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Fixed an issues where textlist entries would sometimes scroll horizontally even though they fit inside the element width.
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@ -282,17 +282,17 @@ template <typename T> void TextListComponent<T>::update(int deltaTime)
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mLoopOffset2 = 0;
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// If we're not scrolling and this object's text exceeds our size, then loop it.
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const float textLength {mFont
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->sizeText(Utils::String::toUpper(
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mEntries.at(static_cast<unsigned int>(mCursor)).name))
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.x};
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const float limit {mSize.x - mHorizontalMargin * 2.0f};
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float length {0.0f};
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if (textLength > limit) {
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if (mEntries.at(static_cast<unsigned int>(mCursor)).data.textCache != nullptr)
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length = mEntries.at(static_cast<unsigned int>(mCursor)).data.textCache->getSize().x;
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if (length != 0.0f && length > limit) {
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// Loop the text.
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const float speed {mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x * 0.247f};
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const float delay {3000.0f};
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const float scrollLength {textLength};
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const float scrollLength {length};
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const float returnLength {speed * 1.5f};
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const float scrollTime {(scrollLength * 1000.0f) / speed};
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const float returnTime {(returnLength * 1000.0f) / speed};
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@ -234,12 +234,17 @@ public:
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struct CacheMetrics {
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glm::vec2 size;
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int maxGlyphHeight;
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CacheMetrics()
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: size {0.0f, 0.0f}
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, maxGlyphHeight {0} {};
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} metrics;
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void setColor(unsigned int color);
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void setOpacity(float opacity);
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void setSaturation(float saturation);
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void setDimming(float dimming);
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const glm::vec2& getSize() { return metrics.size; }
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friend Font;
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