mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Merge 94e32f198b
from unstable branch top master
Had to hand-merge GuiGameList.cpp again :/
This commit is contained in:
commit
ded54a6884
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@ -18,8 +18,9 @@ public:
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{
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ComparisonFunction & comparisonFunction;
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bool ascending;
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std::string description;
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SortState(ComparisonFunction & sortFunction, bool sortAscending) : comparisonFunction(sortFunction), ascending(sortAscending) {}
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SortState(ComparisonFunction & sortFunction, bool sortAscending, const std::string & sortDescription) : comparisonFunction(sortFunction), ascending(sortAscending), description(sortDescription) {}
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};
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private:
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@ -7,17 +7,15 @@ const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const int GuiFastSelect::SCROLLSPEED = 100;
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const int GuiFastSelect::SCROLLDELAY = 507;
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GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, GuiBoxData data,
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int textcolor, std::shared_ptr<Sound> & scrollsound, Font* font) : GuiComponent(window)
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GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, ThemeComponent * theme)
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: GuiComponent(window), mParent(parent), mList(list), mTheme(theme)
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{
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mLetterID = LETTERS.find(toupper(startLetter));
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if(mLetterID == std::string::npos)
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mLetterID = 0;
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mParent = parent;
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mList = list;
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mScrollSound = scrollsound;
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mFont = font;
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mScrollSound = mTheme->getSound("menuScroll");
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mTextColor = mTheme->getColor("fastSelect");
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mScrolling = false;
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mScrollTimer = 0;
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@ -25,9 +23,7 @@ GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, TextListCompon
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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mBox = new GuiBox(window, (int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f));
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mBox->setData(data);
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mTextColor = textcolor;
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mBox->setData(mTheme->getBoxData());
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}
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GuiFastSelect::~GuiFastSelect()
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@ -41,11 +37,14 @@ void GuiFastSelect::render()
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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if(!mBox->hasBackground())
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Renderer::drawRect((int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f), 0x000FF0FF);
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Renderer::drawRect((int)(sw * 0.3f), (int)(sh * 0.3f), (int)(sw * 0.4f), (int)(sh * 0.4f), 0x000FF0AA);
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mBox->render();
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mFont->getHeight() * 0.5f)), mTextColor, mFont);
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor, mTheme->getFastSelectFont());
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Renderer::drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
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std::string sortString = "<- " + mParent->getSortState().description + " ->";
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Renderer::drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
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}
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bool GuiFastSelect::input(InputConfig* config, Input input)
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@ -64,6 +63,19 @@ bool GuiFastSelect::input(InputConfig* config, Input input)
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return true;
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}
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if(config->isMappedTo("left", input) && input.value != 0)
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{
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mParent->setPreviousSortIndex();
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mScrollSound->play();
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return true;
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}
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else if(config->isMappedTo("right", input) && input.value != 0)
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{
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mParent->setNextSortIndex();
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mScrollSound->play();
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return true;
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}
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if((config->isMappedTo("up", input) || config->isMappedTo("down", input)) && input.value == 0)
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{
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mScrolling = false;
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@ -5,6 +5,7 @@
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#include "../SystemData.h"
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#include "../FolderData.h"
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#include "../Sound.h"
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#include "ThemeComponent.h"
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#include "TextListComponent.h"
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#include "GuiBox.h"
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@ -13,8 +14,7 @@ class GuiGameList;
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class GuiFastSelect : public GuiComponent
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{
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public:
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GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, GuiBoxData data,
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int textcolor, std::shared_ptr<Sound> & scrollsound, Font* font);
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GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, ThemeComponent * theme);
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~GuiFastSelect();
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bool input(InputConfig* config, Input input);
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@ -41,7 +41,7 @@ private:
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bool mScrolling;
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std::shared_ptr<Sound> mScrollSound;
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Font* mFont;
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ThemeComponent * mTheme;
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};
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#endif
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@ -34,16 +34,16 @@ GuiGameList::GuiGameList(Window* window) : GuiComponent(window),
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{
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//first object initializes the vector
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if (sortStates.empty()) {
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sortStates.push_back(FolderData::SortState(FolderData::compareFileName, true));
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sortStates.push_back(FolderData::SortState(FolderData::compareFileName, false));
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sortStates.push_back(FolderData::SortState(FolderData::compareRating, true));
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sortStates.push_back(FolderData::SortState(FolderData::compareRating, false));
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sortStates.push_back(FolderData::SortState(FolderData::compareUserRating, true));
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sortStates.push_back(FolderData::SortState(FolderData::compareUserRating, false));
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sortStates.push_back(FolderData::SortState(FolderData::compareTimesPlayed, true));
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sortStates.push_back(FolderData::SortState(FolderData::compareTimesPlayed, false));
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sortStates.push_back(FolderData::SortState(FolderData::compareLastPlayed, true));
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sortStates.push_back(FolderData::SortState(FolderData::compareLastPlayed, false));
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sortStates.push_back(FolderData::SortState(FolderData::compareFileName, true, "file name, ascending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareFileName, false, "file name, descending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareRating, true, "database rating, ascending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareRating, false, "database rating, descending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareUserRating, true, "your rating, ascending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareUserRating, false, "your rating, descending"));
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sortStates.push_back(FolderData::SortState(FolderData::compareTimesPlayed, true, "played least often"));
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sortStates.push_back(FolderData::SortState(FolderData::compareTimesPlayed, false, "played most often"));
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sortStates.push_back(FolderData::SortState(FolderData::compareLastPlayed, true, "played least recently"));
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sortStates.push_back(FolderData::SortState(FolderData::compareLastPlayed, false, "played most recently"));
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}
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mImageAnimation.addChild(&mScreenshot);
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@ -212,7 +212,7 @@ bool GuiGameList::input(InputConfig* config, Input input)
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//open the fast select menu
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if(config->isMappedTo("select", input) && input.value != 0)
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{
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mWindow->pushGui(new GuiFastSelect(mWindow, this, &mList, mList.getSelectedObject()->getName()[0], mTheme->getBoxData(), mTheme->getColor("fastSelect"), mTheme->getSound("menuScroll"), mTheme->getFastSelectFont()));
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mWindow->pushGui(new GuiFastSelect(mWindow, this, &mList, mList.getSelectedObject()->getName()[0], mTheme));
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return true;
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}
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@ -231,6 +231,11 @@ bool GuiGameList::input(InputConfig* config, Input input)
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return false;
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}
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const FolderData::SortState & GuiGameList::getSortState() const
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{
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return sortStates.at(sortStateIndex);
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}
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void GuiGameList::setSortIndex(size_t index)
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{
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//make the index valid
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@ -35,6 +35,7 @@ public:
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void updateDetailData();
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const FolderData::SortState & getSortState() const;
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void setSortIndex(size_t index);
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void setNextSortIndex();
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void setPreviousSortIndex();
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