moonlight | Moonlight Game Streaming | _Placeholder_ | | | |
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| moto | Thomson MO/TO Series | Theodore | | | |
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| moto | Thomson MO/TO Series | Theodore | | | |
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| msx | MSX | blueMSX | fMSX | | |
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| msx | MSX | blueMSX | fMSX | | |
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@ -246,7 +246,7 @@ Just make sure to not place games or other resources on network shares using the
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The 64-bit version of this library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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On some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck (although not if using SteamOS), AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel larger than the actual screen resolution. So for example for a 1280x800 screen, the resolution can be set to 1281x800 and it should work correctly. This is applied using the --resolution command line option, for example:
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On some handheld devices with AMD GPUs, ES-DE will only display a black screen on startup. This can be seen on for instance the Steam Deck (although not if using SteamOS), AYA NEO and ONEXPLAYER 8.4. The issue seems to be caused by buggy GPU drivers, and can be worked around by specifying a window size for ES-DE that is a single pixel wider than the actual screen resolution. So for example for a 1280x800 display, the resolution can be set to 1281x800 and then rendering should work correctly. This is applied using the --resolution command line option, for example:
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```
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```
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EmulationStation.exe --resolution 1281 800
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EmulationStation.exe --resolution 1281 800
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```
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```
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